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Category Archives: House Rules
New Genotypes & Backgrounds
My blog was mentioned in Issue #11 of The Glatisant, and I’m suddenly seeing more traffic. Here’s some additional material for Knaves of Qud. As the Knaves of Qud campaign progressed, I added additional options and game material. Here is … Continue reading
Posted in Campaign Setting, House Rules, Knaves of Qud, Qud
Tagged Backgrounds, Caves of Qud, Genotypes, Joppa, Knave, Post-Apocalyptic, Roll20, RPG, Snapjaw
2 Comments
Knaves of Qud
KNAVE is a rules toolkit created by Ben Milton for running old school RPGs without classes. CAVES OF QUD is a science-fantasy roguelike CRPG set in a far, far future. KNAVES OF QUD is a homebrew RPG based on these … Continue reading
Posted in Campaign Setting, House Rules, Knaves of Qud, Qud
Tagged Caves of Qud, Knave, Post-Apocalyptic, Roll20, RPG
4 Comments
Mothership – Android House Rules
(I’ve gotten hooked on the Mothership RPG from Tuesday Night Games. For ease of reference, I’m posting my Android House Rules here.) In my game, androids are pseudo-flesh products of “synthetic biology” as opposed to robots. Androids still need to eat, … Continue reading
Posted in Campaign Setting, House Rules, Mothership, Races
Tagged Android, Mothership, Sci-Fi
3 Comments