Showing posts with label Base building. Show all posts
Showing posts with label Base building. Show all posts

Sunday, January 28, 2024

Things on my Radar

 It’s been a while.  Here are a list of games and authors that I am either actively reading or actively pursuing.  I do not have enough information to review any of these products yet, but they have all piqued my interest. 

Games

Holdout- a solitaire, roll-and-write resource management game in which you must grow your wasteland settlement, deal with mishaps that drain your resources and daily bandit raids and achieve certain objectives to win.  

I am interested in this game, because I wanted to examine simple and fun resource management games, what makes them tick, and how they can be iterated off of.

Holdout is by Humble Bard Games. $5. This is a print and play game. A video overview is here.

Dangerous Space- A sci-fi solo game that is published by PNP Arcade and designed by Jason Greeno and Jason Tagmire.

The description for Dangerous Space says: 

"Dangerous Space is a dungeon crawl experience in futuristic starships.

This solo, roll & write game has a tactical emphasis on dice management and careful placement. 
With puzzle-optimizing challenges combined with a hero tech tree, you’ll find yourself racing the clock, dodging enemy laser blasts and confronting some deep space terrors.”

The Dangerous Space Core Set is $4.

Stoneburner- I’ve been reading through this game. Stoneburner is about being a Space Dwarf and inheriting a space mine in an asteroid that is infested by demons and worse.  It takes its inspiration from Deep Rock Galactic, Doom, Dwarf Fortress, The Expanse and Firefly. In addition, it claims it is “solo friendly.”

Mechanically, to perform a check you roll a skill die, or a die from an item.  The roll result of 1-2 indicates you outright fail, or you may succeed with a major complication. A roll of 3-4 means you succeed in your endeavor, however there is a minor complication.  A roll of 5+ means you greatly succeed, and the higher the roll result the better. 

Now after you use a skill or item, your die for that skill or item decreases by one step, (ie 1d6 turns into a 1d4).  Skills cannot go lower than a 1d4.  Dwarven classes have three skills: Strength, Dexterity and Willpower.  These skills may vary from 1d4 to 1d8, depending on starting class. 

Stoneburner is created by Fari RPG’s, specifically by RenĂ©-Pier Deshaies. It is $15. 

Bandit Republic- The Bandit Republic OSR hexcrawl from itch.io is set in an alternate history 1925 where the Republic of Jelenia broke off from Poland and the characters are all deserters from the Army of Jelenia. There are artillery, radios, soldiers and spies from East Prussia, Poland, Lithuania, and Latvia; guns galore, witchers, leshy and other supernatural oddities along with revolutionaries and communists.

The system is based on the Wolves Upon the Coast hexcrawl's system. Bandit Republic was created by Tom Mecredy who some of you may remember as the author of the Napoleonic naval OSR hexcrawl Shot and Splinters that I liked so much I designed two additional random tables for.  
 
Bandit Republic is currently 50% off through 1/30/24. Normally it is $20 as of January 2024. As the hexcrawl is further developed, the price will increase.  

Over War: Monarch Edition-  


Patreon post link about Over War: Monarch Edition here

Over War: Monarch Edition is a tactical tabletop rpg (inspired by Fire Emblem, Yggdra Union, Langrisser, and the works of Yasumi Matsuno) soon to be a Kickstarter (possibly in February) by author Richard Kelly and expanded by Blackoath Entertainment.  Blackoath was responsible for Across a Thousand Dead Worlds which I enjoyed reading and wrote a review of.  So, expect the Blackoath touch of a solo mode and tons of interesting random tables with Over War: Monarch Edition. 

Here is the blurb that got me excited about Over War: Monarch Edition from the Patreon post.

“But how does it play, I hear you ask? Well, players maintain a warcamp, unlock new units and supplies between missions, then take to the field, relying on the types of characters they've recruited and the formation they've put them in to carry them through battles.

Missions take place on hex maps covered in unique terrain types. Cities can be conquered, swamps can be slogged through, units can take to the air to avoid the effects of terrain or stand on mountains and fire downward into foes for extra damage. Throughout all this, the emphasis is on keeping things simple and keeping choices meaningful. Dice are rarely rolled. Attacks typically hit. And good formations, tactical choices, and resource spending carry the day.”

Want to see how the original Over War plays? There are FREE Community Copies of Over War: The Night Comes Down on the itch.io page. Make sure you scroll down to the bottom to get it. 

Books

Mark Samuels; The Age of Decayed Futurity- I’m sorry to say I first heard of Mark Samuels and his weird and Lovecraftian fiction upon an announcement of his passing on r/WeirdLit. The blog Wormwoodiana had a very nice tribute for Mark Samuels, specifically saying that he was a passionate advocate for Machen, Lovecraft and Ligotti. I am looking forwards to reading some of Mark Samuels’ “best” short stories as collected in The Age of Decayed Futurity once I get my hands on a physical copy.   

Premee Mohamed; No One Will Come Back For Us - From her bio on Amazon, Premee Mohamed is “a Nebula, World Fantasy, and Aurora award-winning Indo-Caribbean scientist and speculative fiction author based in Edmonton, Alberta.” Her science degrees are in molecular genetics and environmental science. 

I recently downloaded the Kindle sample of Premee’s book No One Will Come Back For Us. It contained two and a half short stories: Below the Kirk, Below the Hill; Instructions; and The EvaluatorIn Below the Kirk, Below the Hill; and the section of The Evaluator that was present in the Kindle sample, Premee Mohamed creates a mood of a normal world but with pinpricks of oddity that she pulls on to lead the reader through mystery and horror indicating that what these people live in, is not our world, or if it was; something very alien has happened to their surroundings and they are trying to cope.  I’m very eager to continue reading The Evaluator to see how the story develops.  I’ll report back if she is one of the authors who also treads the path of cosmic horror in her tales.  






Sunday, January 16, 2022

Base Building, Domain Management or Organization Building RPG Resources

 I am a big fan of base building and domain management type games. I assembled a list with help from the Something Awful traditional games board, of all the RPGs we could think of that had elements or full on rules of management types of games.  

This list will be updated as needed.  If a game line is listed (like Ars Magica) then these organizational rules are in the core book.  Most of the others are supplements to major game lines, as these topics do not always get a central focus.

11/1/22 Edit: I've updated this list with additions from a Reddit thread on base building rpgs, here. Where possible, I have verified that these additional rpgs have base building rules.

4/20/23 Edit: Updated the list again thanks to another Reddit base building in rpgs thread, here.  In addition I am using the excellent Realm-management wiki page from the Tabletop RPGs subreddit as a source for some of entries for this list.

   

D&D

Birthright (AD&D)

Stronghold Builder’s Guidebook (3.5 D&D)

Dragon 395 (4ed D&D) – strongholds and upgrades

Adventurer’s Vault 2; Dragon 383 – lair magic items

Dragon 412 (4ed D&D) – boats

Mordenkainen's Magnificent Emporium – hireling rules

Admiral o' the High Seas (4ed D&D; Pathfinder) aka Seas of Zeitgeist – building ships, naval combat

DMGR2 - Castle Guide for 2e AD&D

Strongholds & Followers (5e D&D)


OSR/D&D related

Ultimate Campaign (Pathfinder) – has updated Kingmaker rules

Hell’s Rebels Campaign (Pathfinder) – build a rebellion

Way of the Wicked Book 2 (Pathfinder) – Henchmen management rules

Way of the Wicked Book 6-7 (Pathfinder) – Kingdom management rules

The Nightmares Underneath - establishing ties to and influence over local businesses and organizations

Fields of Blood- The Book of War (d20) 

Empire (d20) 

Kingdoms: A Zine of Generational Proportions (OSR) 


Sine Nomine (Kevin Crawford)

An Echo Resounding

Godbound

Stars Without Number

Other Dust

Silent Legions


HarnMaster

HarnManor – manage noble estate, growing motherfucking turnips

Pilot’s Almanac – sailing ships, trading cargo


White Wolf

Gilded Cage (V:tM)

Damnation City (V:tR)

Exalted 2e Storyteller's Companion – Mandate of Heaven rules.

Exalted 2e Masters of Jade


Traveller (Mongoose)

Traveller: Core – build planets

Merchant Prince - trading companies

Dynasty – manage dynasties over generations

Mercenary – military bases.


GURPS

GURPS Boardroom and Curia

GURPS Low-Tech Companions 1-3

GURPS Dungeon Fantasy: Taverns

GURPS Dungeon Fantasy: Guilds

GURPS City Stats


Forged in the Dark

Blades in the Dark

Wicked Ones (Free Edition)

Mountain Home


Powered by the Apocalypse

Apocalypse World - hardholder has to manage their settlement, the hocus has to manage their cult, the chopper manages their gang.

Stonetop

No Country for Old Kobolds


Solo

Penciltown

DELVE: A Solo Map Drawing Game

UMBRA: A Solo Game of Final Frontiers


Other

Base Raiders (Strange FATE) - p.187

Sagas of the Icelanders - Icelandic Homestead Management minigame

Mutant: Year Zero

Conspiracy X

Reign

Ars Magica

Pendragon

Gods and Monsters (Fate)

Mystic Empyrean

Legacy: Life Among the Ruins 

Weapons of the Gods Companion

Green Law of Varkith (Dungeon World) – build guild

Spellbound Kingdoms

Savage Worlds Super Hero Companion – build superhero bases

Champions (all versions) – build superhero bases

Rogue Trader: Stars of Inequity – build planets and manage colonies

A Song of Ice and Fire (Green Ronin) – run game of thrones house and holdings

Dune: Chronicle of the Imperium – manage a House Minor

Dune (2d20): The Great Game: Houses of the Landsraad

Underground – changing society to be more or less crime-ridden rules

Conan the King (Modiphius) - see mostly chapter 8 about kingdom management and faction power struggles

Vaesen

Forbidden Lands

Twilight 2000 4th edition

After the War

Death in Space – spacecraft and space station rules

Shadows Over Sol: Siren's Call - systems for colony building, societal planning, advancement and mass combat.

Seeds of Wars - fantasy system agnostic rules for realm management and tactical warfare. Supposedly inspired by AD&D Birthright rules (above). 

Sorcerers of Ur-Turuk – similar to Ars Magica, this rpg has rules for constructing a Vahnam, the home base for sorcerers and their staff. 

Do Not Let Us Die In The Dark Night Of This Cold Winter – obtain and manage supplies for a doomed village

Lord Flataroys Guide to Keeps and Fortifications (Hackmaster 4e)

The Ultimate Base (Hero System)

The Quiet Year 

HELLPIERCERS

Sanctum (Heart: The City Beneath) - focuses on supporting a base

Flatpack: Fix the Future 

Numenera: Destiny – has rules for GMing Communities

Wrath of the Autarch

Fragged Kingdom 

Blood and Honor 

Warhammer Fantasy Roleplay 2nd Edition, Renegade Crowns – not a resource management game, but it provides background charts and tables for developing petty kingdoms and a simple system for resolving Internal and External problems for a realm. 

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