Dune – Crossing the Desert

The “New Beginning” story missions have you moving back and forth across the desert, learning to survive. It’s an extended tutorial of sorts, showing you how to build a base, craft gear, fight bandits, watch for sun exposure, and keep hydrated.

While running across the open desert, you’ll trigger a vibration meter after a while. The more jumpy (and red) it gets, the closer the worm. One time I crossed I stayed too long and could tell a sandworm was getting near – so I spun the camera around and waited for it to show. It was exciting and at the same time I ran to the edge of a rocky outcropping for safety.

One creepy lesson was learning how to suck the blood out of bodies… to later deposit in a purifier that takes in blood and produces water. Well, this is a desert planet, I need to drink to survive, plus I’m wearing a stillsuit that recycles… bodily fluids. No wasted liquids here!

I explored around and eventually found a trading post, for the “Touch of Civilization” mission. I accepted a side mission for the Trooper trainer, which involved disposing of 2 rivals – once completed I returned and unlocked the Trooper class.

Trooper has a very nice skill that is basically a reusable grenade – every 15 seconds, I can throw one. Maybe the cooldown lowers by spending skill points – I’ll have to spend some time looking over the skill tree. The other handy skill Troopers get early is “shigawire” which is a bit like Spiderman’s webshooter – you can shoot a line out to pull yourself.

My progress in the Mentat skill line is preserved, and I can switch classes easily – literally just pull up the screen and select which class you want current.

Later, in the “Across the Gap” mission, I was tasked with exploring a botanical lab and recovering some materials. However I explored to the top of the mountain first, and found another class trainer – the Planetologist. This was good for me because he wanted some information from the same lab I was already going into!

The exploration of the lab was quite fun. I would have taken some screenshots but it was dark inside and none would have looked good.

Along the way you can interact with recordings and help fill in a back story about how something went very wrong in the lab and the scientists aren’t quite themselves. There was some stealth, a lot of shooting with my assault rifle, and some knife fights as well.

I recovered all the goodies, unlocked Planetologist, and gained a few new crafting recipes (storyline unlocks).

So I returned to my home, where my essential machines are, and began crafting the new items – it seems I’m building a sandbike. I’m all for that, running across the desert is dangerous and I could use some faster transportation.

Unfortunately, after building the small chemical refinery, which fit neatly into one corner of my base, I need to gather more fuel cells to refine. I’ve picked up plenty of those at various bandit camps, but deposited them all into my generator to power the base (and I can’t split out the few I need for the refinery).

So I left off and next time will scrounge up some fuel cells in order to complete the current mission.

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