So many important points were brought up regarding immersion and addiction in the comments to my previous post, “Immersion: Good to Great,” that I felt it was worth writing another post that addresses this issue specifically.
First, I need to thank Pasduil for bringing up this point, which I completely neglected in my previous post. There is definitely such a thing as addicting stories. The aspect I was trying to describe is different, but the line between them can be very thin in places. We certainly don’t want to make addicting stories or games, especially if there is little value in them. Immersion doesn’t create the value for our games, either, but it can help take them a step further in engaging our audience. A game needs to be worth our time before we try to make it something people can be immersed in.


