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All aboard - the Hype Train is now live!

Posted by James , 2026-08-09
Hype_Train_Logo.png

The Hype Train is a brand new system that allows players to boost their favorite games for an entire hour and earn extra rewards while playing.

When a Hype Train is active, everyone playing that game can find Hype Carts, earn extra Gems and EXP, unlock exclusive cosmetics, and work together to increase the Hype Level.

🚂 Start a Hype Train

Hype Train Whistles can be used to start a Hype Train for any game. Once activated, that game becomes Hyped at Level 1 for 1 hour.

You can activate your Whistle by speaking with Conductor Mark next to the Hype Train in the lobby. Select the game you want to Hype and the train will depart!

A server-wide announcement will let everyone know which game has been Hyped, making it easy for players to join the action.

🎟️ Hype Train Whistles

Hype Train Whistles are included in the monthly rewards for our highest subscription ranks and Content Creators.

RankMonthly Whistles
🎥 Content Creator5
💎 Divine5
🌟 Celestial2

Whistles can also be purchased separately through the Crystal Store, allowing anyone to start a Hype Train.

📈 Increase the Hype Level

Starting a Hype Train is only the beginning. Once a game is Hyped, the entire community can contribute Tickets to increase its Hype Level.

Higher Hype Levels give everyone playing the game better Hype Cart rewards.

Hype LevelTickets RequiredHype Cart Rewards
🟡 Level 1Whistle Activation150-250 Gems & EXP
🟠 Level 225 Total Tickets250-350 Gems & EXP
🔴 Level 350 Total Tickets350-500 Gems & EXP

Anyone can contribute Tickets, so work together to bring your favorite game all the way to Level 3!

What's coming? 07/29/26

Posted by Marzie , 2026-07-29

Introducing Brawl!

We are currently aiming to release the first Brawl July 31st, 2026!

Brawl is a rotating weekend event that remixes Mineplex’s legacy games with unusual rules, combinations, and challenges. The goal is to create something that remains fresh each time it appears and gives players new ways to experience familiar games.

Instead of introducing entirely new games, Brawl builds upon existing Mineplex games in three general ways:

Vault

Games and modes from Mineplex’s past return for a limited time.

Wacky

Existing games receive unusual rule changes. This could include faster-paced Survival Games, modified Speed Builders rounds, punch bows in Turf Wars, random kits in Super Smash Mobs, or other twists on the normal experience.

Mashup

Elements from two games are combined into a single experience. Some possibilities include Dragon Escape mixed with Death Tag, Turf Wars mixed with Super Smash Mobs, or One in the Quiver mixed with Evolution.

Brawl will rotate through these categories on a three-Brawl cycle before beginning again with different games and modifications.

The first Brawl will be kept relatively simple, with a focus on making sure the overall Brawl system works properly before we begin experimenting with more ambitious combinations.

Brawl Missions

Each Brawl will give players randomly selected missions based on the type of game being played, including combat, arena, solo, and team-based challenges.

These missions are intended to encourage fun or unusual ways of playing rather than demanding that players grind wins or achieve highly competitive results. Winning will not always be the objective; the challenge itself is what matters.

Players will receive one active mission at a time and will be able to view their current Brawl, mission, and progress through the Brawl menu. We also plan to track milestones such as:
  • Missions completed
  • Games completed
  • Weekend streaks

Brawl will also serve as a testing ground for some of these challenges. With such a large range of possible missions across Mineplex’s legacy games, some may require adjustments after reaching the live network. We will continue reviewing and improving the mission pool as Brawls run.

Brawls are planned to take place on selected weekends rather than following a guaranteed weekly schedule. How often they appear and how the system develops over time will depend on participation, development time, and community feedback.

Rules & Moderation Updates

We have heard the concerns surrounding how moderation has been handled since Mineplex’s return. In response, we have been reviewing our rules and moderation systems with a focus on making enforcement more consistent, proportionate, and community-friendly.

The rules players see will remain straightforward and familiar. Expectations such as no cheating, spamming, teaming, threats, harassment, or inappropriate conduct are not fundamentally changing, and players will not need to learn an entirely new rulebook.

Instead, these updates focus on how those rules are applied. Minor or isolated mistakes should be treated differently from serious behavior or repeated misconduct.

Overall, our goals are to:
  • Respond more proportionately to the behavior involved
  • Be more forgiving of minor or isolated mistakes
  • Address serious and repeated misconduct appropriately
  • Improve consistency between moderation decisions
  • Make expectations and punishment reasons clearer to players

These changes are intended to create a moderation system that protects the community without making players feel that every mistake will result in an excessively harsh punishment.

Player Standing System

As part of these changes, players will be able to view their own Player Standing.

Your standing provides a simple overview of your recent conduct on Mineplex:

Good Standing

Your account has no significant recent moderation concerns.

Okay Standing

Your account has received some recent moderation action.

Poor Standing

Your account has received repeated or more serious recent moderation action.

Player Standing allows the system to distinguish between someone who makes an isolated mistake and someone who repeatedly breaks the rules. Players with a recent pattern of misconduct may receive stronger consequences for future violations, while players who maintain good conduct will remain in or return to Good Standing.

Your standing is not permanent. It will improve automatically over time as long as you avoid receiving additional punishments, giving every player the opportunity to rebuild their standing through continued good behavior.

Players will be able to check their current standing themselves, making it easier to understand the overall status of their account.

Chat Filter Update

We are also updating the Mineplex chat filter to give players more control over the language they see.

Players will be able to choose between two filter options:

Filter On - Default

The default filter blocks profanity, including both mild and severe language.

Mature Mode - Optional

Mature Mode allows ordinary mild profanity to appear while continuing to block severe language such as slurs and hate speech.

Mature Mode only changes what language is visible to you. It does not make harassment, hate speech, inappropriate conduct, threats, or other rule-breaking behavior acceptable.

The goal is to give players more control over their own chat experience while continuing to protect the community from genuinely severe content.

Estimated release date of the rules and moderation update: August 1st, 2026.
*Please note that estimation means the date can change

CLANS RETURNS JULY 24TH

Posted by James , 2026-07-20
The time you've been waiting for is finally here! Clans returns Friday, 24 July 2026 @ 5 PM ET. There will be more information coming in the next few days, until then, enjoy the trailer!

SUPER SMASH MOBS UPDATE

Posted by James , 2026-07-16
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General

  • [~] Changed the invisible squid entity into an invisible wolf
  • [~] Kit stats (Damage, Armor, Knockback Taken, Regeneration) now show when hovering a kit
  • [~] Fix dying to lava adding thousands of damage to your damage taken stat
  • [~] Fix area abilities like Seismic Slam, Explode and Wool Mine dealing no damage or reversed knockback at the very edge of their range, and wrongly triggering Lightning Shield
  • [~] Fix abilities hitting spectators and dead players (Death's Grasp, Slime Slam, Wolf Strike, Cub Tackle, Wooly Rocket and more)
  • [~] Fix arrows launching players too high into the air
  • [~] Fix arrows sometimes drifting and freezing in mid-air after hitting a block
  • [~] Q-Teching no longer works, attacking while abusing it deals no damage
  • [~] You can no longer change kits while a Smash Crystal transformation is active, which previously broke your kit
  • [~] Fix slam abilities triggering while pressed against a wall in mid-air
  • [~] Double jump recharges more reliably, chaining jumps feels like it used to
  • [~] Fix ground detection sometimes missing when jumping immediately after landing
  • [~] Double jumping in webs now lets you escape them after a few jumps, like on old Mineplex
  • [~] Using a double jump to cancel ability momentum now behaves consistently
  • [~] Kits in the kit menu now appear in the correct order
  • [~] Fix nametags detaching from players and sitting in the void or random areas of the map
  • [~] Fix the 1v3 achievement not being earnable
  • [~] Fix disguises sometimes not loading on big maps, leaving players invisible
  • [~] Players who disconnect while in combat now give the kill to their last attacker
  • [~] Sir. Sheep and Villager can now be unlocked, they previously required more achievements than exist in the game
  • [~] Fix melee kills also counting as ability kills in your stats
Skeleton
  • [~] Roped Arrow now fires even when looking at a nearby block
Iron Golem
  • [~] Seismic Slam's activation sound now plays when you use the ability instead of when the slam lands
  • [~] Fix Fissure occasionally dealing no damage on hit
  • [~] Fix most of Seismic Slam's block particles not showing
  • [~] Seismic Slam now only triggers when you actually touch the ground
Spider
  • [~] Double jump no longer uses your energy bar, and you can still double jump when Wall Climb has drained it
  • [~] Fix Needler not updating your energy bar
  • [~] Wall Climb now drains energy at the intended rate
Slime
  • [~] Fix Slime Rocket draining a random amount of energy when charged from full
  • [~] Slime Rocket's energy now drains while charging instead of all at once on launch
  • [~] Kills by your Slime Rocket minion now credit you, with the correct kill message
  • [~] Knockback from your minion's attacks now pushes away from the minion instead of away from you
  • [~] Your minion's damage now shows on your experience bar
Squid
  • [~] Ink Shotgun projectiles now leave their smoke trail
  • [~] Improved Ink Shotgun hit detection
Creeper
  • [~] Fix Lightning Shield triggering on cactus damage
Enderman
  • [~] Releasing Block Toss by activating Blink now throws the block from where you teleported to
  • [~] Fix Blink not working while under a low ceiling
  • [~] Fix the Smash Crystal dragon kicking players from the game or flying uncontrollably on newer Minecraft versions
Wolf
  • [~] Fix Ravage showing the wrong number of stacks on your energy bar
Magma Cube
  • [~] Magma Blast's explosion no longer hurts you
  • [~] Your size, armor and damage now always match your kill count, at spawn, after each kill, and after your Smash Crystal ends
  • [~] Fix the Smash Crystal being consumed with no meteors when aimed at the sky
  • [~] Fix your particles continuing to play while dead
  • [~] Fix knockback taken being calculated incorrectly
  • [~] Your own Meteor Shower no longer damages you
  • [~] Fix Fuel the Fire armor being able to break

Witch
  • [~] You can leash onto your bats again after unleashing them
  • [~] Fix Daze Potion showing no particles when landing more than 20 blocks away
  • [~] Fix leads dropping on the ground when unleashing Bat Wave
  • [~] Daze Potion direct hits now always deal their full damage
  • [~] Daze Potion splash now affects all creatures, not just players
  • [~] Daze Potion's trail and splash effects now show
  • [~] Fix being unable to unleash Bat Wave while looking at your bats
  • [~] Fix your nametag falling off after using Bat Form

SPEED BUILDERS RELEASE

Posted by James , 2026-06-29
SpeedBuilders_Logo.png
Speed Builders is now finally here as a BETA mode! Connect to play.mineplex.com - Crossplay compatible, modern version.

Updates
  • Several new maps using modern blocks
  • Mini-build pool updated, featuring new and old
For other recent updates, including new Divine MPS games, such as the classic Pumpkins' Revenge, Halloween Havoc and Christmas Chaos, refer to our changelogs section! Do note we have new seasonal games planned for when the time comes.

We look forward to showing you what we have in store next!

BLOCK HUNT IS NOW LIVE!

Posted by Coco , 2026-06-23
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We are excited to announce the launch of another one of our modern games, Block Hunt!

Hey Mineplex, Block Hunt is finally back! This is a modern game with crossplay enabled! Our new Block Hunt features new kits, new maps and numerous quality of life improvements. While this was intended to launch earlier, this time has allowed us to polish the game significantly!

Additionally, we are also pleased to announce that by popular demand, One in The Quiver is now in public modes! This will unfortunately be replacing Skywars, but we are aiming to bring out a game similar to Skywars down the road which will feature modern PvP 👀

If you are unsure on how to join Mineplex, refer to our guide https://mineplex.com/play !

Please note that these changes below are in reference to the Java version of Block Hunt which had more features! We tried to point out what is new for Bedrock as well.

MINESTRIKE LIVE NOW - BETA

Posted by James , 2026-06-18
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Minestrike is now finally here as a BETA mode! Connect to play.mineplex.com - this is a Java exclusive, and our first latest version gamemode. Key changes from original Minestrike:
  • Better hit registration
  • Faster bullet speed
  • Disabled F5 & F3+B (hitboxes)
  • Nerfed quickswitching
  • New controls - toggle with /msprefs
  • Centered bullet origin
  • Side swap
  • Wallbangs
  • Added quickscopes with snipers
  • Map updates
  • EULA compliant resource pack
  • Countless Quality of Life changes
Should you run into any issues, as always please use /bugreport in-game and we will get right onto it! We hope you enjoy the new Minestrike!
Miscellaneous: Party system fixes, EXP/Gem balancing across all games, & Public API now live - view more at https://api.mineplex.com/

MINEPLEX LAUNCH WEEKEND

Posted by James , 2026-06-14
Hey everyone! We are pleased to announce that the network is in a much better place, more stable and now with more capacity. We genuinely do appreciate your patience and for still showing up despite numerous restarts and issues. Thank you to everyone who has played over the course of the weekend. Over the past few days, we have been hard at work fixing any issues that came up and continue to do so, in the hopes of finally introducing the new content that we plan to do. Please continue to use /bugreport in-game to identify anything you find, and we will work through them as soon as possible. That being said, those who have been able to play the entire time, we hope you have enjoyed it so far, and we can't wait to show you what we have next. We would like to take this chance to announce some of the following changes made in the last 24 hours:
  • Significantly increased investment into more servers, to allow us to open more game lobbies and let more people on the network
  • As a direct result of the above increased capacity on the network, shorter queue waiting times
  • A huge range of fixes/improvements that I won't bore you with in this announcement, but we will start posting changelogs more often in ⁠network-updates to keep people more closely in the loop.
As former players, we absolutely want to provide the highest quality experience possible on our network. Full transparency, I would equally be a bit frustrated and completely understand any concerns. While it is no excuse, most servers would grow over time and equally scale over time - while we knew what we were taking on with acquiring Mineplex, we did not quite expect a peak of 11,000 people on day 1. Our goal was never to have people waiting in the queue for hours, and for that we apologise - but please be assured we did our best to get as many people in as possible .Now for some specifics people are interested in: Block Hunt, Speed Builders, and Minestrike are currently planned to release over the next week, on modern versions. We identified some issues that would have made the games unplayable if they were to be released on launch day. However, these are going to be the absolute priority over the next week, as we know a lot of you are eager to play these. As for our compensation, available to every single player, we have released an Early Supporter Bundle available for everyone to claim for free for the next 6 days at Carl the Creeper, featuring exclusive cosmetics that won't be acquirable again (you will keep them after these 6 days). We felt chests weren't enough, so we wanted to make it something more exclusive, as a token of gratitude for your patience over the weekend. I apologise for the long announcement, and appreciate every single one of you for all your support; it has not gone unnoticed. All we ask for is your continued patience while we work on getting the network to a better place, and to please be respectful to our staff members since we all want the same thing - for Mineplex to be an enjoyable place to play. We hope people weren't too put off by the weekend's events, and hope to see you back online and give it another try.
Server IP: play.mineplex.com
~ The Mineplex Team

Welcome to the Forums!

Posted by Chex , 2026-06-12
Hello everyone! Welcome to the official Mineplex Forums!

The forums can be used by everyone to:
- Present ideas
- Engage in discussion
- Submit bug reports
- Submit player reports
- Appeal punishments
- Apply for staff

If you encounter any bugs, feel free to let us know by submitting a bug report at https://mineplex.com/bugs!
Any questions or concerns? Submit a support ticket at https://mineplex.com/supportticket.

SERVER LAUNCH
As a reminder: our server will launch June 12th at 2PM EDT! We are excited to see you all there! The server will be accessible via play.mineplex.com

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