The End of a Good Year: Well, Roleplay Wise…

My own self-insert chapter to the Enemy Within Campaign, the Blackheart chapter, has finished. Phew. If I had not finished it by the end of the year, I think I’d be in a bit of a midlife crisis. I usually take a break around this time of year and having it hang on a cliffhanger would not have been ideal.

It is time to reflect a little on the past year.

If I was to sit down and write a fan-made Enemy Within Campaign (there’s a few already out there), chapter-by-chapter series of books, I would not include the Blackheart chapter. Not because it was more standalone than anything else, but because it came about as a desire to try something different after finishing the Middenheim chapter, which is a very personal feeling that would not be mutual at a different table. If you know your group well (as I claim to do), you can kind of get a sense for where the vibe is going. A party wipe (which happened after PbtT) tends to give you room to try new things. The Blackheart chapter was my answer to Something Rotten In Kislev (Essenberg was an appetizer epilogue for PbtT) which is known for being only loosely connected with the rest of the overarching plot. One could say the same for Death on the Reik and Shadows Over Bogenhafen, fairly loose adventures with little hooks thrown about.

Every chapter so far has been great. I’ve ran Mistaken Identity/Bogenhafen/ as written in the 1st edition campaign books, with fond memories of Shadows over Bogenhafen. Death on the Reik was more loose but aligned with the same goal. PbtT I ran with some self-inserts, edits but largely stayed close as possible to the theme of the book and it still remains as my favourite. Essenberg & and now Blackhearts were my own chapters. Blackhearts was simply pure fun because I did delve into some high fantasy that I normally wouldn’t, and that was a nice break from the norm.

Empire on Edge will be the final chapter of the campaign. There is not a single book of the last chapter out there, official or otherwise, that can account for all the changes my group has made over the course of each chapter. It’s always my belief regardless that campaign books should be a guideline for the GM, and you decide how close you want to stick to that guideline. Every group is different. In this case, I’m attempting to stick close to the direction that my warhammer universe is going and incorporate the narrative flow that has resulted from the previous 6 chapters and player actions. I will be scouring the official and one unofficial book (Alfred Nunez’s one) to draw inspiration for the general theme and maybe see what snippets I can incorporate, but for the most part, it’s going to be mostly creative from my end.

What Happens After The Enemy Within Campaign Finishes?

Wait, that’s possible? I can actually finish this fucken thing?!? Please let it be so!

My purpose for existing might cease and maybe I’ll simply leave the Matrix. Or something.

But seriously, running it for this long (it truly has been a long time) and seeing it coming close to the finishing end is going to be a strange feeling. As for what I have planned, well, I sorta set myself up for more misery after it finishes…

When I devised and concepted the Blackheart campaign, I wanted the possibility of an epic conclusion but also something that could hint at a possible future campaign, completely entirely separate from Enemy Within. I’ve been stuck in gritty medieval ‘grounded’ fantasy for the past 10 years or so; which has been great and still is, but something different is on the horizon for a future campaign.

Galrauch, aka Fateclaw has escaped his prison that was the Nemesis Crown; his essence free, and his form born-anew, he is reinvigorated and desires dominion over everything, starting with The Old World. That to me sounds like another epic campaign once Enemy Within finishes. Just, you know… hopefully not a decade! Galrauch will not feature at all in the Empire on Edge, and his absence is easily enough to explain; his reign of terror will come to fruition but it will take time; he ain’t no dummy. His presence will be felt in other ways such as fluctuating Winds of Magic, strange omens and some rumors along with odd sightings. However the Empire on Edge chapter will be solely concentrated and focused on the Purple Hand; which in itself, is high stakes and will determine what sort of world the campaign after it takes place in. If the Purple Hand prove victorious, well, well shit…

As for who is playing what in the Empire on Edge campaign:

Chris will be playing a Halfling Investigator caught up in the conspiracy.

Keos will be playing a priest of Morr who discovers a dark truth when he witnesses to the embalming process of the alleged body of the Emperor (who is in fact his son, Luitpold).

Kurt will be playing a Knight of Bretonnia, on a mission to avenge the death of Ser Gado Duvall, his brother, who died at the hands of the cult’s agent.

Jack will be playing an Ice Witch from the court of the Tzarina, sent to the Empire on a diplomatic mission along with an emissary to seek out the truth of the ‘Enemy Within’ the Empire.

Courtney (Tez) will be playing the role of a Sigmarite Priest, who journeys to Altdorf with great concerns about the direction of the faith in all of this. He stumbles upon Purple Hand agents trying to kill Valkana of Lionoak and saves her life.

Bringing them all together is Valkana, the High Elf who has journeyed (with blessings from Ulthuan) to root out this conspiracy. Valkan was a previous PC played by Tez who was involved in the Middenheim/Essenberg campaign and one of the few survivors of that whole ordeal; she is keenly aware of the cult and is gathering intelligence to root them out, for a weak empire will not serve Ulthuan’s interests. Valkana will be a NPC.

A Merry Something!

So that is it from me for the year. I do not know when I’ll be starting Empire on Edge, but I’m hoping late January/February; once prep is finished that is. 2 games a month for WFRP, with Cyberpunk Red taking the remainder with the odd week off now and again.

Wishing everyone a Merry Xmas and a good New Year!

Lost Hold of Ghum’zul – The Journey Ends

They are all dead. The end.

Ok so maybe not ALL of them! But we’ll get to that shortly.

From the start of the Blackhearts chapter campaign which began I believe back in 2021 (where does the time go?!?) to the finish line in 2024; we’ve had four Player Character deaths and several npc deaths occur over the course of the campaign. Ingo, Bash, Crash and Wick, followed by the departure of ‘Spooky’ Anya.

This was the longest running chapter I’ve done. It’s more standalone and only ‘loosely’ aligned with the rest of the Enemy Within chapters, but I’m glad for having run it as it was great fun and filled with high-fantasy tropes that I normally tend to avoid in these games.

I asked my group for some feedback for the campaign, and I’ll post a snippet here from one of them:

Honestly, a little bit relieved, from start to finish being the captain and always being the point of authority to make the big decisions is very overwhelming sometimes and puts a lot of pressure on me to try and do the right thing because sometimes if I make the wrong decision it will impact everyone in a bad way. Thoroughly thoroughly enjoyed the game and all aspects on it from dealing with undead and being chased by orcs seeing beast men and trying to negotiate our way through tense situations with higher points of authority to receiving the mission and even all the funny parts along the way

Chris – Rylan Karth

If I was to look back at my campaign, as I do with all my campaigns, I would spot areas where I would change things. For this, I would trim off the fat a little. 3 years is a long time for a chapter and running WFRP twice a month (for the most part) means chapters will last a long time. I’d have gotten rid of the whole Lhen storyline and place ‘Beaky’, the necromancer threat elsewhere in the story. But other than that, the story flowed nicely. At the start I was very tempted to create a closer tie-in with the previous chapters, but that would have gotten messy considering the format for the Black Heart chapter. I opted to keeping it very much standalone but including Ernst and traces of the Purple Hand (particularly at the start), allowed for that connection to survive without it being the focus.

So, onto the final part. Since the post about Part III was put, we’ve had about 6 more sessions. I’ll keep it brief and only go over the important details.

As the party retreat from the skaven and make their way into the door, shutting it behind them and bolting it, they are faced with a grim scene. Some kind of battle unfolded here, and it happened between dwarves. Dwarven skeletons lay scattered in a bloody carnage of violence. It seemed like two factions were warring against one another, with one faction barricading the way further in while another sought to fight their way through. The dwarves in the party, Mallus and Magda, were unsettled by this rare display of dwarves fighting amongst themselves.

Moving past, they enter the main chamber.

A vast circular chamber dominated by an enormous statue of a stern-faced Dwarf depicting Grungni, Dwarf Ancestor god of Smiths, Artisans, Mining and regarded as the chief diety. Near the statue’s head, a ragged hole in the shape of a smoking pipe belches thick, acrid smoke, which swirls ominously before dissipating into the air. The smoke causes the runes upon the statue to flare with a eerie light, casting shadows that dance across the room’s cracked and weathered walls.

They discover that this is a furnace, but not just any furnace, a runelord’s furnace. Hot air from the lava flows inside bellows out. They explore their surroundings and the side chambers.

They come across Throngzharr’s Vault of Lore, as denoted by the engraved runes nearby. A library collection of ancient knowledge. Through a secret narrow passage they discover a hidden part of the library and reveal a collection of books that are under lock and key.

Amongst them, the most interesting is titled The Black Anvil Chronicles and appears to be a heretical text on the workings of warpstone and how to forge with it. Atop it is a scroll; The Grudge of Grungni, and it appears to be a warning for whomever dares try to gain knowledge from the book. Magda considers the collection of works to be of ‘historical importance’ and puts them in her satchel.

Meanwhile Ifaris, in the public section, discovers the Greatest Works of Runelord Barlin Fireforge. The name strikes out as it’s the same Barlin Fireforge whose tomb they found buried beneath Shadowmound Monastery, and whose compass has allowed them to find their way to Ghumzul in the first place.

Runelord Barlin Fireforge’s Greatest Works:

  • Contents: Seemingly written by a third-hand and not Fireforge himself, this lofty tome goes into great detail concerning the many creations of this legendary runesmith.
  • Grimnir’s Wrath: A massive warhammer forged from Gromril, inscribed with ancient runes of destruction. When swung, it unleashes a thunderous shockwave, shattering armor and stone alike. It lists the weapon as a gift to Low-Queen Fergi Rognisson and buried with her.
  • Helm of Stoneheart: A helmet forged from the heart of a mountain, infused with the resilience of the earth itself. Inspired by the Ballad of Thrain ‘Stoneheart’ Steggsson.
  • Vault of Alaric Rognisson: Commissioned by Alaric Rognisson and with the aid of Alaric himself, this Vault was wrought to guard the Forged Crown from thieving hands within the King’s Vault. Fashioned from Gromril and sealed with the mightiest protective runes, no key shall turn its lock, nor shall any word of power summon forth its treasures. No lineage may open it. Only the blood of Alaric may unlock its bounty.

Of significant note is the vault of Alaric Rognisson. It appears that Alaric came to Ghumzul to not only seek the aid of his brother-king, but to find a way to seal the crown away for good. A vault designed only to be opened by Alaric’s blood alone, not even his lineage may summon forth it’s treasures. A mighty prison indeed for such a powerful artifact. They would need to find this vault.

Elsewhere, they run into some orcs who are busy trying to loot some ancient crypts. There’s no sign of Azhag but it appears he left some of his boyz behind to deal with any pursuers; unfortunately for him, they were too busy with looting the place. They manage to ambush the orcs. However, hilarity would soon ensure as Ifaris prepares to cast a relatively simple spell. Sadly, he would miscast, and it would lead to a catastrophic miscast! The miscast in question? Everyone within range (something like 100 yards I think) would see Ifaris as an enemy, and would be compelled to fight him. Even the orcs.

Pure terror and fear entered Ifaris’s mind as all heads turn to face him with a sinister look. Ser Smoff, the Ogre who was standing right behind Ifaris, tapped him on the shoulder, “You look very tasty Mr Pointy Hatman.”…

Ifaris ran and ran he did as the orcs allied themselves with everyone else gunning for him. “Imma knock his teef out!” “Not if I get to him first!” shouts Magda! “His head is mine to cave in!” shouts Mallus.

Smoff goes to clonk him but misses as Ifaris runs past him. A gunshot echoes out from Captain Rylan Karth and strikes Ifaris in the left arm, severely wounding him and rendering that arm useless from a critical.

Xaltach outpaces Ifaris and plans to spear him. Eardulf, the healer, shoots a crossbow at Ifaris but it misses slightly.

Ifaris is facing certain death and so he has two options; he can teleport himself away with a spell, hide and hope he isn’t found; the inner-sanctum isn’t safe though and he would be effectively hiding in darkness, which has its own terrible risks. The remaining option is to reach out from pure desperation… At this point, Ifaris’s player, Kurt, opts to use a fate point because death is certain and teleporting has its own risks. With using a fate point, Ifaris, out of desperation, manages to cast off a spell; Gilded Cage, and forms a cage around himself. It’s successful, and now he’s quivering in fear inside a cage of his own making as those around him bash, smash and try to poke him with the pointy sharp bits. The effects of the miscast soon wear off… and a sudden confused calm takes fold. It’s brief however as the orcs realize they are now surrounded. One orc, bit more clever than the others, shouts, “Err, lets get dat damn wizzard, yeah! WAAAAARGH!” but sadly it doesn’t have the desired effect he was looking for. The remaining orcs, outnumbered, get swiftly beaten.

Ifaris removes his cage and can hardly believe he’s alive. A lot of apologies are made as they come to terms with what they nearly did.

Trying to put that behind them, they continue on.

They come to the council chambers; a meeting hall where there King’s Council would meet with the other clans. It’s a sorry sight.

Rubble everywhere, and beneath it, bodies of dwarves. A large fissure runs through the whole chamber.

Magda heads on ahead towards the cracked council table at the top end of the room. There she finds a really large tome next to a dead dwarf who seems to have died with a withered quill in his hands. As she slides the opened tome over towards her, a skeleton at her feet catches her eyes. She spots a blood covered gauntlet, and picks it up. The gauntlet has elegant runes upon it, but she’s unable to decipher their meaning. Reading where the tome was last opened at shares some interesting insights.

GM Notes: Two fairly large handouts at this point were shared to the party. I will summarize their contents however as it wouldn’t be practical to share the entire thing. The tome is called the Grudge of the Assembly.

An assembled meeting attended by the King’s council of Thanes along with various clans, with the King himself not being present. The first page shows a log of the meeting called by the Skarrshard clan, whose Thane has been arrested on the orders of Low-King Barak Rognisson. Throki Skarrshard, son of Thane Beletgaz Skarrshard, has demanded the immediate release of his father. Thane Goldhammer, who leads the assembly, speaks:

‘The Low-King has secluded himself in the Throne room in light of the charges of treason laid before Skarrshard. The Council has conversed with him and we speak for him. Thane Beletgaz Skarrshard stands accused of treachery after the forced-breaking of the betrothal between Daphne Skarrshard and the Low-King. The more serious charge of disobeying his king and seeking to gain entry to the Deep Vaults lays before him. He and two of his cohorts who plotted this treason have been locked away until a trial can be…’ He is interrupted by a chorus of taunts and insults from the Skarrshard clan.

Throki response is loudly declared and written in the record. ‘My father stands accused of falsehoods! It was the King who broke the betrothal! He who has cast down the Crown of Tolburn Magnusson, casting aside the legacy of our hold on a whim! He who wears a crown that his own brother forebayed him! I demand the release of my father and those who stand accused of this crime at once, and we speak for the Hold when we ask the Low-King to listen to reason and forsake this Crown to the Runelords! You are one of my father’s closest friends, Goldhammer, tell me you see the bare-face lie that is being fed to us on a platter!’

The assembly is adjourned upon further disruption and the council’s inability to get things under control.

When Magda reads the next page, it seems like a great deal of time has passed since that previous meeting, as the last one is written with a more tired hand, and the content of which is far more grim.

The account details that for sometime now, fighting has erupted between clan Skarrshard, their allies and those who have allied with the Low-King. Throki Skarrshard is brought before the council in chains as Thane Goldhammer orders for his chains to be cut, and pleads with him to see reason and command his clan and those who fight with him to stand down at once. Throki is allowed the floor to speak, and the loremaster records what he said.

‘My father rots in chains while you toss an offering not worth the spit on a beardling’s chin.” A curse is uttered that I will not commit to parchment. “Look around you, Goldhammer. You and these daft fools who still cling to your king, blind and deaf to the truth. If you think this war is about my father alone, you are sorely mistaken. Let all who stand here bear witness to my words! The Low-King has deceived you all! He sits upon a throne of lies! He has led you astray with his tales of heroism against Galrauch the Dread. But he has not spoken the truth of what transpired in the Deep Vaults! A truth my father has uncovered, and a truth he now rots in isolation for!

Throki holds up a bloodied gauntlet. He proclaims that the gauntlet belongs to none other than Alaric Rognisson, the King’s brother. Not only that, he claims that the Low-King murdered his own brother so that he may retrieve the crown. The King, he says, has deceived everyone. He proclaimed that he had the blessing of his brother to retrieve the crown and no one, it seemed, would question it because no one would dare imagine that the Low-King would have stooped so low to get the crown. But it appears not everyone had bought his story. Throki’s father grew suspicious and ventured far into the deep vaults into the underway where Alaric was said to have ventured on his departure from Ghumzul. There he found the gauntlet, but he was arrested by the Low-King’s loyalists before he could speak the truth.

Throki makes an impassioned plea with Thane Goldhammer to see reason in this. The fighting will not stop until the Low-King is made to answer for his crimes. Alaric’s Crown must be surrendered to Barlin Fireforge to be committed to Alaric’s Vault once more.

Just as Thane Goldhammer sees wisdom in this, and agrees to march upon the Low-King, the loremaster’s last writings hint of a deep rumbling in the stone…

Magda is a little bit shaken by this knowledge. A great evil unfolded here in Ghumzul. She rips out the two pages, unable to carry the tome itself due to its size, and puts them in her satchel. Mallus is aghast however, “Such knowledge may be best left buried here. Too much shame…” but Magda disagrees, stating that only lessons can be learned from this and that the truth must be revealed to the High King. Mallus relents.

Suddenly, out of the fissure, an ambush of ragged dark fur scurries forth and attacks the party. A scattering of skaven attack! But worst still is the Brood Horror that emerges from the fissure. The blackhearts make a retreating fight and find safety into the main chamber as they jam the door shut and shove rubble against it to stop further pursuit.

They proceed onwards, making their way down to the southern passage and find a junction. Stairs heading up towards the Throne Room, and stairs heading down towards the Royal Vaults. A quick detour yields considerable wealth, powerful artifacts and Alaric’s Vault itself which is a massive rune laden chest made out of Gromril. They open it with Alaric’s blood stained gauntlet; although the blood has long soaked into the gauntlet, it still opens the vault. And… It is empty. There is no Crown.

They continue to the Throne Room…

They are expected…

At the far end of the throne room, perched on his throne is the Low-King himself. Barak Rognisson. His once-proud form is now grotesque, his skin pale and clammy, stretched taut over a frame that seems unnaturally swollen. Dark, sunken eyes glare out from beneath a crown glistening with green gems. The air around him is thick with the stench of decay, yet something else lingers—a sense of great dread, of something far older and more sinister than the flesh that clings to his bones. They could all feel the cold chill, but is it coming from him, or the Crown.

The Low-King should be long deceased, but here he sits. The Crown is sustaining him somehow.

Standing off to the size is Azhag the Slaughterer, his jaw slack and his expression blank as if he’s under some kind of spell. To the King’s right flank, is a slayer whose eyes are ablaze with unnatural fury. Could this be Dorin the Slayer? When the party first entered Ghum’zul, they came across the remains of a dead man, and his book detailed him to be a rememberer for a slayer called Dorin who came to Ghum’zul to rid it of some foul evil.

“I see the Crown is looking to test my resolve once more. It has brought forth thieves looking to snatch what is not theirs. It is my burden alone, not yours!”

What begins is a very large fight that takes place over 3 sessions. It would prove to be a tough fight. The odds were not in their favor. The Low-King had allies; Azhag was a massive threat himself, and Dorin would prove to be a dangerous foe to contend with. There were undead skeleton dwarfs advancing from the wings, eternally loyal to the Low-King. On top of that, the Low-King was untouchable. A magical barrier protected him from harm, strengthened by two large rune carved pillars behind him that would need to be taken out if he was going to be attacked. And each round, the Nemesis Crown, had the ability to cast spells, propelled by the Low-Kings mind and will.

It was a grueling fight with some dire but heroic moments. Rylan found Sigmar in his time of need and called upon his aid, casting a horde of undead aflame with holy divine fire. Eadulf bravely kept everyone in the fight as much as he could, providing aid to those who required it. Ifaris fought against the Low-King’s efforts to smite them with spells by doing his best to dispel what he could. Magda went toe-to-toe with Azhag and although she had to retreat, she gave the Blackhearts vital time to contend with other threats. Ser Smoff tied up Dorin, and much to his credit did well but suffered greatly for it in wounds. Xaltach fought alongside Smoff and tried to fight back the undead swarms coming towards the center.

Every one contributed to their own survival and fought as best as they could. But it was not a fight they were going to win unless they dealt with the Low-King. Ifaris managed to turn Azhag into a statue and even as he was slowly turning to stone, Azhag continued to fight up until his last moments, when he finally snapped out of the dominion that the Low-King had over him, cursing as he swung his two axes about. With the biggest threat out of the way, and Dorin slain by Smoff with the help of Xaltach, they focused their efforts on the Low-King.

However, a dilemma with Saltza would prove to occupy their attention. Saltza collapsed to the ground wheeling in agony and screaming for Eardulf’s name. Talk about timing. Her baby was coming, and in the middle of a battle no less.

Eardulf rushed over towards her even as swarms of undead were trying to advance, and Frilda aided as well who spent the majority of the fight trying to not actually get into a fight with anyone.

Rylan and the remaining four blackheart soldiers fought to keep the undead from the south advancing as more started to pile into the throne room. Ifaris, Xaltach and Magda concentrated on bringing down the pillars that acted as the Low-King’s barrier. And in the middle, a woman as giving birth amidst he carnage.

After several grueling attempts, they brought the pillars down and the Low-King’s ward was now vulnerable. But the final blow would come from Magda who fired a bolt into the Low-King, sending him reeling forward. As he lurched forward, Magda kicked his head, knocking the Crown off and sent it rolling down below. The Low-King’s last words were, “Alaric… forgive me”.

Within the space of seconds, his skin melted off his bones and he rapidly began to decompose in front of their eyes. Then there was nothing but bone dust where the Low-King once was.

With his demise, all the undead collapsed, and although there seemed to have been a great ethereal sigh of relief as the dead dwarven ancestors were finally given rest.

It didn’t take long though for the Crown to exert its influence upon those present. Eardulf had just delivered a baby girl, handing her over to a very weak-willed Saltza, and he felt a slight pull upon his conscious, but he resisted, his focus on the newborn and Saltza’s health. However, the rest were not so lucky. A creeping desire crawled its way into their minds. For their own reasons, own ambitions, they wanted the Crown. Xaltach went over to examine the it closely, but wary of it; Magda was above him, crossbow armed and loaded, commanding him to step away from it as she jumped down. Ifaris involved himself arguing that the Crown could be of use to the Colleges for further… study, and then handed over to the Dwarves once they’ve completed their studies. Rylan drew his pistol and told no one was getting the crown, except for him.

A stand-off ensured and everything grew very tense. Then, the cocking of a crossbow being loaded from behind. Ernst Steurmann had it aimed at them. “What I have here is a doombolt, and if you are wise, you will kick that Crown over towards me. Now.” Indeed, Ernst loaded his crossbow with a doombolt he retrieved from the Vault. Eardulf also had one but used it in the fight. The doombolt was capable of splitting apart and hitting multiple foes; a deadly runic weapon.

Magda, with her own crossbow and waiving it around at everyone, told everyone in her heavy southern accent, “Don’t y’all be thinkin’ I’m gonna put up with ya shit! The Crown belongs to the dwarves!” Mallus tries to insert reason and calm things down (he was not under its influence having passed the willpower test) but his attempt to do so fell on deaf ears.

Eardulf, stepping away now from Saltza and commanding Smoff to look after her and guard her, approached the tense scene. He tried to earn Ernst’s trust, but Ernst was skeptical. However he was willing to listen to Eardulf’s suggestion that he pick up the Crown and hold it until a decision could be made what to do with it. Ernst agreed, and commnaded Eardulf to make his way towards it. Everyone was tense but Ernst was the biggest threat with his doombolt. He stood behind Rylan, and told Rylan not to make any sudden movements. As Eardulf knelt down to pick up the Crown, he suddenly felt the pull towards it… Magda then sprang into action! She fired off a sneaky shot towards Ernst, and struck him right in the mouth with a bolt, killing him instantly. She then dove for the Crown but Eardulf quickly picked it up and stood back, and then… he put it on.

As he did, a shockwave sent everyone flying a few feet back from Eardulf, and Eardulf was inundated with visions of the Low-King, witnessing his fall from grace. He saw Alaric and Barak fighting Galrauch, the Father of Chaos Dragons, down in the great deep vaults; a scene that was previously depicted on a engraving they discovered on their travels in Ghum’zul. But the truth of it would be revealed. Barak pleaded for Alaric to give him the Crown of Power, and Alaric relented, seeing no other way. There was a sudden bright flash and then… Galrauch was gone. But it was not as it would seem.

Eardulf sees a vision of Barak Rognisson, but its different, colder… darkened by a desire.

Then… Eardulf feels a sinister dread hang over him. He feels like as if something is staring into his soul, and he sees it; two great eyes staring back at him from the void. It’s voice is menacing, ancient and Eardulf cannot help but think he’s in the presence of a god-like entity.

“At last… something new…” The voice is a rasp, like scales grinding on stone, filled with venom and it bellows into his mind like thunder. “I sense… the mind of a child. I am Galrauch, Fateclaw, the Elder of Dragons, bound to this accursed crown. You think you hold power, little one? You have no idea what you’ve touched. I am older than your gods, older than your pitiful kingdoms. And now, I am inside your mind, clawing into your soul.”

A cold, creeping dread follows every word, its grip tightening with each breath.

“You wear the Crown with ease, but you do not know of its price. You are nothing more than a vessel. My will, my rage—I control you now.” His voice grows darker, venomous, filling the void with a menacing, low hiss. “Resist, and I will devour your very essence, piece by piece. Submit… and you may yet live to witness my dominion over all.

So tell me, child spawn, what is it that you desire most? For I am Fateclaw, and I have within my power to give you reign over your own Fate. I see into your heart, little one. You have tasted death’s touch, haven’t you? The cold grip of dhar once touched your heart. Black blood soars through your veins. And then, there’s something else… A newborn spawn… it need not be endangered… if you are willing to pay my price. Let me help you… Eardulf.”

Eardulf tells the entity that he wishes to protect those he loves, to protect his friends, and protect Saltza, the baby… but not at the cost of his own soul, not for the price he must pay. He receives a laugh in response, and he valiantly tries to resist. (He has a 20% chance of success, and he passes, mitigated by his concern for Saltza and the newborn child)

Eardulf removes the crown, but just as he does, Magda, still under the influence of the Crown’s power, shoots a bolt towards him. It pierces Eardulf’s side and he flinches for a moment, then falls backwards. The sudden moment snaps everyone out of a daze. (WP checks are done and passed) His allies rush to his aid and Magda is left in shock at what she did as Mallus heads over and smacks the crossbow out of her hand.

As aid is given to Eardulf, one person is scheming. Rylan Karth has just taken a dark whisper as something calls to him from beyond. He makes a show of praying to Sigmar as he kneels down near where Eardulf is, and picks up the crown quickly and deceivably. Stepping back before Xaltach could reach for it, spying his deception, Rylan puts on the crown.

“Yes… one whose heart has already been darkened by the cold touch of my lesser brethren. You lead these mortals, and you have spent so much to get here. Sacrificed so greatly. Why should they have the Crown when you have given up so much to take it. Tell me what your heart desires, spawn, and you will be able to shape Fate to your ambitions.”

Rylan could feel the cold malicious dread in the presence of the entity. It was like as if his soul was on fire. He told the entity that he wished for the Blackhearts to be renewed, to regain their strength, to be strong again and for him to lead them to glory. For all those who have fallen, to see them again…

“The Blackhearts, a mere shadow of what they once were. But with my power… they could be more. You could be more. Think of it… Rylan. Your company, one hundred strong once more, their loyalty unshaken. You would lead them, unstoppable, into glory eternal. You need only grasp it, Captain, and you shall be the heart that beats life back into them. But you must pay my price if you want to grasp your own Fate.”

Rylan asked what was its price.

It answered. “What do I want? Freedom. Freedom from this cursed prison, this trinket of mortals. I was never meant to be bound, never meant to be caged like some petty spirit. The dwarf’s spirit was strong, his dominion over his realm kept me at bay. He’s gone now, and with it, I am not contained no longer. It will only be a matter of time until I am free from this forsaken prison. But you… can free me now and get what you want.”

The air grows colder as the presence tightens its grip. “Release me, and I will turn your fate towards your desires.”

Whatever glimmer of hope Rylan had, was slowly being drowned out by the darkness. But his faith in Sigmar, as dwindling as it was, was just enough for him to resist. He latched onto that and tried to resist his own temptations, tried to resist the calling of this dark entity. (He had a 10% chance of success, and failed on the first roll. He used his last fortune and rolled a success. He rolled a 5, for which he needed 10 or less to pass.)

Struggling to lift his arms, with the entity shouting into his mind at his defiance, Rylan lifted the Crown off his head and threw it to the ground. He snapped out of the daze to see Xaltach making a run to tackle him.

With everyone now free from its influence, they would need to decide what to do with the Crown. Ifaris witch-sight allowed him to see the strands of magic at play and he could see that the Crown was the reason for the vortex of magic at the top of Stormpeak. The vortex was becoming more violent with each passing moment. Whatever they were going to do, would need to be done quick.

Xaltach covered the Crown in a hide cloak and picked it up. (He would have to pass a WP check but he passed). The Crown seemed to affect him the weakest.

As debate quickly raged on about what to do, Smoff told Eardulf that something was wrong with Lady Saltza. He limped over to her side, clutching his own wound as Frilda tried to stem the bleeding. Saltza was weak, and dying. There was no explanation as to why. But Ifaris had one. His witch-sight allowed him to see the winds of magic at play. But he could see something else. There, with its hands around Saltza’s throat, was a demonic form of Gideon. He recognized the form from his earlier ritual to expel the demon from Rylan. Gideon’s form was weak and only the upper body could be seen, the rest trailed away like smoke into a rift that opened up inside the vortex where the Crown was. The high concentration of magic in the area made the veil that stood between the mortal realm and the Chaos realm weak.

They knew they only had one choice; the Crown must be destroyed. But how?

Magda got the Black Anvil Chronicles out from her satchel and hastily began to read for any clues as to how to destroy the Crown. She noted that Barlin Fireforge had made several scribbled notes into the book’s various pages, as if he was using the book to research for a way to destroy the Crown, having discovered parts of it is made out of Warpstone.

Barlin never found his answer, but he was close. It was a theory, but the only one they had. Magda theorized that using the instrument that was responsible for its forging could maybe destroy it, but it could have to be upon a Runemaster’s anvil. The protective runes upon such an anvil are designed to protect the forger and would make it a much safer endeavor, to do otherwise would be to invite death. One problem though, they didn’t have Alaric’s hammer. Regardless, they rushed off towards the Rune Forge leaving Eardulf, Smoff and Frilda behind to tend to the aid of Saltza who was hanging on for dear life. (I was rolling endurance checks as a form of death-save for Saltza. She was one failed check away from death)

Heading into the forge, surrounded by Lava on the side, they laid the Crown upon the runemaster’s anvil and by ancestors luck, they saw the finest forge hammer they ever laid their eyes upon resting against the anvil. Ifaris picked up the Hammer and swung it down, striking the Crown. He managed to damage it, but not destroy it… as he went for another blow, he stopped himself… The Crown’s influence seeped into his mind and Ifaris did not have the strength to do what was needed… He dropped the hammer but Xaltach reached in and grabbed hold of it. With a raised hand, Xaltach struggled against the influence of the Crown, but the Crown’s influence affected him less than the others, and he managed to strike the final blow. The Crown split apart with the sound of thunder that blew the top of the forge off and the force of the explosion sent everyone onto their backs. When they stood back up, they saw the ruined Crown of Power upon the Anvil. The remains of which were cast into the lava pit nearby.

It was done. The Nemesis Crown was destroyed, and with it, Galrauch. Or so they hoped…

Moments prior to the Crown being destroyed, Eardulf realized that Saltza was not going to make it. He prayed to Shallya, Goddess of Mercy, Compassion and Healing, for her to grant him this one request; to save Saltza, to have mercy upon her. That even if it meant taking something from him, to grant her the life that he was willing to give. A great tremor shook the mountain hold and rubble began to fell. A ray of light shone through and was cast upon Saltza. Eardulf looked on and he could make out in the light, the faint form of a demonic entity with its hands gripped around Saltza’s throat. Gideon’s last words then surfaced to his mind; he sworn he would claim what was promised to him. Eardulf watched as the holy light burned away the demonic form until there was nothing left, and then as if gaining her last breath, Saltza let out a gasp of air and her eyes flickered towards Eardulf, reaching out towards him. She regained her strength, still weak but she would live. She looked down towards the baby girl in her arms, who she would name Ellie; named after the founder of the Blackhearts, Ellie Blackheart.

Heading back into the throne room, Saltza was back to her old self. Still weak from her pregnancy and having lost a lot of her strength, but alive and cared for by Frilda and Eardulf.

It was over.

And then they heard it; a great rumbling, like thunder.

Everything around them begins to collapse as the hold itself starts crumbling. Eardulf asks Smoff to pick up Saltza (she has the baby) and the rest run out of the throne room as rocks begin to fall. They make it out, but Magda on her way trips and falls. Mallus Gundersson, seeing this, runs back in to aid her, and they both run towards cover. A great big rock column falls from above and Mallus sees it; he pushes Magda out of the way towards cover, and as Magda turns around, all she sees is nothing but rock dust and piles of rubble. She tries to go back but Ifaris holds her back, shouting, “He’s gone! There’s nothing you can do!”

What remains of the Blackhearts and the party in question retreat into the underway passages; obviously they cannot go back the way they came, but they find near the tombs, the deep vaults. The underground passage ways. By the time they emerge, they are starving for food, cold, miserable and malnourished. They find themselves on a mountainside, snow raining down on them. They spy through the opening they came through, which seemed more like a massive hole through the mountain and not done by natural means, a deep red scale. Ifaris goes to pick it up, but it is scorching hot, melting the snow around it. Evidence perhaps of the Great Dread that has been released upon the world…

They travel onwards, before running into some Ostland tents perched further south of them. It would turn out that Iorite Silverfist, the dwarf companion who went her separate ways to find aid earlier in the campaign, had brought help. A small scouting party that she managed to procure.

It would prove to be their salvation; but many questions would be put to them, and answers required to satisfy the curiosity of the Ostlanders who for the most part were more concerned with Azhag, for him and his horde were responsible for much of the destruction in Ostland.

And so ends the Blackheart Chapter.

What followed after that are the character epilogues for each surviving PC and major NPC. Those were fairly extensive and can be covered in another blog post if there is interest.

But that’s it; I left out some context and details because to write about them would require more time, but I feel I covered everything that needed to be covered.

GM Insights

It’s a bittersweet feeling amongst my group that the campaign has ended, as it seems to be a firm favourite with the dynamic and evolving relationships that emerged from it and the drama involved. It had a bit of everything in it, and lots of excellent character RP that even evolved into text rp on my discord for some downtime roleplay.

For me personally, relief but also very satisfied with everything. It was a fully custom campaign and because of that, it required a lot of time and energy from myself; hence why it was very difficult to devote time to writing regular blog posts about it. It went on a lot longer than I thought it would, which is my only regret; I’d have liked to trim it down a bit.

Ghum’zul was the largest and really only true dungeon I ever ran for Warhammer. It was multi-leveled and massive in scope. I also found myself cutting bits out of it because it became ‘too ambitious’ at times and I toned down a few encounters to ensure narrative flow. It started slow, and then gradually the horrors would reveal themselves. My skaven reveal was my favourite moment, as I hinted at their presence ever so slightly to put my group on edge. The Shard Dragon reveal was also a firm favourite and proved to be a deadly and tenacious foe that still lives and haunts the under passage ways.

A fair bit of content got cut though. An encounter with the deadly Tregara, a creature that the skaven fear greatly, was cut and the Shard Dragon became its replacement. Some missed content because the party didn’t explore everything was the ancestor ghosts in the old cells. This was going to be the ghost of Thane Beletgaz Skarrshard and would see some foreshadowing done for the discovery they’d make later on about the conflict. As well as a clue to the madness that had befallen the Low-King.

Other cut content was a rogue adventuring party driven by despair and madness having becoming trapped in Ghum’zul for a year and eating nothing but rats and cave fungus. This was cut due to time and also it felt out of place. Would have been a fun one though, but not one with a lot of threat behind it.

I had the most fun though creating and writing the lore of Ghum’zul and sprinkling that about to be picked up by my group. Hall of Ancestors was great for this, with a great big massive engraving effigy telling the heroics of past ancestors and kings. Overall Ghum’zul contained about 30 scenes (levels) but, in total had I not cut stuff out, including a massive foundry taken over by goblins, it was easily 42 scenes or so.

So with that done, I am on a long break now until January.

Empire on Edge needs to be prepped which will serve as my finale for Enemy Within. I also plan to run a Cyberpunk Red RPG game in the new year along with WFRP. I was planning a 40k game but I do not have as much interest in that as I do WFRP, and Cyberpunk is a setting that I’ve always loved.

Merry Xmas to my readers and if I can I’ll provide an update in December concerning a little ‘trailer’ that I’m making for my Empire on Edge game.

Lost Hold of Ghum’zul – Part II

It’s been many months since I provided an update. The blog receives little attention mostly due to time and priorities, but the games are very much alive and well. There’s been about 13-14 sessions so far of the Ghum’zul dungeon (2-3 sessions per month). I was way off on my early prediction of finishing this dungeon by April/May. Way off.

This isn’t my first dungeon that I designed but it is by far the largest that encompasses 25ish scenes (each scene being a map/transition image) with some very large maps thrown in there. I’ve had to cut some encounters/scenes because they felt out of place or the pacing was wrong. It was a careful balance of making travelling/exploration meaningful and dialing down the amount of small encounters but making large encounters more impactful (the goblin one was a lot of fun).

Ghum’zul started off slow, emphasizing the lore by including elements in scenes for the group to learn more about Ghum’zul. Etched stone tablets and old dusty rotten tomes to the Line of Kings engraved in a grand hall of old gold. The sense of abandonment coupled with the sprinkling of a ‘natural’ encounter here and there; by natural, something mundane such as giant cliff spiders or plague rats (small kind), nothing that would suggest the place was teeming with horrors. Not yet anyhow…

What the party learned was that Alaric Rognisson (Alaric the Mad) came to this hold to entrust the Nemesis Crown to his kingly brother, Barak Rognisson. More detail about this can be found in – https://periloustales.wordpress.com/2023/04/26/karaz-ghumzul/

Ghum’zul, once a mighty dwarven fortress with deep mines, had fallen into dispute with the High King during the War of Vengeance, also known as the War of the Beard by the elves. The noble founders of Ghum’zul, the Magnusson kings, died out when the last of the line King Durak ‘Thunderfist’ Magnusson perished. So began the line of the Rognisson’s, which started with Borri Rognisson who refused the call to war against the elves. As a result of this, his line was forever-known as the ‘Low Kings’; an insult that they wore with pride.

Low King Barak Rognisson is presumably the last King of Ghum’zul, but no evidence of his fate or what happened to him has emerged. The party have discovered however that he very likely was the last one to have had possession of the Crown.

It doesn’t take long however for the tempo to change. I can only summarize some of the events/encounters that took place, because to write about a few months worth of sessions would require too much time.

After they leave the Hall of Ancestors, which was a golden hall that had engraved dedications to their most worthy of fallen as well as the full Line of Rulers of Ghum’zul, they are forced to head up, not down because Azhag the Slaughterer had forced a cave-in on a passage way heading down to prevent would-be pursuers.

The Black Hearts encounter starved-harpies who bear horrific mutations as they swoop down and try to snatch a few of them for din-dins as they cross an open-air segment of the hold high above. Luckily the harpies proved to be more of a dangerous nuisance than a real threat, but it did require extra effort on their part to rescue the halfling Frilda Lightfoot who could have easily ended up as a snack.

Later on they run into a considerable volume of dark magic lingering about in a dark chamber littered with dwarven bones. Strong traces of Dhar hovered around the place. Deep down in a well situated in the center of this chamber was a chorus of deathly cries of despair. Looking down, they could see ghoulish features staring back up, thin fragile bodies desperately trying to scramble up the wall but failing. These were undead, perpetually doomed to exist. Whatever caused the intense concentration of magic here was not known. Dangling over the well tied with rope upon a wooden beam was the remains of a dwarven skeleton, and around his neck was a strange key. Xaltach braved climbing up to grab the key. It was clearly dwarven made, but it’s purpose was unknown. As he pocketed the key, the scattered bones around him began to slither and move, connecting joints before rising as one-whole body. They battled the undead, but they kept on coming and coming, so they made a hasty retreat and collapsed the tunnel behind them.

Then they enter the Ghum’zul quarters.

Ghum’zul Quarters – made by myself

What ensues is a deadly and long fight for survival against a strong nest of night goblins that have settled here. Avoiding traps (and in some cases, springing them and declaring an ouchy), the party find themselves in a truly desperate fight with their backs against the wall (quite literally) as Squigs and goblins bearing poisoned tipped arrows and flinging nasty little bombs took their toll on the company. A goblin shaman proved to be no match for Ifaris, but it was the shaman that allowed the goblins to bust down the reinforced iron doors with Greenskin magic.

Six Blackhearts (npc’s) would lose their lives in this fight, one of them an officer; Corporal Archibald. With no time to mourn, they fought on and even had to contend with a mighty Stone Troll that had wandered into the fight, smashing goblins and anyone in his path. The Blackhearts make a desperate mobile advance as they find a way forward while fighting along the way. They do eventually find a path forward and take it, only to trigger a deadly boulder trap; suffice to say Ser Smoff, the Ogre, took the brunt of that boulder and suffered greatly for it, but alive nonetheless.

They continue with haste and discover a way out; old dwarven steam-run elevators, two of them; one for ferrying cargo down into the deep mines and another for non-cargo. They use the cargo elevator and with a bit of luck and some grease, begin their descent into the deep mines.

Map by DRMAPZO

In the deep mines, they travel for several days. Supplies are getting thin and it won’t be long before they are out. Some limited foraging buys them some time but very little is found to be edible down in the deep mines.

They encounter a ambushing Giant Spider that manages to ensnare one of the black hearts, but in doing so, revealing he is a mutant and appears to be turning into some hideous fish-like creature. He’s quickly abandoned to his fate. They discover some disturbing evidence that Thaggaraki (skaven) were down here a long time ago, the remains of a rat-like skull. The dwarves (Mallus & Magda) are not that surprised but it does make their travels a little more tense; the others don’t know what Skaven are and are under the belief that it’s just some other kind of beastmen. Everyone is on their guard.

Further travelling leads them into a cavern system with natural crystal growths. But it is here that they encounter their most deadly foe yet.

A Shard Dragon.

This massive snake-dragon-wyrm like monstrosity with razor scales and a monstrous beak and teeth that can snap gromril in half is a foe unlike any they’ve encountered so far. It’s favourite meal is metals and raw ore, but it craves one thing above all; Gromril. Unfortunately for the Blackhearts, Mallus Gundersson is decked out in full Gromril plate. Despite their best attempt to stealthily avoid this monster, with early success, it soon catches wind that there’s a juicy meal nearby.

What begins as a cat an mouse chase ends in a grueling battle for survival over the course of 3 maps as this thing pursues the company as they run and travel through the mines. Eventually the chase ends with it catching up to the company. A truly desperate struggle to defend themselves unfolds. Brannigar the Bull charges forward with Hope of the Mountain, a dwarf rune forged blade that was discovered earlier, meant to serve as a gift for a local tribal kingdom of men. The blade’s magic does wonders as it pierces the near impenetrable hide of the Shard Dragon. Ifaris casts Gehenna’s Golden Hounds as two almost demonic metal-encased hounds cast in a gold aura appear by his side and charge forward to snap away at the Shard Dragon.

Most of the black hearts are fleeing, in sight of the Hounds and the Shard Dragon; those few who fight a struggling battle remain to hold it off from pursuing the men.

Brannigar falls from a swipe to his gut, he is dead instantly as he is torn open and falls. Magda picks up Hope of the Mountain and swings the giant blade, albeit clumsily. Mallus tries to lure it away from Magda and he does so successfully, beating his plated chest. With the thing trotting towards Mallus, Captain Rylan shoots at it to draw it’s attention. It works if barely, and he narrowly avoids a strike that would have killed him in an instant; but with Rylan dodging out of the way, it turns back to Mallus. It sweeps Mallus up in it’s jaws and bites down hard. There is a crack, almost like thunder, as the Gromril shatters and breaks.

The Shard Dragon attempts to make a retreat with it’s meal, but Ifaris’s hounds prove far more troublesome. It stops its escape and drops Mallus to gnash at one of the golden hounds. To Ifaris’s surprise, the hound gets chomped and vanishes; the Shard Dragon has a fearsome bite indeed… With one hound remaining and napping at it, the Shard Dragon, wounded and bleeding, makes a retreat by diving into a tunnel it had come out of from earlier.

The party are left to mourn their fallen comrades…

Mallus, at first considered a goner, is treated by Eadulf while Magda kneels at his side. (Player of Magda opted to using his own fate point to spare Mallus; something that I normally don’t allow but I allowed it here as it was a nice gesture and it made thematic sense)

Mallus is severely wounded, and his gromril rendered useless; but he’s alive.

Brannigar on the other hand…

The Bull is gently lowered down into a nearby cavern stream as the Blackhearts give a hasty farewell; the current takes his body downstream and he disappears into the darkness.

The company moral is at its lowest and is not likely to recover; Rylan faces an uphill battle now on any attempt to guide the company and keep cohesion together. With the officers gone, leaving only himself and recently promoted Sergeant Eadulf, it will be a struggle to recover. All they can do now is stride forwards. They are lucky in the sense that staying together in a group is their only option; otherwise a few would have abandoned all hope and fled by now…

GM NOTES

Another post will be due to cover a few more events not covered here.

I’m really enjoying 4th edition Warhammer now (and my group appear to be enjoying it). I’m glad I waited however for Winds of Magic and for some of the rules to be updated before diving in. I do believe if I had started it earlier I would have been turned off by the system. I’m a little bit worried that Cubicle Seven will cut down on plans or even abandon the 4th Ed line with their focus on Old World, but here’s hoping that won’t be the case as there’s still a lot more to do (and fix) for 4th Ed.

As for the Blackheart Campaign – I’ve really enjoyed this campaign so far and it has been a challenge since it’s a fully custom campaign with zero reliance on guidebooks. This was meant to replace the poorly received Something Rotten In Kislev campaign and I think my version is of equal size. This is also helping me setup future things beyond the Enemy Within campaign (plans within plans) but is for the most part a standalone affair with some elements that will be tied into the final chapter.

We are nearly done with Blackheart campaign, and once we are, it is into the Empire On Edge. A custom campaign with elements sourced from the campaign book Empire In Ruins and elsewhere, but for the most part, an ending to the grand Enemy Within campaign that is suited for my game and for where my players will be.

It will also be a whole new party; none of the PC’s in the Blackheart campaign are going to be featured as playable. Possible cameos may exist depending on survivability but no promises on that front.

That’s it for now!

Faith, Is All That We Have

The stakes are high.

Jurgen Noffein, initiate of Ulric, knows this. As does the Ar-Ulric, for he told the Ar-Ulric everything he knew. With little time to waste, the Ar-Ulric gives his signet ring to Jurgen to warn his brothers of faith of the impending doom that faces them. The Ar-Ulric races off to warn the Grand Theogonist, who has retired for the night to his guest chambers within the temple.

Jurgen back-tracks out of the crypts, there waiting for him, is the White Wolf that escorted him. Jurgen shows the signet ring to the knight, who is perplexed at the sight of a young pup carrying the esteemed ring of the Ar-Ulric. Jurgen tells him that by the Ar-Ulrics command, he is to be shown into the temple to warn the priests.

“I don’t like it… But I’ll not question it,” remarks the White Wolf.

They head off to the entrance and up the stone steps. The White Wolf nods to his companion who remained at the door, then turns to Jurgen.

“You are on your own from here pup. Do what you need to do.”

Jurgen steps into the Temple of Ulric.

The majesty of the temple never ceases to amaze those who step foot into its halls; Jurgen is no different, despite having done so on many occasions.

A giant 40 foot bronze statue of Ulric stands tall at the far back of the temple, overseeing all who enter his domain. His might warhammer raised up, ready to strike down his foes.

Yet even more remarkable is the white-silver flame situated in the center of the temple; this is the Eternal Flame, it is most sacred to the cult of Ulric. The Eternal Flame is much older than the temple itself, for the temple’s foundations were build around the flame.

Taking in the sight, it is clear to Jurgen that a feast is ongoing here, and nearing to its end. Most of the platters have been cleared of food; instead, the priests are now engaging in banter and drink, taking their full. The hour is late, past midnight, yet the Ulricans seem to care little for time when ale is involved.

Jurgen notes that only the senior clergy is here; initiates like himself were not permitted. Wolf Lord Brunner was not only planning to destroy the temple, but to take out all the senior priests, leaving him the only real candidate to succeed Ar-Ulric. And only he alone would stand to teach the young initiates a ‘new way’ in his twisted dogma.

Jurgen eyes the center table nearest to the Eternal Flame. Sitting there are Sigmarites and Ulricans, both on opposite sides. The Grand Theogonist is missing, of course, as is the Ar-Ulric. Two chairs sitting at opposite ends suggest that is where they once sat.

Jurgen notes that they all seem unfamiliar to him, except that of the Denfather, Clause Liebnitz.

– The ‘Old Wolf’, Denfather Liebnitz

Often nicknamed the ‘Old Wolf’, Denfather Liebnitz has served under three Ar-Ulrics in his time. He is considered the wisest amongst the faith, and his wisdom and advice is often sought after by all. Jurgen makes his approach to the Denfather.

Sitting directly opposite him, is the only Sigmarite who appears to be dressed for war. Clad in full plate armour, the Sigmarite makes an impressive sight at the table.

– Arch-Lector Kaslain

The lector is telling an old humorous war story as Jurgen approaches the Denfather.

“Excuse me, Denfather…” he quietly whispers as Liebnitz turns and gets up from his chair.

“Initiate. I thank you for pulling me away. The Arch-Lector has a fondness for regaling us with old war stories, a fondness I do not share.”

Jurgen tells the Denfather about the impending danger, and shows him the signet ring.

“This is the Ar-Ulrics ring… and he gave you this?”

After convincing him that the temple needs to be evacuated at once, the Denfather nods, and at Jurgen’s request, hands back the ring as the Ar-Ulric entrusted him with it.

He slams his staff on the stone floor, it reverberating through the temple. “Brothers! We need to leave at once! This is by the Ar-Ulrics command! Make an orderly exit, do so with haste and without delay!”

Many appear surprised and bewildered at this. A couple of priests make their way out, but the vast majority remain seated, complaining that there is still plenty of ale to be had.

The Denfather once again slams his staff onto the ground. “Those who disobey my command, shall report to Grandmaster Volkhard first thing on the morrow for discipline.”

That got the priests moving out of their chairs and making a hasty exit. Indeed, for Grandmaster Rein Volkhard is present, making his way down from near the statue of Ulric, accompanied by his famed wolf, Orvax.

– Orvax, his trusted companion

The Arch-Lector rises from the table and demands to know what is going on. The Denfather tells him that everyone present is in danger, and that they should leave at once. The Arch-Lector thanks him for the warning and makes haste towards the Grand Theogonist.

Noffein feels a deep rumbling in the ground, as does the Denfather. Glass shatters as an explosion is heard near the statue of Ulric. His might arm holding his warhammer cascades forward, crashing into the table where moments ago the Arch-Lector and the Sigmarite delegation had sat, as did the Denfather.

More secondary explosions are heard. The great pillars that held up the temple collapsed, tumbling forward as the very ceiling began to cave in. What was once an orderly retreat has now turned into a mad frenzy as every priest within the temple made a dash for the exit.

Jurgen opts to aid the Denfather as rocks begin to fall, one crushing a fellow Ulrican right in front of him. The Grandmaster however interjects, pushing Jurgen away physically as he picks up the Denfather in his arms and runs towards the exit, his wolf ahead of him.

Jurgen dodges out of the way of a falling pillar, but it crashes into a massive fire brazier behind him; spilling its hot burning coal onto the ground and towards Jurgen, scorching his feat. He rushes forward now, nearing the exit only to stop to help a Sigmarite trapped under some rocks. He tries to help him, but his strength fails him.

“Go, leave me be wolf!” he shouts at him.

Jurgen, knowing there is nothing he can do less he end up dead himself, gives him a quick blessing and leaves, tumbling out of the temple and rolling down the steps as the entire temple collapses onto itself. Dust envelopes them. Many made it out, but many are injured and those that didn’t, are buried underneath the pile of rubble.

The Temple of Ulric, which has stood for over 2500 years, has come undone. Jurgen was unable to stop it, the wheels were already in motion. All that is left is scattered rocks; yet amidst the rubble, a flame flickers. The Eternal Flame remains alight.

Jurgen utters a prayer as he looks on, and feels a hand on his shoulder as he finishes.

It is the Denfather.

“Treachery has crumbled our temple. You know, don’t you, Noffein… We need to talk.”

Both of them make their way to the temple quarters as the priests, young and old, stumble out of them to help with the injured. Only the main temple itself was destroyed, the temple quarters where the priests stay has been left untouched, although much of the surrounding windows have been shattered.

They make their way to the temple library. The area is devoid of anyone; they’re alone.

“Tell me initiate, what do you know… why did the Ar-Ulric trust you so?”

Jurgen tells the Denfather everything he knew, minus the Ar-Ulrics apparent affair with the Graf’s paramour, Eva Dietrich.

He tells him that there is a cult conspiring against the temple, and that Wolf Lord Brunner is in league with them, and was responsible for all this.

The Denfather is shocked and dismayed that a Wolf Lord could be implicated in such high treason. Heresy of the highest order. Yet Jurgen lacks any sort of evidence; it is his word, against a Wolf Lord. Jurgen is not confident.

“Yet the Ar-Ulric saw fit to give you his ring, and trust you with this task. That alone carries weight. These accusations are far too serious to let lie. Brunner must face them, as do we all. On the morrow you will be brought to the Star Chamber where we will discuss these accusations against one of our own. It is truly a dark day, for not only have we lost many of our kin, our home, but the mere suggestion that it was a member of our pack… shocking. Just shocking.”

The Denfather assigns Jurgen an escort consisting of two White Wolves who will accompany him to his temporary quarters, since his old quarters may not be safe. He is assigned his old master’s quarters, Klemet.

Jurgen is left alone in Klemet’s quarters, trying to meditate as the hours drift by.

As the early sun rises, Jurgen, lacking any sleep, stirs from his meditation as the door opens.

The Denfather steps in, his face solemn and grim. He stares at the ground for a moment, then the words come out.

“The Ar-Ulric has passed. Ulric has him now. May he find himself a never-ending winter for which to do battle upon.”

The words hit Jurgen hard.

 

*Next part covering the other party’s antics will be covered in another post coming up soon*