Building the World of Song (Part 1)
Over the last eighteen months my job has been to write the setting for Midnight Muscadines with the extensive help of the talented writer, game designer, and author M. Allen Hall alongside the feedback of many play testers, early readers, fans, and community members.
Midnight Muscadines has received praise for it’s worldbuilding, lore, characters, and interconnected locations, NPCs and events. For a game that could have sunk into a silly and outlandish premise of making magical jams that you eat to cast spells, I’m very proud of that.
As this is one of my favorite topics, strap in, we’re going to go deep.