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a passion for game design

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Monthly Archives: August 2012

XML Alternative

August 30, 2012by nclsbrwn Leave a comment

I needed a way to define objects without having to code them from scratch each time. I used xml in my previous imagine cup entry and it looked like a […]

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Including Fx Files

August 26, 2012by nclsbrwn Leave a comment

You’ll find that you’ll have repeated code in your effects at times. To reduce this redundancy you can just put your common functions and variables in another file and include […]

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XNA

Tools I Use

August 26, 2012by nclsbrwn Leave a comment

If you’d like to start programming or game design and dont know what tools to use, here’s a list of tools i used to and currently use: IDE/Compilers Visual Studio […]

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Speedup rendering models

August 24, 2012by nclsbrwn Leave a comment

For a person like me who has only one mesh per model I find doing this to be a waste of processing power: That was the rendering code i saw […]

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XNA

Generating Normal Maps

August 23, 2012by nclsbrwn Leave a comment

Normal maps can turn boring smooth shaded models into detailed and realistic looking ones. Generating normal maps are as easy. You just need a normal map generator( or write on […]

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