Showing posts with label great weapon fighter. Show all posts
Showing posts with label great weapon fighter. Show all posts

09/03/2020

Class Confusion

I'm slowly getting used to the new cleric mechanics. I still haven't figured out divinity management in my healing spec, but hopefully I'll get there.

The real problem is that I have seven more characters that I don't have a clue how to play now. Levelling them over the course of several years, I had plenty of time to get acquainted with how each one worked at least on a casual level. Now they've all had their mechanics changed, powers and boons reset, and I'm basically lost.

I have tentatively started logging into a few of them to get an idea of where things stand with other classes, and my first impressions can mostly be summed up as "uncomfortable":

Rogue: The basic mechanics (stealth etc.) of this one don't seem to have changed - thank god - however unfortunately the build I used to run with no longer exists. I used to rely on certain abilities having synergies (use A to trigger B and reset the cooldown on C) that are no longer in the game, so I did a lot of flailing about wondering why things weren't coming off cooldown as expected. Will need to look up a new build at some point.

Barbarian: I was crushed to find that Battlerage (formerly Unstoppable) no longer grants temporary hitpoints. It was a key part of the ability that it combined an incentive to not bother with dodging out of the red circles (the control immunity) with the ability to survive standing in them for a few seconds. The new version grants a slight damage reduction instead but that's not nearly as good. Not sure where to go with this one.

Warlock: This was the class I knew the least about since it was the last one I levelled, which has the advantage that I'm feeling less pain from my previous knowledge being made redundant now. I never really "got" warlocks, and the new and improved version is even more confusing to me. They have a new resource bar that doesn't seem all that great and depletes so rapidly that I feel like I should constantly hurry from combat to combat to avoid "wasting" the resource, which I don't like at all. But hey, I never liked the class much to begin with, so I guess this one's no big loss.

21/04/2018

Favourite Classes: Great Weapon Fighter (1/3)

Now that I have a character of every class (though my Scourge Warlock isn't 70 yet), it's clear that I like some of them a lot more than others. I can identify three favourites who clearly stand apart from the rest - though I'm not sure how I would rank them against each other, which is why I'll simply talk about them in the order in which I "discovered" them.

The Great Weapon Fighter first caught my eye for its aesthetics. While the spell effects in Neverwinter are as flashy as in other fantasy MMOs, most of its combat animations still struck me as relatively down to earth. Not so with the GWF: they swing their two-handed weapons with ridiculous speed considering that those swords are as tall as their wielders, and the class's idle pose with weapon drawn has them balance the giant two-hander casually on their shoulder while only supporting it with one hand. There's something... anime about it, and it appealed to me even though I'm not usually a big fan of fighter-type classes.

While playing, I soon discovered that the GWF's tab ability also followed a delightfully simple to learn pattern of building and spending, and even better: every time you become "Unstoppable" by spending (which is often!), you also become immune to control effects for the duration, relieving you of the need to dodge annoying knockdowns and the like.

Finally, they are just easy to play regardless. I don't think I've ever looked up a guide for the class, and yet despite of this my own GWF has always done decent enough damage in any content I've taken her to. I'm sure she's far from optimised, but there seems to be no real way to go entirely wrong with the class - unlike with my rogue for example, who was a real pain to play for a long time until I looked up a guide and learned about various ability synergies that had definitely not been obvious to me before then.

04/01/2016

Winter Warrior

The Winter Festival gave me a reason to grind towards a specific goal for once: the icy weapon skin for great weapon fighters (called Sparkling Long Sword of Winter). I tend to not care about cosmetics that much unless I'm trying to get rid of a particular look that I don't like, and this was the case here as well - I hated that axe. It's not that it's hideous by itself, but I just couldn't stand fighting - flourishing, stabbing - with a great-axe all the time. It looked silly.


So this was a great opportunity to get something more stabby and yet still sparkly. Plus, you know... scarves. Finally I can show my "cape" without it getting in the way all the time.