Brazil After the End / Brasil Depois do Fim · GURPS · Rules / Regras · Setting / Cenário

Brazil After the End: Technology 3 – Expedition Equipment, Tools, and Construction Materials / Brasil Depois do Fim: Tecnologia 3 – Equipamento de Expedição, Ferramentas e Materiais de Construção

Brazil After the End: Technology 3 - Expedition Equipment, Tools, and Construction Materials English Version // Versão em Português The abbreviations used are Bio-Tech (BT), High-Tech (HT), and Ultra-Tech (UT). Equipment of Expedition (UT 74) Lanterns and Light Sticks (UT 74) (NT 9). Is it worth having high TL lanterns when low TL ones do… Continue reading Brazil After the End: Technology 3 – Expedition Equipment, Tools, and Construction Materials / Brasil Depois do Fim: Tecnologia 3 – Equipamento de Expedição, Ferramentas e Materiais de Construção

Brazil After the End / Brasil Depois do Fim · GURPS · Rules / Regras · Setting / Cenário

Brazil After the End: Technology 2 – Personal Equipment, Communication, Sensors, and Nourishment / Brasil Depois do Fim: Tecnologia 2 – Equipamento Pessoal, Comunicação, Sensores e Alimentação

English Version // Versão em Português The abbreviations used are Bio-Tech (BT), High-Tech (HT), and Ultra-Tech (UT). Personal Equipment and Consumables (UT 38) Continuing our analysis, the next section of UT includes something that caught my attention: clothing and high-tech fabrics. Smart Fabric (UT 39) (TL 10). Clothes that clean and dry themselves. This is… Continue reading Brazil After the End: Technology 2 – Personal Equipment, Communication, Sensors, and Nourishment / Brasil Depois do Fim: Tecnologia 2 – Equipamento Pessoal, Comunicação, Sensores e Alimentação

Brazil After the End / Brasil Depois do Fim · GURPS · Rules / Regras · Setting / Cenário

Brazil After the End: Technology 1 – Energy and Computers / Brasil Depois do Fim: Tecnologia 1 – Energia e Computadores

English Version // Versão em Português The abbreviations are Bio-Tech (BT), High-Tech (HT), and Ultra-Tech (UT). Integrating and Modifying Equipment (UT 9) The modifiers Rugged, Cheap, and Expensive can be added to the modifiers present in AtE 1. The rules for combining gadgets are also important but not necessary for now. Energy (UT 18 and… Continue reading Brazil After the End: Technology 1 – Energy and Computers / Brasil Depois do Fim: Tecnologia 1 – Energia e Computadores

Brazil After the End / Brasil Depois do Fim · GURPS · Rules / Regras · Setting / Cenário

Brazil After the End: Iteration 2 / Brasil Depois do Fim: Iteração 2

English Version // Versão em Português Now that we have the foundation for our campaign and after considering the first iteration, it's time to respond to those considerations. The second iteration of Psi-Wars dealt with adjustments to the templates, but we only needed to adjust character points by 5 to reach 75 points. So, this… Continue reading Brazil After the End: Iteration 2 / Brasil Depois do Fim: Iteração 2

Brazil After the End / Brasil Depois do Fim · GURPS · Playtest/Teste de Jogo · Rules / Regras · Setting / Cenário

Brazil After the End: Analysis of the First Iteration / Brasil Depois do Fim: Análise da Primeira Iteração

English Version // Versão em Português Let's discuss the considerations. The After the End 2 rules are excellent in portraying the sense of scarcity and the idea that times are tough and challenging. One of my concerns was whether 65 to 75 points characters could handle the challenges. Fortunately, the focus of the models presented… Continue reading Brazil After the End: Analysis of the First Iteration / Brasil Depois do Fim: Análise da Primeira Iteração

Brazil After the End / Brasil Depois do Fim · GURPS · Playtest/Teste de Jogo · Rules / Regras · Setting / Cenário

Brazil After the End: First Iteration Test – Combat 1.0 / Brasil Depois do Fim: Teste da Primeira Iteração – Combate 1.0

English Version // Versão em Português Scenario Igor and Noar return from inside the store with their loot. They also found a wheelchair, and Bruno helps JP sit in it. They move slowly towards the escalators, wary of an ambush from the Mushroom Cult. Bruno carries JP while Noar lowers the wheelchair down the stairs.… Continue reading Brazil After the End: First Iteration Test – Combat 1.0 / Brasil Depois do Fim: Teste da Primeira Iteração – Combate 1.0

Brazil After the End / Brasil Depois do Fim · GURPS · Playtest/Teste de Jogo · Rules / Regras · Setting / Cenário

Brazil After the End: First Iteration Test – Persuasion 1.0 / Brasil Depois do Fim: Teste da Primeira Iteração – Persuasão 1.0

English Version // Versão em Português Scenario While Igor and Noar are exploring, Bruno and JP were waiting to deal with the possible threat approaching. Soon, 2 men and a woman, wearing colorful clothes with mushroom and flower designs, approached them with smiles on their faces. Reaction The Mushroom Cult is a gang of cultists… Continue reading Brazil After the End: First Iteration Test – Persuasion 1.0 / Brasil Depois do Fim: Teste da Primeira Iteração – Persuasão 1.0

Brazil After the End / Brasil Depois do Fim · GURPS · Playtest/Teste de Jogo · Rules / Regras · Setting / Cenário

Brazil After the End: First Iteration Test – Scavenging 1.0 / Brasil Depois do Fim: Teste da Primeira Iteração – Catação 1.0

English Version // Versão em Português Following the sequence of activities, the next step is to assess the ability to find relevant items amidst the ruins. All tests are rolled in the Foundry VTT. Scenario Igor and Noar entered the store. They see a mixture of dirt, dust, animal remains, and fallen debris from the… Continue reading Brazil After the End: First Iteration Test – Scavenging 1.0 / Brasil Depois do Fim: Teste da Primeira Iteração – Catação 1.0

Brazil After the End / Brasil Depois do Fim · GURPS · Playtest/Teste de Jogo · Rules / Regras · Setting / Cenário

Brazil After the End: First Iteration Test – Ruins 1.0 / Brasil Depois do Fim: Teste da Primeira Iteração – Ruínas 1.0

English Version // Versão em Português Following the sequence of activities, the next step is to assess the ability to navigate and move through the ruins during exploration. This involves dealing with locks, doors, crumbling walls, traps, etc. All tests are rolled on the Foundry VTT. Scenario After 5 days of travel, the Vultures camped… Continue reading Brazil After the End: First Iteration Test – Ruins 1.0 / Brasil Depois do Fim: Teste da Primeira Iteração – Ruínas 1.0

Brazil After the End / Brasil Depois do Fim · GURPS · Playtest/Teste de Jogo · Rules / Regras · Setting / Cenário

Brazil After the End: First Iteration Test – Survival 1.0 / Brasil Depois do Fim: Teste da Primeira Iteração – Sobrevivência 1.0

English Version // Versão em Português Intro For our tests, let's examine what After the End 2 presents as challenges for the characters. We have the topics: a) Survival, b) Ruins and Shelters, c) Scavenging, d) Inventions, Improvements, and Repairs, e) Computers, f) Combat, and g) Persuasion. With the four characters created, we will not… Continue reading Brazil After the End: First Iteration Test – Survival 1.0 / Brasil Depois do Fim: Teste da Primeira Iteração – Sobrevivência 1.0