I made an effort to at least log into all my characters of the other four classes and have a bit of a play around.
Wizard: This one probably felt the least changed so far, with all of my favourite abilities seemingly still present, but similar to the rogue it still didn't feel quite right. The control aspect just wasn't entirely there and using the same rotation I used to use, instead of enemies getting locked down I just got punted around a lot and my damage output generally felt weak. It's possible that I missed something when setting up the feats; will have to investigate.
Ranger: Similar to the wizard, this one doesn't feel like it's changed a lot; it was just so much weaker in terms of damage output. Maybe it's a gear scaling thing and they'll all feel stronger again once at the new level cap.
Paladin: No more healing and doing damage (even a little) at the same time, bah! And they gave them a similar divinity mechanic to the cleric's, which I'm not a huge fan of. I may have to play a bit more to be able to make a definitive judgement, but my first impression is that like with the barbarian, they ruined another of my favourite classes.
Fighter: Like with the warlock, I don't actually have very detailed memories of playing this one, but I certainly wasn't a fan of the class's gameplay in the past. That said, the new seethe mechanic for the dps spec actually feels like it could be fun, setting up combos of first blocking damage and then hitting all the harder for it.
So far, it seems that the classes that I liked have mostly been made less fun, while a couple of the ones I didn't like have been improved a little. Homogenisation achieved?
Showing posts with label guardian fighter. Show all posts
Showing posts with label guardian fighter. Show all posts
13/03/2020
28/03/2018
7 of 8!
That's my guardian figher at 70, which only leaves the scourge warlock!
I originally created this character to play on stream with my friend Traitine, but then we ended up only playing a single session together before he was like: "Yeaaah, this game is not for me." So eventually I just levelled her up on my own.
She'd been lingering in the low sixties for ages, but with the recent smoothing out of the 60-70 curve I thought I'd play around a bit to see how much of a difference it made and she flew right through those last few levels.
Unfortunately I can't claim to have found the class very fun, and I can't blame my pet tank for rerolling to paladin now. Presumably guardian fighters have their role to play at endgame, but while levelling - especially after having levelled a paladin first - the experience just kept making me think of a paladin with many of the fun features removed. Sorry, GF fans!
I originally created this character to play on stream with my friend Traitine, but then we ended up only playing a single session together before he was like: "Yeaaah, this game is not for me." So eventually I just levelled her up on my own.
She'd been lingering in the low sixties for ages, but with the recent smoothing out of the 60-70 curve I thought I'd play around a bit to see how much of a difference it made and she flew right through those last few levels.
Unfortunately I can't claim to have found the class very fun, and I can't blame my pet tank for rerolling to paladin now. Presumably guardian fighters have their role to play at endgame, but while levelling - especially after having levelled a paladin first - the experience just kept making me think of a paladin with many of the fun features removed. Sorry, GF fans!
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