Showing posts with label alliances. Show all posts
Showing posts with label alliances. Show all posts

09/06/2018

Alliance Life

Being in an alliance is quite similar to being in a clique inside a larger guild, except that it feels more "legitimate" in a way since there is a dedicated structure for it, and in terms of gameplay benefits, the guild/clique is actually more important to you than the alliance.

Like with everything else in Neverwinter, I'm more casual about socialising in it than I am in my main MMO, where I've always been super involved with any guild that I've been in. In Neverwinter on the other hand, I don't even read chat most of the time, including the green guild/alliance chat. On the rare occasions when I do look at it I notice that the people who are talking are way more into the game than I am, though I also see the occasional newbie question which serves to reassure me that I'm not completely clueless.

One thing that's interesting is that there are a couple of names that pop up in alliance chat all the time, to the point that I feel I "know" them. There is X-tremoz, the alliance leader, as well as some players called Bron, Bob and Bab who just seem to be online a lot. They don't know me at all of course, but just seeing the same names in chat over and over again gives the alliance a sense of stability even for casual players like me. It makes me appreciate that even guildies that never or rarely talk might be quietly benefitting from reading guild chat, and that in my SWTOR guild for example, someone might well be looking at me as one of those always-around public faces of the guild that hold things together.

05/06/2018

Alliance Update

Talking about stronghold sieges made me realise that I never talked about the alliance we're in beyond my initial post about "GOD". At one point some drama occurred between GOD and one of its subordinate guilds, Will of Oblivion (WoO for short). I wasn't really involved in this; all I know is that WoO eventually left, and our mini guild - being one of WoO's direct subordinates - decided to go with them.

We helped them found their own alliance, and were given a higher position in that than we'd previously held, but to be honest it was kind of undeserved based how small we are. Then one day I found that we'd been kicked for inactivity, but since I was actually active enough to notice right away, pet tank immediately went to WoO's leadership and asked for us to be let back in. They obliged, though we ended up at the lowest rank again, which was actually fine.

And that's where we've been since then, now subordinate to a guild called "ASH-2-ASH". I'll write another post about what it's like to be in an alliance at some point.

18/05/2018

Stronghold Siege

Sticking with the theme of trying new things, I joined members of my guild's alliance for a stronghold siege for the first time the other day. Apparently this is a feature that has been in game for years, since shortly after strongholds were introduced in fact, but I had never actually tried it.

Basically it's 20v20 PvPvE on a modified stronghold map, with the basic premise being that two guilds are trying to take down each other's guild hall. In the vaguest sense it reminded me a bit of WoW's Alterac Valley: a large scale PvP match where you can score points for your side not so much by killing other people but by capturing objectives and completing certain tasks.


It struck me as something that was clearly meant to be quite involved and epic but never really seems to have taken off. The alliance just does it for the rewards from the weekly quest but doesn't take the competition very seriously: one guy just takes on the role of the enemy guild while everyone else smashes his guild hall for an easy win. Seems like a shame really; I could imagine this being pretty epic when played "properly".

03/07/2016

For the Alliance!

A recent patch introduced a feature called guild alliances. The system remains opaque to me, even though our guild has joined one such alliance. One thing I've learned is that not all guilds in an alliance are created equal; instead one gets to be the "boss", who has several subordinates, each of whom has another bunch of subordinates of their own. We hold the lowest rank of these while being beholden to a "boss" guild called "GOD", which has led to all kinds of opportunities for punny humour (comments about "seeing god", "being with god" etc.).

One clear benefit is that all the alliance strongholds get linked up for easy visitation rights, and members of all participating guilds can team up to tackle the heroic dragon encounters on the stronghold map, which seem to require 20+ people if you want to kill more than one of the four dragons.

Annoyingly, part of the rewards from these encounters are contained in special kinds of lockboxes for which you need a new kind of key from the cash shop, and I'm almost ashamed to admit that I did shell out some zen to be able to unlock the few I got. And to think the rewards weren't even that great...

It's been fun to be part of the loosely directed zerg to kill the dragons a few times now (they need to die close to simultaneously, so there's a lot of "everyone except two people switch from red to black" kind of shouting going on), but I could see those fights getting boring quickly as there isn't much else to pay attention to. The fun is additionally reduced by the fact that one or two of the dragons have glitchy/hard or impossible to see mechanics that one-shot people, so depending on which dragon you are on, you can end up in an ongoing cycle of dying, resurrecting at the nearest campfire, using an injury kit, running back, landing a couple of attacks and immediately dying again.