Papers by Nantia Koulidou

Knitting is a slow, rhythmic crafting process that reflects on the knitter's skilled practice and... more Knitting is a slow, rhythmic crafting process that reflects on the knitter's skilled practice and embodied knowledge. Would it be possible to translate this knowledge into another language (that of music)? The key objectives of this paper is to analyse the role of the craftsman (knitter) and how it is influenced when the expressive domain of knitting is altered into music and to investigate how an auditory feedback, which makes the knitters aware of their bodily movement, may affect their performance and trigger their creativity. The research is an ongoing process of multiple iterations based on action research and entails cycles of simultaneous data collection and analysis, which is based on the grounded theory methods of noting, coding and memoing. As a result, three different instruments (knittstruments) were assembled and tested in three different environments. The analysis from the data collected suggests substantial alterations in the knitters performance due to audio feedback at both an individual and group level and improvisation in the process of making. The contribution of this research is a further examination of knitting practices, focused on the relation between creativity and skill, building upon the knitter's embodied knowledge.
This paper presents prototypes as a viable alternative to
mainstream consumer products in order ... more This paper presents prototypes as a viable alternative to
mainstream consumer products in order to tackle diverse
environmental and social issues. Such issues are portrayed under
the light of knowledge and acquisition asymmetries boosted by
today’s consumerist culture. The terms techNEWlogy (technology
as innovation) and techNOWlogy (technology as solution) are
coined and related to products and prototypes. Finally, examples
of techNOWlogical prototypes, known as Knittstruments, are
presented to illustrate how prototypes challenge asymmetries and
anchor users to the ongoing practice of a certain activity by
technological means.

This paper gives insight to a three-week project bringing together
first and second year student... more This paper gives insight to a three-week project bringing together
first and second year students of the IT Product Design graduate
program at the University of Southern Denmark. The project had
two objectives. The first objective was to develop a probe, which
reveals the wearer’s emotional state of stress and thus creates selfawareness
and empathy. The other is to develop tangible tools that
help documenting the design process, as well as encourages
reflection on the team collaboration. Three tangible reflection
tools were developed. The main objective of this paper is to
discuss how designers can benefit from designing tangible tools
for reflection to critically relate to the outcome of the design
process. The goal of the tangible tools developed was to highlight
the importance of individual reflection during the design process
within an intensive workshop setting where participants, who
have not worked together before, come together and try to define
their roles within the team.
All Makers Now? Craft values in 20th century production, conference, Falmouth University, UK.
Knitting is a slow, rhythmic crafting process that reflects on the knitters skilled practice and... more Knitting is a slow, rhythmic crafting process that reflects on the knitters skilled practice and embodied knowledge. Would it be possible to translate this knowledge into another language (that of music)? The main purpose of this research is to investigate the ways in which the highly skilled practice of knitting can be expressed through sound. For this reason, three different instruments (knittstruments) were assembled and tested in four different environments. The analysis from the data collected suggests substantial alterations in the knitters performance due to audio feedback at both an individual and group level.

IT Product Design, SDU, Jun 24, 2014
This thesis investigates and explores new relationships between jewellery, technology and the wea... more This thesis investigates and explores new relationships between jewellery, technology and the wearer, based on the interplay between “form & function”. Through the exploration of contemporary jewellery and the use of Critical Design methods, this thesis provides a new perspective on designing interactive jewellery, which is based on the dynamic forms of the object. Taking a research through design approach, I designed and built four explorative prototypes to probe new research in the field of wearables. To explore this field, I conducted a self documentation study with four participants to gather data about their relationships with jewellery and their experiences with the prototypes. These explorations draw on the proposition, that transformative and dynamic forms can contribute to wearable design practices, as they allow wearers to become co-creators of their experience. This can open up new possibilities for aesthetic experience, as jewellery becomes triggers of new experiences and reveals things about wearers that would not be visible without the interaction.
Books by Nantia Koulidou
by Maria Portugal, Aya Musmar, Alison Thomson, Cagri Sanliturk, Søren Rosenbak, Amro AA Yaghi, Eleni Pashia, Akash Angral, chiara Remondino, Eleni Katrini, Karolina Szynalska McAleavey, Katharina Moebus, Nantia Koulidou, Paolo Franzo, Reem Sultan, Simon Beeson, and Lakshmi Srinivasan This year, we are thrilled to collaborate with six doctoral students –Amro Yaghi, Aya Musmar, Cag... more This year, we are thrilled to collaborate with six doctoral students –Amro Yaghi, Aya Musmar, Cagri Sanliturk, Eleni Pashia, John Jeong and Maha Al-Ugaily – from the Sheffield School of Architecture, who through their engagement and energy transformed the conference experience and actively contributed to the PhD by Design platform.
k k konstantia koulidou My pieces of work stem from manual processes of handmade manufacturng, us... more k k konstantia koulidou My pieces of work stem from manual processes of handmade manufacturng, using traditional techniques such as lamination, filigree, reticulation, and repousse. Beyond the craftsmanship of objects, studying and identifying the essential elements of various techniques guides each pieces to its final form. These pieces play off of many themes, including the observation of places, human expressions, shapes, colors and materials research. My designs reflect my personal understanding of space and the relationship between jewelry and the body.
portfolio by Nantia Koulidou
Conference Presentations by Nantia Koulidou
CV by Nantia Koulidou
I am a practicioner of experience centred design in the humanistic agenda of participatory design... more I am a practicioner of experience centred design in the humanistic agenda of participatory design and my expertise lies on Engaging Participants in the design process. I am significantly interested in integrating Design into Research. As a design researcher, I am intrigued by how people connect to each other and the world around them, often mediated by technology. I have a genuine interest in people and their experience and I am keen to design with and for them.
Thesis Summary by Nantia Koulidou
Re-Thinking Relationships Through Augmented Jewellery
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Papers by Nantia Koulidou
mainstream consumer products in order to tackle diverse
environmental and social issues. Such issues are portrayed under
the light of knowledge and acquisition asymmetries boosted by
today’s consumerist culture. The terms techNEWlogy (technology
as innovation) and techNOWlogy (technology as solution) are
coined and related to products and prototypes. Finally, examples
of techNOWlogical prototypes, known as Knittstruments, are
presented to illustrate how prototypes challenge asymmetries and
anchor users to the ongoing practice of a certain activity by
technological means.
first and second year students of the IT Product Design graduate
program at the University of Southern Denmark. The project had
two objectives. The first objective was to develop a probe, which
reveals the wearer’s emotional state of stress and thus creates selfawareness
and empathy. The other is to develop tangible tools that
help documenting the design process, as well as encourages
reflection on the team collaboration. Three tangible reflection
tools were developed. The main objective of this paper is to
discuss how designers can benefit from designing tangible tools
for reflection to critically relate to the outcome of the design
process. The goal of the tangible tools developed was to highlight
the importance of individual reflection during the design process
within an intensive workshop setting where participants, who
have not worked together before, come together and try to define
their roles within the team.
Books by Nantia Koulidou
portfolio by Nantia Koulidou
Conference Presentations by Nantia Koulidou
CV by Nantia Koulidou
Thesis Summary by Nantia Koulidou
mainstream consumer products in order to tackle diverse
environmental and social issues. Such issues are portrayed under
the light of knowledge and acquisition asymmetries boosted by
today’s consumerist culture. The terms techNEWlogy (technology
as innovation) and techNOWlogy (technology as solution) are
coined and related to products and prototypes. Finally, examples
of techNOWlogical prototypes, known as Knittstruments, are
presented to illustrate how prototypes challenge asymmetries and
anchor users to the ongoing practice of a certain activity by
technological means.
first and second year students of the IT Product Design graduate
program at the University of Southern Denmark. The project had
two objectives. The first objective was to develop a probe, which
reveals the wearer’s emotional state of stress and thus creates selfawareness
and empathy. The other is to develop tangible tools that
help documenting the design process, as well as encourages
reflection on the team collaboration. Three tangible reflection
tools were developed. The main objective of this paper is to
discuss how designers can benefit from designing tangible tools
for reflection to critically relate to the outcome of the design
process. The goal of the tangible tools developed was to highlight
the importance of individual reflection during the design process
within an intensive workshop setting where participants, who
have not worked together before, come together and try to define
their roles within the team.