Want to play Defender with your Eyesy? Here is a simple script to do just that.
K1 — Speed & direction (0=full reverse, 0.5=coasting, 1=full forward) — unchanged feel but now clearly the only movement axis
K2 — Ship height — direct, smooth-followed mapping so the ship glides to wherever you point it in the playfield
K3 — Autofire rate — 0 is ~one shot every 2 seconds, 1 is a very fast stream; turning it above 0.7 also unlocks extra angled side shots for spread coverage
K4 — Trail persistence (moved from K3) — long ghost trails at low, sharp/clean at high
K5 — Audio sensitivity + master glitch intensity
For more audio visual experiments:
https://instagram.com/ordinaire.x
