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Articles
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Mobidictum articles provide in-depth information and insight into the gaming industry. You can read articles, reviews, interviews, columns and special dossiers to explore the history, trends, issues, opportunities and future of the gaming industry.
Inspiration or demotivation? How Pixel Flow’s success confused the industry
Success does not come overnight, and it certainly did not come overnight for Loom Games, the studio behind the mega hit Pixel Flow.
The third pillar of UA in 2026: Why Türkiye’s mobile marketers are pivoting to OEMs
For mobile game and app publishers in Türkiye, the 2026 user acquisition landscape presents a familiar, albeit expensive,…
Aghanim delivers a 183% ARPPU jump for DECA Games, driving 44% incremental revenue in 8 Days
Deca Games, the studio behind the long-running MMORPG Celtic Heroes, achieved strong results with its own Game Hub, including revenue uplift, increased ARPPU, and increased player adoption.
LiveOps in 2026: Trends, pressures, and what comes next
LiveOps teams head into 2026 with shorter loops, heavier content demands, and growing pressure to scale proven systems without burning out teams or breaking player trust.
Maximising Minimalism – The benefits of streamlined game design and business practices
Midjiwan CEO Christian Lovstedt makes the case for minimalism in game design and team structuring – sharing the principles that have made Midjiwan’s 4X strategy game The Battle of Polytopia a hit.
Monitoring community conversation: Where are players today?
Pragma CEO Eden Chen explains how studios can track recurring themes across Reddit, X, Steam, and reviews to separate signal from noise.









