
Well I’ll be damned; I actually got to run a tabletop session of Tempora Mutantur yesterday. I had three players at the table, and like my previous convention games I used a missile silo for the adventure site…
I went with a railroad intro – before being swallowed by a rad storm, the party discovers a heavy metal hatch set into the ground, with a ladder leading down. Anticipating casualties, each player was allowed two characters (for a total of six PCs). Surprisingly, all six survived – and no one received any (new) mutations.
Character stats are given after the jump…
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A Conversation with Methuselah
Posted in Campaign Info, Game Session with tags Eden Prairie, Play-by-Comment, Post-Apocalyptic, RPG on 2011-11-20 by K-SlackerWithin a regeneration pod in the Eden Prairie Vault Complex, a shrunken and wizened form clings to life. More than a century old, the life of this man (nicknamed ‘Methuselah’) has been sustained for decades only by high-tech medical assistance. His metabolism is reduced to a crawl, but he can still communicate – s l o w l y – with others. The Central Computer of Eden Prairie must process and translate for Methuselah, but it is possible for the PCs to converse – if given enough time.
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