Okay, first new post in a long time. I hope that people enjoy it.
Pathfinder’s alchemists’ focus is on potions, bombs, and things of that nature. But while healing and explosions are notable you can’t forget the various other capabilities they possess. While there isn’t a direct translation at the moment for mainline 5e, the concept can still be applied regardless. And for a halfling, there are probably a number of possibilities from this class/archetype that would be appealing.
Halfling alchemists… okay, no, going for the height thing is too easy. That’s also going to be a thing for the gnomes, and it’s just way too obvious. Also rather presumptive. But let’s move past that. Let’s consider classic halflings: based on hobbits, living in idyllic countrysides for the most part. Lots of farming, food, drinking, and generally peaceful living. How does an alchemist fit in here? Well, halflings can still get injured or sick: accidents happen, and infections can take hold. So a healer is especially useful, especially one that can create bottled brews. But wide open spaces are also great for using explosions in attack or defense. And anyone with a measure of chemistry can help with local issues of water, food, or cleanliness.
There’s also something to be said for their adaptability and creativity. They can find solutions that wizards might not have considered, or which the domains of clerics don’t cover. Halflings are often considered lucky, but it’s good to have a plan for when luck runs out. Flexibility can be the key to survival, let alone victory. And halflings might often have to be flexible, given their standing in most worlds. So maybe they go against the grain? What’s most important is that they get results. Although, it’s important to remember that an alchemist can be just as good or evil, lawful or chaotic, as any other class. Although I may have used this line before in this project, I’m still going to use it: the healer can have the bloodiest hands.
Sietske Van Wieren: Town in Trouble
One of the queendom’s smallest farming communities is surviving in the midst of a terrible drought, and thanks are due to its local alchemist. Sietske was hoping to help her grandmother’s home prosper, but now she might be the only thing keeping it alive. Bandits and dangerous creatures are being drawn to the village due to a lack of food elsewhere. Sietske has sent word to the royal army, but they may not arrive in time. As a back-up plan, she also puts up postings on the job board of the next closest town. Adventurous individuals will find that the pay is good and potentially long term, especially if the queen finances Sietske’s efforts.
Aadan: Business is Booming
A small and previously unimportant stretch of hills and mountains is now swarming with people due to a gold rush. However, Aadan isn’t a miner himself. Instead, he is an opportunistic alchemist who is selling both curatives and explosives to those willing to pay. Unfortunately there are only so many ingredients that he can safely harvest himself or buy from traders. In order to acquire some of his most necessary components he is willing to hire mercenaries (or “adventurers” if that’s what they call themselves). As a bonus, he’ll sell to those who succeed at a slight discount.
Ofa: Where the Sick Guards Went
The island city-state of Moʻunga-Lanumata is in need of assistance. Many city guards have fallen terribly ill, with a few even disappearing in the night. And then a horrible monster appeared and terrorized the market district for hours before it was killed. Thankfully the island’s small order of alchemists can assist with healing, but the island’s rulers must turn to adventurers to assist in the investigation. Eventually, it will turn up that a halfling alchemist named Ofa has been indirectly involved in the treatment of all those who vanished and somehow most of the ill guards as well. If the party goes looking for Ofa’s records, they will find half-truths and forgeries. Who is Ofa, and what have they done with the missing guards?