The Invasion Roller Coaster

It’s no secret that I’ve been having some fun with the pre-Legion events happening in WoW. The new quests are interesting and chock full of lore, and the invasion events are entertaining, quick, and showcase some pretty sweet new tech that we’ll see more of in the expansion. Those invasions have gone through some major changes since they went active, though. While my enjoyment of them in general is still high and I do still think they are a success, the whiplash-inducing speed at which xp gains have fluctuated has been troubling. It showcases what appears to me to be the usual Blizzard motif of making huge changes, reversing them, then eventually settling in a middle ground that nobody asked for. See: flying, daily quests, etc.

When the invasions started last Tuesday they gave almost zero XP for leveling characters. I did a few on my baby mage back then. While the scaling tech was cool and getting level-appropriate gear out of the treasure chests was nice, without any XP there was no incentive at all to farm on low level characters when I had perfectly good 100s around that needed gear.

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Not-so-baby-anymore Mage’s new arcane transmog for level 100!

Then the invasions were hotfixed to provide XP. Oodles and gobs of XP. Delicious XP as far as the eye could see. A single full invasion could give multiple levels worth of XP for lowbies, and even at 90+ they still gave a huge fraction of a level. During this bounty I leveled my baby mage from 61 to 100. For the last 10 levels I held onto my boxes, and when I dinged 100 I had almost a full set of ilvl 700 gear, including a fully upgraded ilvl 725 weapon and a couple of warforged 710 and 720 pieces. Truly it was a glorious time to be a baby alt.

The update this Tuesday pretty thoroughly derailed this XP train. Yes, you still got XP for invasions, but only a fraction of what they gave last week. Yes, technically there was more XP available in any given 4-hour window for one toon, because there were more invasions spawning. Unfortunately it required much more work, traveling around getting to each invasion and completing 6 instead of 2. During this time, I’d say that invasions were still worthwhile for lowbie characters, but only to do a few times to earn specific rewards you might be chasing, or fill in time between dungeon queues. There was just way more effort required to get the same amount of reward as last week. This led to even more people than usual afking to get the stage completion XP, instead of actually participating in the event.

More recently there’s been yet another adjustment to try to address the afk problem. Now XP from killing mobs in the invasions has been substantially increased. I get that this is to try to encourage people to actually participate, but it has some nasty side effects. The XP gets split depending on contribution, and depending on how many people are attacking a given mob. That means that big bosses with dozens of people hitting them still give almost no XP, and even smaller mobs that you could solo will have their XP reward halved if someone else touches them. This encourages people to hunt down smaller mobs to solo kill in hidden corners of the zone, and to get belligerent if anyone comes along to try to help. It seems like exactly the opposite of what you would like to see in terms of people working together to take on these big social events. It is also extra rough for lower level characters, since with no or only slow flight it is hard to get out of the main town and contribute in phase 3.

I’m not sure why they felt the need to keep changing things so drastically. I honestly would be fine with either of the first two XP options they tried. The first way, with no XP to speak of, at least let lowbies participate and see what all the fuss was about, while encouraging people to gear up their level 100s. The second way, which worked the most in my favor, let people get to 100 quickly and get ready for the expansion. Since it is such a limited time event I’m not sure why Blizzard sees it as so bad that people are excited about the expansion and want to have their toons at max level to be ready to see the Legion content. It seems like it would encourage expansion sales, although I guess it would probably hurt the sales of level boosts.

All of the additional changes this week have mostly served to annoy me. At this point I have no idea what to expect from invasions from day to day, and what the most useful and profitable way to participate in them will be. While I could use the ilvl 700 gear on some of my alts, I don’t need anything else for cosmetic purposes, so maybe this is just the point where I stop bothering with invasions altogether? If everybody starts feeling this way though, we’ll get to the point next week where invasions are popping up everywhere all the time, but nobody cares enough anymore to bother trying to stop the Burning Legion. That would be a bummer of a way to start off a new expansion.

Barely There

I worked on greater rifts in D3 yesterday. For the uninitiated, Diablo 3’s adventure mode gives you access to two types of rifts. The normal “Nephalem” rifts have difficulty that is set when you set the game difficulty for yourself overall. They are procedurally generated dungeons that take on the appearance of various places from the story, and are populated with random monster sets. As you kill monsters you fill up a progress bar, and once it is full the rift guardian boss is spawned. Rifts are great because they have a higher chance of dropping legendaries, and the rift guardian drops greater rift keystones.

Greater rifts have the same random tileset and monsters, but none of the normal monsters drop any loot or gold. Instead, you are trying to beat a timer, filling up the progress bar to summon and defeat the guardian before 15 minutes are up. Doing this nets you loot from the guardian plus legendary gems with special powers. Each completed greater rift gives you the chance to level up those legendary gems and make yourself ever more powerful. Greater rifts also have a more granular difficulty setting that you can choose when you open a new rift, and they’re not capped at Torment XIII like normal rifts.

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Yes, I really finished that rift with less than 8.5 seconds to spare.

All this is a really long introduction for the fact that yesterday I attempted GR65 (functionally a few tics higher difficulty than TXIII) and won. Barely. As you can see in my screenshot I had less than 9 seconds left on the clock. On that run I died a few times to dumb things early on (stupid effing bees in long narrow hallways), fell behind, and almost just gave up and reset. In greater rifts when you’re fighting against the clock you also get increasing penalties when you die, forcing you to wait up to 30 seconds until you can rez again. I wish that there was a way to instantly rez and just deduct that time from your timer instead of having to sit still for 30 seconds and think about what you did, but at least watching those bees hovering around my corpse filled me with enough determination to continue. So let this be a reminder that even when things look terrible and you’re surrounded by evil bees, there’s still a chance that you can make it through okay!

How to get to invasions in a hurry

I know I said I wasn’t going to do any guides this Blaugust, but I guess I lied. There’s enough folks wondering how to quickly get to the demon invasions that I figured I’d put together a quick guide. This accounts for both Horde and Alliance paths and portals, and has optional extra speedy options for specific classes. For the purposes of this guide I’m assuming you have set your hearth to your faction’s shrine in Pandaria for easy access to most portals. If you don’t yet have your hearth set there, make friends with a mage and get yourself a portal because some of these locations are a bit out of the way otherwise. Or better yet, just go roll a mage because they’re pretty great.

Westfall:

Alliance: Port to Stormwind just fly southwest. It’s not even worth grabbing the flight path to Sentinel Hill.

Horde: Port to Orgrimmar, take the zeppelin to Stranglethorn Vale, fly north to Westfall. If you really don’t want to wait for the zep you can take the portal to the Blasted Lands and fly northwest from there, but it is slightly longer.

Horde Mages: If you don’t feel like waiting for the zep, you can port to Stonard and fly west from there.

Dun Morogh:

Alliance: Port to Ironforge, walk out the front door.

Horde, with increasingly silly options: The fastest path requires you to have unlocked the portal to Twilight Highlands. You can fly due west from there. Otherwise you’re looking at a long flight from either Stranglethorn (via zeppelin), Blasted Lands (portal in Org), or Stonard (mage portal) to Searing Gorge, then north to Dun Morogh. If you’ve unlocked it you can also take the incredibly awkward pathway via Vashj’ir portal, seahorse to the flight path, to Searing Gorge, but if you’ve got that you probably have the Twilight Highlands portal anyway. If you’re extremely bored and have one laying around you can also try using a Direbrew Remote to go to blackrock mountain and fly north from there. All of these paths leave something to be desired but they will get you there, eventually.

Hillsbrad:

Alliance: Portal to Ironforge from the shrine, then hop a flight to Arathi Highlands and head west. Death Knights can also death gate and hop a flight from Acherus instead to save a little time. Aerie Peak is a nice close flight point.

Horde: Portal to Undercity and hop a flight to Tarren Mill directly.

Mages of either faction: Use your Ancient Dalaran portal to go directly to Hillsbrad. Just have your feather fall button ready! For the unaware, this teleport spell is found in the last room of Scarlet Halls (normal or heroic), after killing the last boss without letting him burn any books. It is on a shelf to the left of the door. The portal version is sold by the mage vendor in Dalaran once you have learned the self-teleport version.

Azshara:

Alliance: Portal to Stormwind. Take the Hyjal portal from there and fly southeast from Hyjal to Azshara. If you haven’t unlocked the Hyjal portal yet, portal to Darnassus, hop a flight path to Ashenvale and then fly east, or if you are a druid teleport to Moonglade and fly from there.

Horde: Portal to Orgrimmar and head out the back door to Azshara.

Northern Barrens:

Alliance: Once again the Hyjal portal is your friend, otherwise you’ll be flying for a long while from Darnassus.

Alliance Mages: Teleport to Theramore and laugh at the poor suckers flying all the way from Hyjal.

Horde: Portal to Org or Thunder Bluff and catch a flight straight to the Crossroads.

Tanaris:

Everybody: Portal to Dalaran. In the Kirin Tor tower there’s a portal to the Caverns of Time. Take it and you’ll be in Tanaris.

(edit) Thanks Mister Smath for the reminder about engineer gadgets:

“Gnomish Engineers can craft the toy “Ultrasafe Transport: Gadgetzan” for a quick trip to Tanaris. Goblin engineers have “Dimensional Ripper: Everlook” for a quick trip to Winterspring then a short flight to Azshara.”

Do you have any other suggestions for getting around Azeroth in a hurry? Share in the comments and I’ll be happy to update this list!

 

All the Fel

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My garrison was feeling left behind so I brought the demon invasion to it.

When the 7.0 patch hit I was surprised how much I still stayed in my garrison. There was cloth to make and missions to run to stock up on resources so I could buy fur so I could make more cloth…it was still almost as tedious and exhausting as it was before the gold missions got nerfed. I was starting to worry that I’d end up spending Legion still hearthing back to my garrison just so I could keep working on professions and making bags to sell. Fortunately last week’s demon invasions have thoroughly cured me of my garrison addiction. When I bother to check in on them, my garrisons are full of resources and waiting for me to restock everything. In between, I’m not thinking about them at all and that’s 100% fine by me. My baby mage is 92, she’s going to hit 100 this week, and the stretch from 60-100 will have been fueled largely by invasion events instead of questing. I’m going to squeeze all of the leveling goodness out of this that I can because I know it is going away at the end of the month. The only other question is, can I level another alt to 100 before it goes?

What I’m Playing: August 14, 2016

We’re almost halfway through Blaugust and I’ve managed to keep up with things so far, woo! This week my play time has still been pretty focused.

FFXIV: Once again the only time I played FFXIV this week was during raid. Once again, the time I did play was phenomenal. This game’s raiding is so fun and satisfying, and even old content still requires some thought and attention. I’m just too distracted by other things right now to give it the attention it deserves.

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Steven Universe Soundtrack Attack: I almost forgot to mention this one, but I was talking with the Aggrochat folks about it last night before we recorded the podcast and figured other people might want to know about it too. I’m playing this fun little rhythm game on iOS. I like it because you can create and customize your own new gem (mine’s a Ruby!), and it has music from the show. Unfortunately it moves pretty quickly from “hey this is fun” to “furiously mashing at the screen not being able to keep up.” Maybe that’s a thing this type of game does? I admit I’ve not played any other rhythm games on my phone. Some of the songs are even sped up a bit from the show. I suspect it is because they want you to watch more adds and buy powerups that let you slow down the songs. Also not all of the levels are songs directly from the show, a lot of them are instrumental tracks, so don’t expect to hear all of the songs from the show right away when you start playing. In any case it is a fun enough little game and worth checking out for yourself if you are interested, just don’t expect a lot of depth.

Diablo 3: I’m still working away at my seasonal character. I’ve completed GR60 and the view ahead is all grinding for tiny upgrades and praying for ancient legendaries with good rolls. I have no idea if I will stick around long enough to finish another chapter of the season, but I’m still having fun for now.

WoW: Once again this is where I’m spending the bulk of my time. The demon invasions have gone from fun distraction to pretty great way to level, so I’ve been trying to hit them on my baby mage whenever new ones are up. between invasions and dungeons I’ve gone from 60 to 77 while barely setting foot on outlands or northrend. I actually like both of those expansions just fine, but it is pretty neat to have an alternate leveling pathway open up like this, even if it is only temporary. I suspect I’ll have at least one more character to 100 by Legion at this rate!

Screenie Saturday: Fashion and Feels

BROKEN SHORE SPOILERS AHEAD

This week was dominated by WoW and D3, and I never remember to take screenies in D3.

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My baby mage looking stylish in Feralas.

Tirion

Tirion dying horribly without much fanfare had way less emotional impact than the fact that there were horde and alliance raids working together here

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I loved the chaos of the invasion events on the first day. What is even happening here?

Are you watching Steven Universe?

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I didn’t get as much time as I would have liked to play games last night, but I did get to watch a few episodes of Steven Universe that were sitting on my DVR. I started watching the show a bit late, and I admit I was pretty baffled by the outspoken love for this show on my social media radar. The show is about a young boy named Steven and his alien gem friends/caretakers who protect the planet earth. It is a fairly normal-sounding premise for a generic kids cartoon, but luckily the delivery is anything but generic.

Steven Universe does so many amazing things I wish I had seen on TV when I was a kid. Almost all of the main characters are women and girls. It has perfect beautiful normal flawed queer relationships. I realize it is 2016 and I should be taking things like this for granted by now, but it is still amazing to me for a cartoon to step forward and say “these people love each other” without being either so subtle about it that it could be overlooked or so awkward that it is meant to be a lesson not a relationship. Likewise, the show covers some pretty grown-up sounding themes like consent in a straightforward honest way without ever having to mention sex, and without sounding like an after-school special. To top it off it packages it in a cheerful fun art style and some of the most amazing catchy music I’ve ever heard on television.

If you haven’t seen it yet, I really recommend you give it a try. Start from the beginning if you can, because the series is definitely telling a story. The most recent episodes pack a real emotional punch for fans, but might just be 15 minutes of confusion for someone new to the show. I was hooked within the first 5 or 6 episodes, and if you make it to episode 12 (Giant Woman) and aren’t completely sold then I think you can probably walk away safely. At this point the show has become enough of a cultural touchstone among my social circles that I couldn’t imagine being without it.

An Expensive Mistake

I took a break from the land of demon hunters last night to…play a demon hunter. Yeah, I forsook WoW and the promise of easy ilvl 700 gear for all my alts to play some Diablo 3. I’ve officially reached the point in the season where I have all the pieces of gear I need, and now I’m on the very long tedious path towards finding ancient, optimal versions of everything. It is a slow climb from here on out, and squeezing every ounce out of gems and enchanting will matter.

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That’s a lot of work. The despair part is accurate.

One of the ways D3 lets you upgrade is by “augmenting” your gear. This requires that the piece of gear in question be an ancient legendary, the kind with a shiny gold border around its item description and higher stats than normal. You augment it by placing it in Kanai’s Cube, along with some gems of your choosing. One leveled legendary gem and 3 flawless royal gems to be precise. The legendary gem must be level 30+ to augment a weapon, 40+ for jewelry, or 50+ for armor, and the higher the level the more powerful the augment.

Last night I did a bunch of rifts with fellow Aggrochat friends Bel and Thalen, and poured all my gem upgrades into an unused legendary gem so I could get it to 50 and upgrade my pants. I was gonna have the fanciest pants of them all! I did one more rift than I reasonably should have, putting me a bit past my usual bedtime, but damn it I wanted my fancy pants. I finally got that legendary gem up to 50, grabbed the mats I needed out of my stash, and ran over to the cube to make my fancy pants.

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Whyyyyyy?

Then this happened. In my haste to upgrade my pants and run to bed, I grabbed yellow gems from the bank. I’m used to playing a mage, and more than once I’ve accidentally put a yellow gem into my gear before realizing that no, demon hunters don’t care about intelligence. It doesn’t help that the in-game recipe tells you that you need 3 flawless royal gems, but doesn’t remind you that specific colors of gems grant specific stat bonuses and maybe you should use the green ones, idiot demon hunter. And so this is how after hours and hours of work, I ended up with demon hunter pants with 250 bonus intelligence.

The moral of this story is probably something about not finishing expensive projects when you’re overtired and not paying attention, measure twice cut once and all that jazz. Otherwise you might end up with shitty pants.

Demons Galore

SPOILERS AHEAD IF YOU HAVEN’T DONE BROKEN SHORE YET

The Legion invasions have officially started in WoW, and have been surprisingly fun! I fully expected to barely be able to log in last night, but somehow there were no server crashes and no DDoS issues, only smooth demon hunting as far as the eye could see.

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As one person on my server said, “even the demons hate Barrens chat.”

First thing I did was hop on my forsaken priest, my character with the most history and achievements, and set off to do the broken shore quest. I knew what was coming, story-wise, but was excited to see how it played out. I was expecting a solo scenario, and was a little surprised and worried to see I ended up in a group of 20 people. Luckily everyone was just excited and nobody was a jerk, and the way things were constructed I felt completely free to watch the cutscenes when they arrived. I liked that there were both a horde and an alliance group doing the scenario at the same time, and the way the combat with the end boss went with friendly banter between the factions.

At the end, I was a bit disappointed that Vol’jin got mortally wounded in such a mundane way, while Varian got to have his epic heroic moment before exploding. After watching the later cutscene it was clear that it happened that way so that Vol’jin could make it back to Org and choose the new warchief himself instead of letting the Horde fall into chaos without a clear succession. Then I got to fangirl out for a while, seeing Sylvanas take up the mantle of warchief. For all her faults as a character I still can’t help but love her. I hope she gets the chance to do a good job, and that this isn’t the setup for making her a raid boss down the road. I liked her rallying cry to avenge Vol’jin, and just seeing all the horde races mingling together and cheering in a unified way instead of each being off in their own racial divisions.

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I love seeing so many people out in the world again!  “Do these zeps have a weight limit?”

Once the juicy story goodness was finished, I set myself on a mission to do the legion invasions. The new tech here is incredibly sweet. Zoning into an area with an active invasion smoothly put me into an instance with plenty of other people, and usually at or near the very beginning of the event. Only once or twice did I arrive at the start of phase 2, and usually that was because I had zoned in while on a flight path and it took a minute for me to arrive and land in town. I even tried out the scaling tech on my baby mage, and at level 60 the demons were all level 60-61 for me and I had no problem helping to take them down. Honestly this was the highlight of the night for me, because I think it is huge for the game going forward. I can’t wait to quest through the broken isles with this tech in place, and I hope that they go back and apply it to all the old zones too. It would make leveling an alt a completely new experience, and revitalize so much old content.

Between a few characters I managed to get most of what I wanted from the event already, and I’m kind of relieved. I got the pet, a warglaive for my future demon hunter, and 2 of the 4 sets of cosmetic gear. I even managed to get the last zone I needed for the achievement this morning before I ran to work. That means I can focus on the invasions just for the characters that could use gear upgrades, and maybe try to get some of the weapons for transmog. It isn’t much of a grind and that means hopefully I won’t burn myself out before Legion even gets here at the end of the month. If this is what Legion is going to be like, then I can’t wait!

Bugs and Dragons

ffxiv_08082016_214338Last night was our weekly foray into raiding in FFXIV. I admit I was dreading it a little bit, not because I don’t enjoy our raids, but simply because I’ve been so engrossed in Diablo 3 that I didn’t want to tear myself away. Luckily, only a few moments in raid reminded me how much I love FFXIV and my awesome raid team, and all thoughts of hunting demons were driven from my mind for a few hours.

We started the night working on Ravana EX, which we had attempted a little bit at the end of last week’s session. We had an amazing first pull that almost killed him, then a little bit of stumbling, and then finally we murdered the big bad bug. It was a classic first kill, with folks dead and the remaining people desperately trying to finish him off in the final seconds before he enraged. This win was so satisfying, because this is where we left off back before everyone wandered away from the game last time. I can’t wait to keep pushing our way through ever more ridiculous dances.

Speaking of ridiculous dances, after we murdered the bug we went all the way back to Final Coil so we could complete those fights for a few folks who had missed out on them last time around. Hardcore raiders who did these fights when they were current were probably weeping somewhere while we flailed our way through most of the fights without remembering the mechanics, trusting our unsynched gear and crying healers to carry the day. It was an absolute blast, and I was so glad that we managed to clear the whole thing last night, even if we did go over our raid time by a few minutes. It was totally worth it!