XML Alternative
I needed a way to define objects without having to code them from scratch each time. I used xml in my previous imagine cup entry and it looked like a […]
I needed a way to define objects without having to code them from scratch each time. I used xml in my previous imagine cup entry and it looked like a […]
You’ll find that you’ll have repeated code in your effects at times. To reduce this redundancy you can just put your common functions and variables in another file and include […]
If you’d like to start programming or game design and dont know what tools to use, here’s a list of tools i used to and currently use: IDE/Compilers Visual Studio […]
For a person like me who has only one mesh per model I find doing this to be a waste of processing power: That was the rendering code i saw […]
Normal maps can turn boring smooth shaded models into detailed and realistic looking ones. Generating normal maps are as easy. You just need a normal map generator( or write on […]