Category Archives: House Rules

New Genotypes & Backgrounds

My blog was mentioned in Issue #11 of The Glatisant, and I’m suddenly seeing more traffic. Here’s some additional material for Knaves of Qud. As the Knaves of Qud campaign progressed, I added additional options and game material. Here is … Continue reading

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Knaves of Qud

KNAVE is a rules toolkit created by Ben Milton for running old school RPGs without classes. CAVES OF QUD is a science-fantasy roguelike CRPG set in a far, far future. KNAVES OF QUD is a homebrew RPG based on these … Continue reading

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Mothership – Android House Rules

(I’ve gotten hooked on the Mothership RPG from Tuesday Night Games. For ease of reference, I’m posting my Android House Rules here.) In my game, androids are pseudo-flesh products of “synthetic biology” as opposed to robots. Androids still need to eat, … Continue reading

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Gnomes!

Tonight I was checking out the Dungeon Dozen, when I ran across this most excellent picture by Jason Sholtis: Henceforth in my campaigns, all Gnomes shall have elongated skulls. This, obviously, is the reason for the pointy hats.

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Renata’s Robbers

Last session the PCs came across a band of brigands in the Barrowmaze. It turns out that they were the remnants of Renata’s Robbers. The group had heard rumours about them earlier – that they were camped in the woods … Continue reading

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