Sunday, December 9, 2018

A Case for Lovecraft in High Level D&D

Spoilers for The Case of Charles Dexter Ward to follow.

As my understanding of D&D and the gameplay it allows has progressed, I have become more and more sceptical of the potential for running effective Lovecraftian games at high levels. This is often because Lovecraft's works have focused on their protagonists being small, naive, and powerless, whilst D&D creates player characters that are borderline demigods. There is little to fear from the Great Old Ones when you can summon them to your doorstep or banish them to other realms with a snap of your fingers.

Recently though, I was reminded of a lesser known tale of Lovecraft's work that I think could work well for a campaign. It isn't one that is so hands on with the eldritch lore or summoning of outer realm entities, but it is one that I believe would still work for higher level play, whilst also working with the pulp-like style of D&D: H.P. Lovecraft's The Case of Charles Dexter Ward.