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a passion for game design

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Monthly Archives: September 2012

HCI Design Challenge

September 14, 2012by nclsbrwn 1 Comment

In my Human-Computer Interaction class i was given an assignment to create a device that has all the following features: AM-FM radio Portable TV DVD player USB port to allow […]

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Blender

Soft Shadows

September 8, 2012by nclsbrwn 5 Comments

After a whole day of searching i  found a good way to get soft shadows. I followed a tutorial here, link to the shader used from the tutorial here. It’s done in […]

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XNA

Simple Shadow Mapping

September 6, 2012by nclsbrwn Leave a comment

I got shadow mapping working today 😀 I remember writing one of these using OpenGL’s fixed function pipeline a while ago so i knew how to go about doing it. […]

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XNA

Key Logger – Part 1

September 6, 2012by nclsbrwn Leave a comment

I wrote a keylogger a while back so that when my cousin used my computer and he enters a certain keyword my keylogger would shut it down. It was password […]

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c++

Motion Blur

September 3, 2012by nclsbrwn Leave a comment

  I just couldnt fall asleep util i got it working. I implemented it based on the motion blur gpu gems chapter here download it here

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XNA

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