Omarchy, beyond the desktop.
A lightweight Linux experience for handhelds and unconventional computers. Built on Omarchy, designed for modest hardware, and adapted to the screens and controls you actually use.
Computers come in all shapes. So should Linux.
Not every computer has a keyboard, mouse, or desktop-sized screen.
Omarchy Pocket reimagines the Linux experience for devices with touchscreens, gamepads, physical buttons, and entirely different ways to interact.
Instead of shrinking a desktop, we design around the hardware.
The top screen is the monitor.
It takes no touch. It shows the wallpaper, the windows tiled the way Omarchy tiles Hyprland, Omarchy's bar and its menu. On the AYN Thor it is a 6-inch AMOLED, 1920 × 1080.
The bottom screen is the keyboard.
Like a keyboard, it changes with what it types into: keys and a trackpad for a terminal; for a touch app, or when nothing has focus, the trackpad, the apps you pinned under it, and your workspaces and the bar's panels along its top row. Its microphone button types what you say, recognized on the device with no network. On the AYN Thor it is the 3.92-inch square under the monitor.
The gamepad is SUPER.
Omarchy binds every window action to SUPER and one key. Here the shoulders are SUPER, and a layer lasts as long as the shoulder is down. Hold one for a quarter second and the bottom screen draws the buttons around it, each with the icon of what it does. Hold R1 and push a stick, and the window's edge goes the way you push.
Hold a shoulder, press a direction.
The selection moves to the next window.
The window swaps places with its neighbour.
Small footprint. Big possibilities.
Great software shouldn't require powerful hardware.
Omarchy Pocket replaces the traditional desktop graphics stack with a lightweight, GPU-accelerated interface designed for resource-constrained devices.
Less overhead. More room for what matters.
Windows move at 60 fps on a handheld that costs under $99: an embedded Linux board with four Cortex-A55 cores, a Mali-G52 and 1 GB of RAM.
On the AYN Thor, Omarchy Pocket is one Android app with no root: the shell draws both screens on the GPU, and Omarchy's Linux runs under it in proot, unpacked into the app's own storage.
Still Omarchy at heart.
Your terminal. Your tools. Your workflows.
Built on Arch Linux and Omarchy, with familiar commands, themes, system services, and development tools, brought into a different kind of computing environment.
omarchy agent opens Codex in a window, on the device.
The AYN Thor runs the same Omarchy root as the RG DS Plus: 456 packages, under proot.
Omarchy's menu, and its themes.
The same menu tree in a card on the stage, filtered by typing on the deck. A theme changes the wallpaper, the windows, the bar and the keyboard, as it does on the desktop.
Your network comes with you.
Tailscale and mihomo, Clash Verge's core, are built in. Each is a panel on the bar: sign in to your tailnet with a QR code, pick a proxy node and test its latency.
Android's Wi-Fi, in Omarchy's panel.
On the AYN Thor the Network panel is Android's own Wi-Fi: it scans, joins and forgets networks, and says why a join failed. It is the same panel the RG DS Plus answers with NetworkManager; each machine adapts it once, under the shell.
Small apps. Every screen.
Discover a growing collection of lightweight apps, from everyday utilities to connected services.
Powered by PocketJS, Applets are designed to work across different devices, screen sizes, and input methods, without being tied to a single form factor.
Browse the applets →Your hardware deserves more.
Two machines so far, one system. Pick yours, and the page follows it.
Different screens. Different controls. Different capabilities. One idea: make more of the computers we already have.