Well the summer of Dark Sun has begun. The players have managed to free themselves from the Gladiatorial pits after a failed assassination attempt on the sorcerer king Andropenis..er I mean Andropinis. They are currently skulking their way around the under-belly of Balic while being hunted by their former slave master and trying to decide how to get the fuck out of dodge.
I started the game with a battle in the arena where the players were fighting as a team against a Black Dragon posing as a Silt Wyrm. I just wanted to give some props to the Black Dragon from the Monster Vault. At level+1 it was supremely efficient at eviscerating my gang. I managed to drop 3 of the 5 characters without breaking a sweat and needed to take my foot of the accelerator a little to not TPK in the first combat of the first session of the campaign.
The group, through the vagaries of online play, has found themselves without a leader. The current roster is filled with a defender, 2 strikers, and 2 controllers. Is it me or with that make-up are they not just asking for me to pound on them? I mean 2 controllers come on man. This puts me in an interesting spot as no one seems interested in playing a leader and I am not interesting on insisting someone play a leader and the players (at least one) want the game to be brutal in that prototypical Dark Sunny way. I was thinking of adding a 6th person but there is no guarantee they would want to play a leader either. So what are you going to do? It sort of makes encounter planning a little challenging as the game is balanced around the assumption of a leader.
So we are going to do some experimenting and see if we can make this work without compromising the feel of the setting too much. What I mean by feeling is that in my view things in Dark Sun need to be extremely nasty, scary, and hit like a sac of doorknobs to the junk. In the next session one of the NPC’s will dole out some magical fruit (Dark Sun equivalent of a healing potion) which the players can use with a minor action to spend a surge. So it’s a little better than a regular healing potion but a little worse than healing power. If this turns out to be a viable option then they will just have to use a lot of their resources acquiring the healing fruit. I am still setting the encounter difficulty at level +2 and above and have reminded them that fleeing is also an option in combat….what was Khalid’s catch phrase “better part of valor”
