According to the gaming hermits of the Lone Wolf Roleplaying G+ community and MeWe group (that’s “Lone Wolf” as in playing RPGs all by your lonesome, not the Lone Wolf RPG…though you could play that solo, too. I should look into that), March is “Solo-A-Module Month.” I’m as susceptible to a special themed event as anyone, so in order to try getting my solo roleplaying hobby off the ground once more, I’ve decided to commit to the challenge.
The challenge in question is this: solo roleplay a published adventure module. This presents some interesting challenges, not the least of which being most published modules are designed for parties of characters (playing one designed for solo play is kind of missing the point of the challenge). I’m interested in tackling some of these esoteric challenges to see what sorts of solutions I can find. I’ve also been jonesing to try playing solo again since my last post. My teal binder just sits in my bookshelf, taunting me…
I considered a few candidates for this, 1) preferring classic modules that were held in high esteem and 2) with which I was relatively unfamiliar. That search led to a few unexpected choices, all of which I would like to play at a later date. But what I settled on actually wasn’t on any of the internet “10 Best Modules Of All Time” lists I found through Google.
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