Showing posts with label guild. Show all posts
Showing posts with label guild. Show all posts

11/04/2021

Sewers Most Fowl

I quite enjoyed the new April Fool's event that Cryptic added last year and was happy to see it return, but as my focus is currently on other MMOs I didn't really plan to grind the dailies again, plus at first glance it didn't look like anything had changed about the event. That was until I learned that this year, they also added an event dungeon called Sewers Most Fowl, in which you get to play as chickens in a group PvE context.

I did it with my guildies and it was great fun. If you enjoy this kind of thing, I can only recommend going in blind with friends and allowing yourself to be surprised - the event is on for another three days or so. Otherwise you can just watch me and my guildies bumble through it in this video:

09/06/2018

Alliance Life

Being in an alliance is quite similar to being in a clique inside a larger guild, except that it feels more "legitimate" in a way since there is a dedicated structure for it, and in terms of gameplay benefits, the guild/clique is actually more important to you than the alliance.

Like with everything else in Neverwinter, I'm more casual about socialising in it than I am in my main MMO, where I've always been super involved with any guild that I've been in. In Neverwinter on the other hand, I don't even read chat most of the time, including the green guild/alliance chat. On the rare occasions when I do look at it I notice that the people who are talking are way more into the game than I am, though I also see the occasional newbie question which serves to reassure me that I'm not completely clueless.

One thing that's interesting is that there are a couple of names that pop up in alliance chat all the time, to the point that I feel I "know" them. There is X-tremoz, the alliance leader, as well as some players called Bron, Bob and Bab who just seem to be online a lot. They don't know me at all of course, but just seeing the same names in chat over and over again gives the alliance a sense of stability even for casual players like me. It makes me appreciate that even guildies that never or rarely talk might be quietly benefitting from reading guild chat, and that in my SWTOR guild for example, someone might well be looking at me as one of those always-around public faces of the guild that hold things together.

05/06/2018

Alliance Update

Talking about stronghold sieges made me realise that I never talked about the alliance we're in beyond my initial post about "GOD". At one point some drama occurred between GOD and one of its subordinate guilds, Will of Oblivion (WoO for short). I wasn't really involved in this; all I know is that WoO eventually left, and our mini guild - being one of WoO's direct subordinates - decided to go with them.

We helped them found their own alliance, and were given a higher position in that than we'd previously held, but to be honest it was kind of undeserved based how small we are. Then one day I found that we'd been kicked for inactivity, but since I was actually active enough to notice right away, pet tank immediately went to WoO's leadership and asked for us to be let back in. They obliged, though we ended up at the lowest rank again, which was actually fine.

And that's where we've been since then, now subordinate to a guild called "ASH-2-ASH". I'll write another post about what it's like to be in an alliance at some point.

01/07/2017

Friendly P2W Disappointment

My guild was working on yet another building for our stronghold, this time being held back by adventurer's shards of power, which are also limited per character per day, but unlike influence, they are rewarded for something I like doing anyway, so I was slowly increasing our total day by day.

I enjoyed slowly chipping away at our common goal and feeling like I was contributing to something big. In my head, I kept calculating how many more quests I'd have to complete to hit the target.

Then, one day, the building was suddenly set up already, the coffer nearly emptied of shards. I was baffled and asked where we had suddenly got so many shards in such a short time. Had people from our alliance donated or something?

Pet tank: "No, I just bought some Zen..."
Me: :(

14/06/2017

Orcus Down!

I don't have a video or a screenshot showing the UI and achievement of it because my Nvidia share feature decided to act up again, but this past week, my guild cleared Castle Never in a full guild run for the first time! Unfortunately all I got is this screenshot of Orcus quickly disintegrating as Neverwinter mobs and bosses are wont to do.


We had tried Castle Never only once before and made it up to the last boss back then, but he just one-shot our tank at the start of the fight, every time, so that we could not get any further. This time things went much better, apparently due to the boss's damage having received a heavy nerf in the meantime.

I was my usual useless self and died a lot (if I did any buffing, there are no numbers to prove it), but even I managed to survive the final attempt, which was at least something.

19/05/2017

Influence

My mini-guild has been stuck at guild level 5 for a while. We were aiming to upgrade our guild hall to level 6, but the requirement to hand in 150k+ influence presented a bit of a brick wall. It's a currency that can only be earned by running heroic encounters in the stronghold, at a maximum rate of 400 per character per day. I think it's obvious why this presented a problem for a guild that rarely even has three people online.

However, the latest patch brought with it a welcome innovation in the form of temporary buildings, specifically one that generates about 2400 influence a day for a week, assuming you tend to it regularly. Erecting this structure also costs resources of course, but they are resources we actually have and can now convert into something we need. Maybe we'll eventually get that level 6 guild hall after all.

16/10/2016

Slow Down

One of my guildies got temporarily locked out of buying any more Zen; apparently he bought too much of it in too short a period of time.

And here people say that companies like Cryptic only care about extracting as much money from their players as possible!

I'm not sure whether I'm more surprised by my guildie's spending or by the existence of such a barrier to spending too much at once.

11/10/2016

Epic Temple of the Spider

This past weekend I ran my first epic dungeon, Temple of the Spider, with a bunch of guildies. Things went well enough until we got to the last boss, where I died within less than a minute. I wasn't alone however, and two of my guildies soon shared my fate. The two remaining players, my pet tank on his paladin and a guildie on a great weapon fighter, managed to get the boss down... eventually. I know that it took more than twenty minutes because I was marked as idle twice while hugging the floor and watching YouTube videos on my second monitor. In the end I was rewarded for my prolonged inactivity by the chest at the end spitting out a new and better version of my horned hat. There really is no justice in this world - good thing that in Neverwinter that often seems to work out to my advantage...

03/07/2016

For the Alliance!

A recent patch introduced a feature called guild alliances. The system remains opaque to me, even though our guild has joined one such alliance. One thing I've learned is that not all guilds in an alliance are created equal; instead one gets to be the "boss", who has several subordinates, each of whom has another bunch of subordinates of their own. We hold the lowest rank of these while being beholden to a "boss" guild called "GOD", which has led to all kinds of opportunities for punny humour (comments about "seeing god", "being with god" etc.).

One clear benefit is that all the alliance strongholds get linked up for easy visitation rights, and members of all participating guilds can team up to tackle the heroic dragon encounters on the stronghold map, which seem to require 20+ people if you want to kill more than one of the four dragons.

Annoyingly, part of the rewards from these encounters are contained in special kinds of lockboxes for which you need a new kind of key from the cash shop, and I'm almost ashamed to admit that I did shell out some zen to be able to unlock the few I got. And to think the rewards weren't even that great...

It's been fun to be part of the loosely directed zerg to kill the dragons a few times now (they need to die close to simultaneously, so there's a lot of "everyone except two people switch from red to black" kind of shouting going on), but I could see those fights getting boring quickly as there isn't much else to pay attention to. The fun is additionally reduced by the fact that one or two of the dragons have glitchy/hard or impossible to see mechanics that one-shot people, so depending on which dragon you are on, you can end up in an ongoing cycle of dying, resurrecting at the nearest campfire, using an injury kit, running back, landing a couple of attacks and immediately dying again.

23/06/2016

Success!

Protector's Jubilee is over and I actually achieved all my goals!

Getting the horse for my control wizard was actually very easy as renown was available in spades. I had enough for the mount after only a couple of days, bought the associated outfit for good measure and still had plenty left over.


Getting the Protector's Garden key was trickier. A commenter actually asked me how one could get the required 15 figurines in only 8 days, and the advice I gave was at least partially wrong since I hadn't fully figured out the new system yet. Figurines didn't used to be rare because you'd get them for doing the event daily quests. This year this was changed however so that the quests only rewarded purple boxes... which would grant you a figurine the first time you opened one on any given day, but that appeared to be it.

The only reliable way we found to get extras was to have other people give you gifts through the protector's hospitality, since that had a random chance of dropping a figurine, and actually more than once per day. Fortunately my pet tank was grinding the event like crazy and showered my hunter ranger with all his gifts, plus a few guildies were nice enough to chip in as well. Thanks to their generosity I managed to hit 15 figurines on the last day and got my key.

Also, my hunter ranger - the character on whom I really wanted to take things slowly again - gained about 15 levels throughout the week. There's just no way not to level fast in this game.

18/06/2016

Foreign Merchants

The new escort quest for the jubilee event is an excellent way of grinding both renown and the protector's bounty boxes. You only need one person to have the scroll with the quest to get him moving (which is a fairly common drop), everyone else can then tag along without having it and still get the rewards. After every combat the merchant and his horses will drop either a box or some renown for everyone present... which adds up to quite a number as he gets ambushed several times, walks through a bunch of existing mob groups and you can even pull some more on top of him to make him drop extras.


There are a couple of these merchants in different zones - I escorted one in Blacklake District today and there was a huge crowd following the merchant's every step, with the low-level mobs getting one-shotted before they'd even fully spawned. With my guildies I've mostly been farming the stronghold version though - it might have been luck of the draw, but that one seemed to drop a much higher number of bounty boxes for me.

It was probably the most bizarre kind of social content I've participated in so far, constantly running up and down the road as a group to escort more merchants. It was pretty fun and relaxing though.

Foreign merchants showering us with gifts... I think Cryptic is sending a clear pro-immigration message here!

12/06/2016

Guild Run

My pet tank incessantly pestering our guildies to play Neverwinter and level up is starting to pay off: Last night we finally had enough sufficiently geared max-level characters online to run an epic dungeon as a guild group! We took our time to find all the treasure chests and the bonus boss in the side rooms that pugs usually run past, and much fun was had by all. The only downside was that the game's overzealous queuing system swiftly removed one of our guildies from the group when he suffered a disconnect near the end and instantly replaced him with a random pug. Still, a pivotal milestone for our guild's Neverwinter chapter! You can watch the full run and listen to us banter in the video below:

15/05/2016

Minions

My pet tank's enthusiasm for working on our guild stronghold has been invigorated lately, and as the only thing that we're missing to progress to the next stage right now is a bunch of influence, he's been pulling people from our SWTOR raid team into Neverwinter to make them farm for us (as it has a limit of 400 per character per day). Talk about peer pressure when it's your raid leader who asks you to do something like that!

They don't even have to do much though, just log in, go to the stronghold and join the group; credit can largely be "mooched", even from quite a distance. It's been kind of nice because I've never seen our guild stronghold this full before; we were actually running heroic encounters with a full five-man group sometimes. Everything is more fun with friends.

28/12/2015

Market Day

After a prolonged period of inactivity, our mini guild also finally unlocked the market for its stronghold.


It's really nice to finally have vendors in there, though also a bit frustrating to see that they won't sell gear to us until we've upgraded the market to level two, and who knows when that will happen.

05/09/2015

Stronghold Life

Even though my mini-guild's stronghold still only has one building, we've grown strangely attached to it. It may be decrepit and low level, but it's ours. The heroic encounters are easy compared to the stuff in Icewind Dale and even many of the larger ones can actually be completed by a group consisting of as few as two or three people. They are fun and sometimes even quite rewarding.

It's also given us a new goal to work towards, erecting that second building (the farm). On weekends we group up and run dailies en masse to fill the guild coffer. Surprisingly it has turned out that it's not the unique stronghold currency that's holding us back (though it does take time to accumulate enough of it) but rather the amount of different campaign currencies that you have to pay in. We just don't run that many dailies, and more importantly, on some characters we actually still need the currency to advance the campaign itself and can't really donate it to the guild instead.

13/08/2015

So... Strongholds

My pet tank has been excited about this module for months, since he loves building up bases. I warned him that it probably wouldn't be all that, especially for a mini guild like ours, with only 2-4 active players.


Now it's out, and it seems that I was right. Similar to a fleet starbase in STO, a guild stronghold requires the guild members to submit various currencies and resources to upgrade it. While the basic stronghold is free and the first building can be put up pretty much immediately, the second one already looks like it would take us about a hundred days or more to build, based on the limited amount of currency you can earn per character per day.

On the plus side, it's a new and pretty sizeable adventure map, and the smaller heroic encounters on it can be completed even by our tiny group. It does make me wonder how busy this map could potentially get in a large guild.