A double feature as I’m behind on recaps.
Last week, the party limped back to Salisbury for much-needed medical attention, as Reginald the Ranger and Gillem the Fighter would need a full week of rest before being able to do much of anything. Worse, the Ranger noticed that his joints were swollen and painful, decreasing his agility. The Fool, still aged from the poisoned needle in an earlier session, sought out the local wise woman hoping for a cure. Long story sghort, the party traded the strange magical book they’d found (The Red Dragon, or True Grimoire) for cures for the Fool’s poisoning and the Ranger’s disease. The Druid managed to recover his bear from the local woods.
Once they were able to move about, the fighter and ranger went to confession, admitting their role in releasing the demon. The priest chided the ranger for his pride in attacking the apparently contained demon, and referred both to the bishop. Meanwhile the fool and druid heard about some missing children. The bishop tasked the party with recovering the grimoire from the wise woman, and then to find the demon so he might try to banish it. He also informed the party that the real reason he’d moved the cathedral from Sarum to Salisbury was that his predecessor had fallen into evil practices and was part of the (da da dum!) Clerical Necromantic Underground. The CNU are priests and clerks who turned to black magic (necromancy in the general sense of consorting with spirits). Are they organized or mavericks? Who knows? But the sacrilegious altar, presence of demons, and everything else suggests someone was back at work beneath the old cathedral.
To recover the book, the party returned to the dungeon to seek out the treasury, and they recovered some loot from a previously missed secret room. They traded two jewels for the book, and then set about tracking the demon, which seemed to be lurking in the area and returning to the dungeon at night. Using an altar boy as bait, the party set up an ambush, lurking outside the dungeon at daybreak the next day. It was a rough fight, especially as the demon gated in another of its type, but with the assistance of the bishop’s Protection From Evil, Bless, and Chant spells, they defeated first demon and the bishop was able to banish (turn) the other. (He used the bit of St. Aldewulf’s finger that the party had found earlier to create a reliquary in the form of a crucifix. Holy Symbols with relics enshrined in them increase a Cleric’s effective level for turning, but are not otherwise usable for appeals for intercession/miracles, per my house rules.)
The next session, last night, the party reformed with everyone but Marcus in attendance, and worked on gathering information about the CNU, spending loot, and generally regrouping. They Cleric went to St Edmund’s College, which had been founded by the previous bishop, and found some suspicious activity (clerks copying bits of one of Albert Magnus’ books in the library). He defaced the pages they’d copied after the students were gone and reported back. They also learned that the copy of the Red Dragon they’d found had an inscription signed “Fr. B.” The Palmer meanwhile broke into a chapel in the new cathedral to steal a relic, and against all expectations, the saint’s reaction was friendly, indicating that this was a furta sacra, or “sacred theft” of the sort that was in accord with the saint’s will. He took the signet ring off of Saint Edmund’s finger and also made an offering to the shrine, adding Bless to his miraculous repertoire.*
Returning one last time to the dungeon to look for clues, and explore the only unfinished bit of the map, they found a room full of bodies in the caverns. These rose up and attacked, giving the party a relatively easy fight. Fortunately they took out the hurdy-gurdy playing skeleton before it could use its power to animate and reanimate the dead. The only additional clue they found was that one of the bodies had a girdle-book identifying the owner as a being from Warminster, the town they’d visited earlier.
The bishop asked the party to take the cross with Adelwulf’s finger to the shrine in Bishopstrow, so they set out back west. Along the way they stopped at Moordoth, a village, and at the tavern witnessed a haunting, which led them to investigate a nearby hill and the rash of attacks the village had been experiencing. They found a tumulus grave which had been expanded and used in more recent times as a crypt for some wealthy family, and inside found evidence of ghoulish activity — even finding one ghoul struggling to emerge from a sarcophagus. They explored a bit more, Gillem fell into a pit trap, and the Druid negotiated with some giant rats, but learned nothing useful. Then we ended the session.
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*From the playtest I’m realizing that the Palmer class is more interesting if we emphasize the conman aspect: selling indulgences, stealing relics, and generally relying more on Charisma than Piety. I’ll likely tweak the rules on this.