English Version // Versão em Português Let’s continue. Following the step-by-step process, we need to think about metaphysics, technology, and the possible and interesting characters that our players can portray. 7. Metaphysics Fallout features mutants in the form of Super Mutants and Ghouls. On a smaller scale, we have psychics as the Master in Fallout… Continue reading Brazil After the End: Steps 7 to 9 of the First Iteration / Brasil Depois do Fim: Passos 7 a 9 da Primeira Iteração
Month: June 2023
Brazil After the End: Steps 3 to 6 of the First Iteration / Brasil Depois do Fim: Passos 3 a 6 da Primeira Iteração
English Version // Versão em Português These are the 10 steps that I distilled from the Psi-Wars: The First Iteration post. It may seem like a lot, and in a way it is, but let's keep it simple. Let's follow the same steps for Brazil After the End. 3. Materials List: To define the basics… Continue reading Brazil After the End: Steps 3 to 6 of the First Iteration / Brasil Depois do Fim: Passos 3 a 6 da Primeira Iteração
Brazil After the End: The 10 Steps of the First Iteration / Brasil Depois do Fim: Os 10 Passos da Primeira Iteração
English Version // Versão em Português For those who want to check out Mailanka's original post, here's the link: Mailanka's Original Post. First, let's distill the first iteration process. What are the steps we need to follow? Fail Fast: Create the basics as quickly as possible to test and identify the flaws. Build the Core:… Continue reading Brazil After the End: The 10 Steps of the First Iteration / Brasil Depois do Fim: Os 10 Passos da Primeira Iteração
Returning to Activity / Voltando à Atividade
English Version // Versão em Português Let's get this blog back up and running. It's been a while since we last played the Dungeon Fantasy campaign with the Megadungeon. Firstly, because I moved and was without internet access and my PC, which had all the campaign materials, for nearly a year. Secondly, we've been… Continue reading Returning to Activity / Voltando à Atividade