
Huge magical beast (elemental)
AC 15, immune to fire damage; resistant to non-magical bludgeoning, piercing, and slashing damage
HP 66 (7 HD)
Speed 30, swim 30
Str 21 (+5) | Dex 9 (-1) | Con 17 (+3) | Int 2 (-4) | Wis 10 (+0) | Cha 7 (-2)
Attack:
- Bite +7 (2d10+5 piercing damage and target is grappled. Until the grapple ends, target is restrained and the flamegator can’t bite another target.)
- Tail swipe +7 (10-foot reach, 2d6+5 bludgeoning damage plus DC 15 Strength save or be knocked prone)
Special Attack:
- Swallow: The flamegator attempts to engulf a Medium-sized or smaller target trapped in its jaws. A grappled creature must succeed a contested Strength check versus the flamegator; if the target fails, the target is trapped in the flamegator’s furnace-like gullet. A swallowed target is blinded and restrained, has total cover against attacks and other effects and takes 10 fire damage at the start of each of the flamegator’s turn.
- Combustive Gaze: The flamegator’s blazing eyes can set alight anything it sees. Creatures that the flamegator can see within 60 feet must make a Dexterity check or spontaneously ignite, suffering 2d4 fire damage, plus 1d4 fire every subsequent round until they extinguish themselves.
Some scholars have surmised that the flamegator is one of the legendary Beasts of Atrocity, a herald of the end of the world. They do look the part: massive crocodilian beasts with slate-gray scales and obsidian-like scutes arrayed down its back, crowned with bonfire-sized flames.
In fact, flamegators are merely visitors from the molten swamps at the boundary of the Elemental Planes of Earth and Fire, brought into the mundane world via particularly violent volcanic activity.
Dousing the fire atop a flamegator’s skull instantly puts the beast into a state of suspended animation.

