
Fated Hero
Welcome Fated Hero!
Join along in this idle incremental clicker style game with a SPIN. This game was produced for the Boss Rush Game Jam 2025 with the theme of Spin mixed into a Boss Rush. My particular spin was to also style a boss rush game within an incremental style of play that keeps the player engaged.
This is just the prototype of the initial zones which will be expanded upon to include more zones, abilities, boss fights, and unique unlocks!
From a first time developer and first time game jammer, I appreciate you checking out Fated Hero!
Game Details/Instructions:
- Click to Play! (All Clicks Heal for 50% of their damage)
- Make sure to read all Quest Updates to understand progression
- Skills
- Strength - Increases Hit Damage exponentially as it's leveled.
- Agility - Increases Critical Chance up to 50%, and Critical Damage infinitely as it's leveled.
- Vitality - Increases Health of the Hero exponentially as it's leveled.
- Mastery - Increases XP gains from mob kills exponentially as it's leveled.
- Luck - Increases ¢ gains from mob kills exponentially as it's leveled.
- Charisma - Increases Token gains from mob kills exponentially as it's leveled.
- Fated Attacks (Heal for 50% damage done)
- Purchase with ¢ for an increasing cost each time to get automatic attacks and improve your survival to take on stronger enemies!
- Purchase with ¢ for an increasing cost each time to get automatic attacks and improve your survival to take on stronger enemies!
- Wheel of Fated Foe's
- Enemies increase in difficulty from Green (easy) to Red (difficult)
- Token cost increases each time you spin a new Fated Foe!
- Armoury
- Displays current Fated Armament stacks and bonuses.
- Wheel of Fated Armaments
- Spin your luck and see which of the 6 Fated Arms you receive to boost your Skills exponentially!
- Fated Arms provide a stacking bonus that increases exponentially.
- Fate Talents
- Unlock Feats of Fate once you have gathered enough tokens to get activated abilities that affect your manual clicks, auto clicks, and skills bonuses for a short duration. Upgrade to increase duration and reduce cooldown while also increasing their effect!
- Fated Clicks
- Increases manual attacks and click damage exponentially over time as it is leveled up.
- Heroic Pursuit
- Increases Fated Attacks click damage exponentially over time as it is leveled up.
- Increases Fated Attacks click damage exponentially over time as it is leveled up.
- Fate's Folly
- Gives the Hero a temporary Invincibility Shield that decays over time. Duration and Cooldown improved as it's leveled up.
- Fated Clicks
- Unlock Feats of Fate once you have gathered enough tokens to get activated abilities that affect your manual clicks, auto clicks, and skills bonuses for a short duration. Upgrade to increase duration and reduce cooldown while also increasing their effect!
- Trials of Fate
- Once you have gathered enough rewards and upgrades, challenge the Zone Boss in a Trial of Fate to progress to the next area!
- Wheel of Fated Magics
- Provides passive damaging magic attacks or healing and barrier effects to increase survivability. level up Intellect along with this new Wheel to upgrade the rate at which you gain points to spin for more fated magics!
Updated | 5 days ago |
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 3.5 out of 5 stars (2 total ratings) |
Author | OakTree Games |
Genre | Simulation, Adventure, Role Playing |
Made with | Unity |
Tags | Action RPG, autobattler, Clicker, Fantasy, Idle, Incremental, Solo RPG |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen, Smartphone |
Accessibility | Subtitles, Interactive tutorial |
Development log
- Fated Hero Update - New Zones and Scaling45 days ago
Comments
Log in with itch.io to leave a comment.
Simply good. Simple clicker game that you can get used to quickly and is fun. It has everything a clicker game needs to have. Simple and good. Congratulations!!
Hms. Boss beaten, now the next zone I read is TBD. *sadface* Nice game!
Edit: Description after clicking the red gem say: "1-minute timer", but it's 2:30 in reality. Or is this just for a 2nd encounter after beating him once?
Final screenshot for now:thanks for playing! Just released the second zone with the updated build! Still working on some things behind the scenes like scaling on the Fate Talents (Fate’s Folly way too overpowered at the moment) but let me know if you get a chance to check it out!
Ok... this is kinda challenging and yet impossible to beat. Yeah, the scaling is missing something and the numbers of the enemies seem to somehow match the forest zone I think. Oh, and kinda forgot: No saves yet?
Does not load, displays following message in a red box
Unable to parse Build/Fated Hero 2.5.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.
not sure what happened but just got a new build uploaded if you want to try it out!
unfortunately...
Unable to parse Build/Fated Hero 3.3.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.
this is super well made for a first time dev, good job!
Great game but please let me play when its unfocused.
I think the boss is about 2x as hard as he should be...
Agreed! I had some scaling I was working on and moving around the boss's HP which ended up being a little too high based on a test i was doing and forgot to revert when updated yesterday. New features just added though with Feats of Fate to spend tokens to activate temporary new effects! This marks the completion of mechanics for the first zone so let me know what you think! Did multiple rounds of testing myself and boss is defeatable now but still challenging when you get there!
Hello there! I love the concept and I don't know if the first stage is final in its design, but the boss is wayyy to dificult to beat. It would require an enourmous amount of grinding and the fact that the game freezes when you you're not actively on the browser tab makes it an almost impossible achievement. I would have to leave the computer open with the game tab focused for 2 days probably :))
Nice work so far regardless!
i noticed that as well with some testing i was doing forgot to scale back the final boss. just updated it with improved responses to autoattacks and player clicks, final boss reduced difficulty, and Fated Arms Wheel is now scaled less for more rewards there earlier on. also reworked some UI elements that are giving me issues but appreciate you playing so far! Still just in the early phases but plan to expand from here!