CARNIBURR

illustration by me

Medium beast
No. Appearing: 2d4
Hit Dice: 4d6 (14 hp); saves as a fighter, has advantage on saving throws versus lightning-based spells and effects.
Armor Class: Medium (Calcareous exoskeleton + above average dexterity)
Movement: As a normal, unencumbered human. A carniburr can move across walls and ceilings as if they were floors.
Attack:
– Sharpened limb-end +2 (1d6 damage and the target must make a Constitution saving throw. On a failure, the target is incapacitated with a fit of laughter for 1 minute; on a success, they suffer disadvantage on rolls until the start of the carniburr’s next turn, due to uncontrollable giggling.)
OR
– Bite +0 (2d6 damage)

Carniburrs are terrestrial, carnivorous cousins of sea urchins with the curious ability to secrete a substance that induces hysterical laughter. Their roe is prized as a delicacy. (Requires a successful Intelligence check to identify and a successful Dexterity check to extract the roe intact. Extremely perishable and worth 1d4x100 gp.)