Showing posts with label Pillars of Eternity. Show all posts
Showing posts with label Pillars of Eternity. Show all posts

Thursday, November 22, 2018

The Steam [Don't Call it] Black Friday Sale has Arrived

You know a big sale is going on when I open up my email and find a "25 Items From Your Steam Wishlist are on Sale!" message in there.
I wish the Autumn colors looked like that around
here. It was hot until way late in Fall, and then
suddenly switched over to cold weather, with the
leaves not giving much color at all.

I'm personally debating as to what to do with Steam sale; whether to wait for the Winter Sale or pounce on this one. There are a few games I'd like to nab when they're on sale, such as Pillars of Eternity 2: Deadfire, but there are also some others that I know I'd be tempted to purchase for the mini-Reds.*
Deadfire, because chasing after a rogue
god can be fun. From GameRevolution.


There is the Pathfinder: Kingmaker game out there that I'd really like to try, but I keep saying I'm going to wait until the release is a lot more stable. It seems to be getting there, but I'll likely wait until December before moving forward with P:K.
Well, I'll have to wait a bit longer before
having Pathfinder Barbarian Iconic character
Amiri in my party. From the Kickstarter.
Then there's also a discount on ESO: Summerset, even though I'm likely not to reach there on my ESO main for quite a while.
Because you can't have an ESO expansion
without everyone's favorite Morag Tong
agent tagging along for the ride. From
playstation.com.

Or maybe I'll go purchase a game I'd purchased ages ago for a PC back in the Vista days, such as Total War: Medieval, that no longer plays on current machines because of graphics code changes.** Before you ask why I'd want to play the first version of The Creative Assembly's Medieval games, it's because Medieval 1 is a completely different design than Medieval 2. Medieval 2 follows every design after Total War: Rome and has armies roaming through the maps in fine detail --you can go across terrain and roads, for example-- while Medieval 1 is an area control game in the same way that Risk is. Sometimes you want to play one style, and sometimes you want to play the other.

Sometimes you just wanna slam down some
armies and say "Egypt is MY territory!"
From steam.com.

But you know, I realize that whatever I choose I'll have time for playing later, as we've got the Steam Winter Sale coming in about a month. And I'm fine with that.






*Well, except for the fact that they don't need distractions heading into the final weeks of the Fall semester.

**When that first arose when I'd replaced the graphics card on my old Athlon system, both NVidia and The Creative Assembly pointed fingers at each other, but it turned out that it was NVidia at fault, as they chose not to support an older graphics ruleset. The net effect was that I was no longer able to play the first Medieval: Total War (before they changed the name around) until the Steam version appeared.

Tuesday, November 13, 2018

More Consolidation is in Order

In other CRPG news, Obsidian Entertainment agreed to be bought out by Microsoft.


I'm not sure what to think of this. On one hand, it's nice from Obsidian's standpoint to not have to worry about where the next set of paychecks is coming from, but I do wonder at the cost to independence and culture.

Obsidian's forte is the CRPG, having been involved with the genre for 20+ years*, so I'm not sure what Microsoft is expecting out of Obsidian, given that the XBoxOne's (and PS4's) forte is more heavily graphically oriented than what Obsidian works with. Don't get me wrong, an isometric CRPG can work well in a console format**, but that's more the exception than the rule for console games. And, truth be told, console gamers aren't exactly clamoring for a CRPG design style that dates back to 1998 and Baldur's Gate with the original Bioware Infinity Engine.

Still, what CRPGs like Pillars of Eternity and Tyranny have is story, and if Microsoft wants to take Obsidian's world building and storytelling, throw in some current-gen console magic, and whip up a new CRPG franchise, that's fine with me.

All I ask of Microsoft is to let Obsidian do what Obsidian wants to do also, because that independence will reap dividends in the long run. Yes, yes, I know Microsoft says that they will, and I'm sure that they'll try to at first, but the thing is that very few companies retain that independence over the long haul. By giving Obsidian the chance to fail without fear, Microsoft will be giving a software studio a chance to dare to reach even higher.

And who knows, maybe that'll provide Microsoft with the next Dragon Age or Witcher franchise.





*Obsidian was formed by former members of Black Isle, who'd created Icewind Dale, Planescape: Torment, and Fallout 1 and 2.

**Just look at Blizzard's D3 port to consoles for an example.


EtA: Fixed a confusing grammar error.