1d20 Deals With Death that may or may not apply to your game
I'll return you to the world, but in return...
- You must act in absolutes. No middle ground, no indecision.
- You must leave me with your artistic craft. No song can leave your lips; no painting may part your brush.
- You leave your deceits and lies behind you. You can no longer tell a lie.
- You walk amongst your peers as an echo of life. You will have no pulse, your skin will give no warmth.
- You may no longer extend your life with magic and elixirs. No potions, no healing spells.
- You must break your ties to oaths and promises, and leave this world free of obligation.
- You must forsake material goods. You may not own property or trade in coin.
- Your beauty remains with me. You will not be disfigured, only made plain. A face among thousands.
- The beasts and plants will recognise you as one who has departed from the natural order.
- Your words will carry no sway, for they've all been heard before.
- I have need for your skills. You will be a layman in your craft.
- You must walk in the footprints of another. You will awaken in a new body.
- You must accept that the Chase is on. I am but one face of Death, and others will pursue you and try to bring you back to me.
- Your ties to this world will be... reset. To your loved ones, you will be a stranger once more.
- You will spend half of your life with me. You will die at sunset and be resurrected at sunrise, each and every day.
- I will take your voice, to keep me company in these quiet halls.
- You will send the living down to me. When in battle, your enemies must leave the world of the living.
- Fiends and celestials will have nought to do with you. You won't be worth their time or their gratitude.
- Another life must be taken. I choose...
- Another life must be taken. You must choose between...
