Showing posts with label Video Game Art. Show all posts
Showing posts with label Video Game Art. Show all posts

Saturday, August 23, 2025

Wait, What WAS Considered Beautiful in 2004?

Okay, I'll admit that I wasn't expecting to be writing this post when I sat down on Friday morning before work, but things happen.

Well, this happened:


I've been watching Angelika's videos for over a year now, and her focus on items such as clothing, art, style, and other things in MMOs and RPGs (mainly Elder Scrolls and WoW) are interesting to me. So, when she decided to focus on the standards of beauty in WoW (primarily WoW Classic), I was interested in her take on it. 

The biggest takeaway for me was how she viewed Vanilla WoW through the lens of what was considered attractive and stylish in 2004, which was when the game released. I'll be honest in that I couldn't tell you much of what was considered "in" at the time, because our youngest was a year old and overall the years 1998 - 2005 were a bit of a sleep deprived blur. 

Then, this morning, this dropped:



I haven't watched the trailer either (I haven't watched a Retail WoW trailer except for Dragonflight since Mists back in 2012), so I can't speak to it myself, but I found her critique very interesting in that Blizzard is basically "going generic" as far as the Blood Elf look. If you looked at Liadrin, you'd not know it was a Blood Elf from WoW. She just looks like an elf, not a Warcraft elf.

Of course, that's not enough, because apparently there's a big divide on the reaction to the trailer. People either adore or despise it, with not that many opinions in the "meh" middle. Which is pretty much standard for anything in Retail, but a lot of the hate is focused on Liadrin's look and how "masculine" she looks. The pictures I've seen of her simply don't look like her, masculine or not. Liadrin has a specific look to her that dates back to TBC, like Angelika pointed out, and Blizz moved away from that.

Oh well. Nothing I can do about that, but yes, the videos are worth a watch.

#Blaugust2025

Friday, September 20, 2024

Video Game Art: The Elder Scrolls Online

It's been a few months, hasn't it?

I figured that for this Friday, I'd like to highlight some art from The Elder Scrolls Online. ESO builds upon the lore from The Elder Scrolls video game series into an MMO in its own right, and over the past decade Zenimax has figured out how to keep the game alive after its own disastrous rollout back in the day.*

Almost all of this art comes from loading screens for the game, which works well in highlighting the style the game intents to evoke.

Can't have an ESO game without a dragon
making an appearance somewhere.


The character models look so much
better than even the Skyrim days.


This is all of the major NPCs --minus
the faction leads-- in the original game.



If you've ever seen the Morrowind expansion
trailer, you recognize these two. Of course,
the Dunmer is everybody's favorite Morag Tong
agent, Naryu.


These login screens always inspire me.


The loading screen between zones when you
fast travel have a quick overview, but I'm here
for the scenery.







Unlike World of Warcraft --and I'm including
Warlords of Draenor here-- ESO has gone all in
on housing. It's actually quite nice, as similar to SWTOR
there's a variety of houses to select all across Tamriel.




In my wandering around today, I stumbled
across this quest area that I'd never seen before.
Boy, was I out of practice on playing.


These three NPCs are found in the original trailers
for The Elder Scrolls Online. The Aldmeri makes
an appearance in the Summerset trailer, and I think
the Daggerfall Covenant rogue shows up in
another of the trailers. (Can't remember which;
maybe it was Elsweyr?)



*This seems to be a trend about MMOs that came out after WoW. Even WoW didn't have the greatest original launch, people who played back then are fond of reminding me, but still a disastrous launch is very difficult to overcome if you don't have any buildup of goodwill from potential players.


EtA: Corrected spelling.




Friday, March 29, 2024

Video Game Art: World of Warcraft

I was perusing Batttle.net's launcher the other day because the launcher is heavily promoting the somewhat controversial Plunderstorm event in Retail* when I was struck by the artwork:

The presence of a Draenei in pirate regalia makes
this event seem flirty and fun. Screencap from Battle.net.

While I have no real opinion on Plunderstorm itself, as it's a Retail only thing and I don't play Retail, I had to admit that Blizzard's art team does a fantastic job of selling the event. 

That was when I got the idea for this series of posts, which is intended to be an occasional event meant to highlight the artwork in and about video games. 

My sister-in-law's husband received a coffee table book as a present some years back of the artwork for the games for the original Atari 2600, such as this box cover for Atari's Haunted House:

We have this in a box somewhere, but
this graphic from Giant Bomb is much better
than I'd ever be able to scan.

Whether or not the game matched the artwork is kind of irrelevant, since the artwork is meant to evoke a specific emotion and intice you to purchase the game. Beyond that, it's really damn good all by itself.

So, I thought, why not highlight a slice of some video game art that I've found that I really do enjoy? I'm not an art museum or gallery, but it's something I want to present here to demonstrate that, well, video game art is just as much art as that found in any physical gallery.

This first installment of artwork comes from screencaps I made from of Battle.net's launcher --which is why there's the 'X' and the 'Back' buttons visible on them-- and show that the Blizzard art team is still at the top of their game. Alas that these aren't the full artwork, because the news entries only show part of the full piece, and if there's an attribution other than 'Blizzard' I can't find it on Battle.net's launcher. I realize that Blizzard likely did that on purpose so that their art team wouldn't be poached by other game developers or graphic art teams, but the artists who worked on these pieces deserve the recognition.

When the sky is shattered and looks like it's on fire,
that's not a good thing. Yes, this is from Shadowlands,
which is to show that no matter what you thought
of the expansion itself, the art does a great job
of showing a shattered world.

Yes, I used a cropped version of these two clowns
as a header for this blog for a while. I still have
mixed emotions about this graphic, because the art
is great but the memory of my progression raiding
ending without ever finishing Tempest Keep
still hurts over two years later.

Yeah, don't remind me that I only set foot in
Ulduar once. The artwork is still great,
because I can appreciate the Lovecraftian nature
of the Old Gods.

I'm still of the opinion that dragons --even in
WoW-- are not to be trifled with. They have
their own agendas, and woe to that person
who crosses them. That said, if you've got
one in your corner, you can sleep well at night.

Yeah, the fight at the Gates of Ahn'Qiraq was
kind of like this. Cardwyn took a bit of a beating
there in the fight --I seem to recall her getting
stomped and kicked into the next county--
but I'm glad I was there for the battle.

I believe this is inside the Icecrown Citadel
raid itself, because it doesn't look like
the entrance to the 5-person instances plus
the raid. Unlike Ulduar and the TBC raids,
I'm actually okay that I never made it here.

Sunrise over Thousand Needles.

Remember what I said about not quite
trusting dragons? How about dragons disguised
as gnomes? That's about as close as you can get
to someone holding up a sign that says
"Danger, Will Robinson!"

As much as I ended up disliking the Cataclysm
expansion, I can't deny the power of the artwork.

It's that "We are not amused" look that gets me.

Oh, look; the demon found himself a new
pet. While seeing the artwork for Serpentshrine
Cavern and Tempest keep hurts for me,
this likely would hurt my questing buddy, as
our raid team in TBC Classic fell apart
when they pushed to Sunwell Plateau right
before the guild transferred servers.

And finally, this stirs a lot of emotions in me.
Not bad ones, to be certain, but old memories
of my first Paladin in AD&D in the early 80s
taking on evil in all its forms. There's also more
than a bit of Arthur vs. Mordred at the Battle
of Camlann here as well.






*I know that Blizz wants to call it Modern WoW, but I prefer Retail since it also implies that you have to have bought the current expansion to be current with the present version of WoW. Modern WoW sounds like it covers everything from Legion onward, and at the rate Classic WoW is being released it'll reach Legion in a few years.