I must create a system, or be enslaved by another man's. I will not reason and compare: my business is to create.

- William Blake

Showing posts with label AI. Show all posts
Showing posts with label AI. Show all posts

Sunday, April 06, 2025

A Farewell to Arms, VALIS, And the Truth Shall Make You Flee, Braving the Wilderness, Psycho-Cybernetics

Here are some very short reviews of some books I've read lately. The one-sentence summaries (in italics) are not entirely mine, but copy-pasted from AI (and edited by me) to save you a few clicks.

I gave each book a rating, but to each might have been influenced by my expectations - so my judgement of Dostoevsky (one of my favorite authors) is probably a lot harsher than an author I haven't read before., and so on. Highly subjective, of course.

I avoided the number 7 because it is too easy to choose 7 when you're unsure, so I forced myself to choose between 6.5 and 7.5 when that was the case.


A Farewell to Arms by Ernest Hemingway (rating 8/10): Set during World War I, this novel follows the love story between Frederic Henry, an American ambulance driver in the Italian army, and Catherine Barkley, a British nurse. The story explores themes of love, war, loss, and existential struggles, as Frederic grapples with the chaos of war and the fragility of human connections.

This is a good book, but I found it depressing and soul-crushing, so maybe you should avoid it if this kind of narrative bothers you.

Anyway, I have the impression this is the opposite of a war book, not only because it is anti-war, but also because it subverts many of the usual tropes. There is no heroism, no epic victories, not even dramatic defeats - people are wounded and killed by error or accident, often by their own troops, and most soldiers are uncertain why they're even fighting. In any case, it is still an interesting portrayal of World War I.

Maybe Frederic can leave this war behind one day, but no one can escape the realities of life and death.

VALIS by Philip K. Dick (rating 7.5/10)A semi-autobiographical, philosophical science-fiction work, this novel delves into the mind of Horselover Fat, a character based on the author himself. It explores themes of reality, divinity, and madness as Fat tries to understand the visions of a mysterious entity called VALIS.

If you like PKD, this is probably a must-read. In a way, it ties together many of the author's ideas about religion, reality (and alternate realities), conscience, and so on. I don't find it as interesting as his short stories but it is still an enjoyable read. 

I started reading without knowing how autobiographical it was. But apparently PKD has been through things that could actually fit some of his outlandish stories.

And the Truth Shall Make You Flee by Daniel C. Jones (rating 8/10): This book examines the psychological and social barriers that prevent people from seeking and accepting truth. It challenges readers to confront their biases and fears, offering insights into how we justify our beliefs rather than genuinely exploring evidence.

I've been obsessed with cognitive biases lately, especially confirmation bias. I've started a new blog discussing some of these ideas, but I'm unsure if I can add much to the discussion.

Anyway, this book was recommended to me by the author, who happens to be connected with me on X - a happy coincidence, since I only use X for RPG talk.

The book is about confirmation bias. I think understanding this bias is an extremely important tool if we hope to have any understanding of reality at all. I think the author manages to explain this bias while giving a fair shake to both theists and atheists, for example.

Braving the Wilderness by Brené Brown (rating 5/10): This non-fiction work examines the concepts of belonging and authenticity. Brené Brown argues that true belonging requires embracing one's vulnerability and individuality, even in moments of solitude. The book inspires readers to find strength in their uniqueness and connect more meaningfully with others.

This reads to me like standard self-help. The core concept is interesting and helped me reflect on being myself while still trying to be belong to something bigger. In short, you can never feel like you belong if you're just pretending to be someone else in order to adapt.

A fairly interesting and useful idea but could probably be explained in a much shorter format.

Psycho-Cybernetics by Maxwell Maltz (rating 8/10)A self-help classic, this book focuses on the power of self-image and how it shapes our behaviors and outcomes. Dr. Maltz combines principles from psychology and cybernetics to teach readers techniques for improving confidence, overcoming negative thought patterns, and achieving personal goals.

This also reads like standard self-help. However, it not only has a better "ideas-per-page" ratio but it was also written in 1960, and I guess it must have inspired several more famous self-help books. 

It could also be shorter, but I found myself writing down at least one central idea from each chapter. If you like self-help stuff, you should read this one.

The most memorable idea for me was that the author, a plastic surgeon, realized that several people traumatized by their own looks (with or without a reason) would still find themselves very ugly after being "fixed" by surgery. I've heard about some experiments with (fake) facial scarring that could confirm these impressions; I think the subject deserves further study.

It makes you think about how much of self-perception - and, well, reality - is just in our minds. Maybe this is a common theme in several books mentioned here.

Saturday, February 15, 2025

Tehanu, A Maze of Death, Fouché, White Nights, Sacculina (micro reviews)

Here are some very short reviews of some books I've read lately. The one-sentence summaries (in italics) are not mine, but copy-pasted from AI to save you a few clicks.

I gave each book a rating, but to each might have been influenced by my expectations - so my judgement of Dostoevsky (one of my favorite authors) is probably a lot harsher than Fracassi, which I haven't read before. Highly subjective, of course.

I avoided the number 7 because it is too easy to choose 7 when you're unsure, so I forced myself to choose between 6.5 and 7.5 when that was the case.


Tehanu by Ursula K. Le Guin (rating 5/10): This fourth book in the Earthsea series follows the story of Tenar, now a middle-aged widow, and her journey of self-discovery and empowerment

I really like LeGuin and I'd recommend everyone to read A Wizard of Earthsea. However, Tehanu almost bored me to tears. There is little to no action. By the end of the book the protagonist meets failure because... she cannot get the lord of the land to help with the dishes.

It's curious because "From Elfland to Poughkeepsie", another text I really like by the same author, seem to point in the exact opposite direction: making fantasy fantastic, not mundane.

Anyway. Read A Wizard of Earthsea and keep reading until you stop liking it. Books 2 and 3 are decent, but the first is my favorite. This fourth book is probably for hardcore Earthsea fans only, and it will not please them all.

A Maze of Death by Philip K. Dick (rating 6.5/10): A complex and thought-provoking sci-fi novel where a group of colonists on a distant planet must unravel the mysteries of their existence

Far from my favorite PKD novel, still interesting in the exploration of themes like religion and shared realities and fantasies. As it often happens with this author, his vision still looks relevant decades later. The ending is... very peculiar to say the least, but maybe not great.

If you like PKD, you'll probably enjoy it.

Fouché: The Unprincipled Patriot by Stefan Zweig (rating 9/10): This biography of Joseph Fouché delves into the life of the cunning and enigmatic French politician who navigated through the turbulent times of the French Revolution and Napoleonic era

Such an awesome book! A short, fun read for anyone, and it is also full of ideas you can use for your role-playing games. His story is full of war, intrigue, violence, and backstabbing. Fouché is an amazing character - he would make an amazing villain or patron - maybe both!

Of course, if you are interested in the French Revolution, this is a must read.

(Sidenote: Zweig also wrote a Dostoevsky's biography that I didn't enjoy as much and will not review).

White Nights by Fyodor Dostoevsky (rating 6.5/10): A melancholic yet hopeful tale of a lonely dreamer who falls in love with a mysterious woman over the course of four nights.

This is one of Dostoevsky's earliest works. I have never read anything bad by Dostoevsky. This is not his best, but already shows some signs of an author who would soon become one of the greatest (if noyt the best). It reads like a silly love story at first but manages to get deeper as you go.

Overall, a short, enjoyable read.

Sacculina by Philip Fracassi (rating 7.5/10): A gripping horror novella about a group of friends who encounter a terrifying and parasitic creature while on a fishing trip. 

A pleasant surprise! This is a decent horror novella by an author I didn't know. Reads like an exciting good script for an one-hour movie. A quick, exciting read.

It has echoes of H. P. Lovecraft and Algernon Blackwood ("The Willows"). If that is what you like, you'll probably enjoy this one.

Tuesday, February 21, 2023

Nick Cave, Roald Dahl, and The Colonel: some thoughts about AI

Once men turned their thinking over to machines in the hope that this would set them free. But that only permitted other men with machines to enslave them. - Frank Herbert, Dune.

I find myself partially unable to face the coming of AI. I try to be positive - "this is only a tool" - but I am afraid this is happening faster than we can control, and the results are scary. Unlike war and natural disasters in far countries, this is not something I can easily pretend to ignore. How can I write anything if I know writing may become obsolete in a couple of years? Well, I'll do my best. For now, I just write this because I have to take it out of my system.

This is barely related to RPGs, BTW.

In short, this is a small collection of loose thoughts about AI. For now, I can assure you my bits were written by a human (myself). In a couple of years, we might be unable to tell the difference.

I apologize for the apocalyptic tone but I think it is adequate - if you want something cheerful, please skip this one.

Nick Cave

"I understand that ChatGPT is in its infancy but perhaps that is the emerging horror of AI – that it will forever be in its infancy, as it will always have further to go, and the direction is always forward, always faster. It can never be rolled back, or slowed down, as it moves us toward a utopian future, maybe, or our total destruction. "

I've been a big fan of Nick Cave's music for decades. Here are his thoughts on ChatGTP. A bit romantic ("art comes from suffering"), but hits the nail on the head. Thinking of AI as a infant that never matures but never stops is both accurate and scary.

Tolkien & PK Dick

This sentence is misattributed to Tolkien: “Evil cannot create anything new, they can only corrupt and ruin good forces have invented or made”. I do not think AI is necessarily evil; however, it cannot really "create", in the sense that Nick Cave sees it. It can only compile and regurgitate. It's aim is not to corrupt, but to multiply, without thinking. It will turn the world to dark necessarily, but it may turn it into an ocean of trash

As I've said before, PKD predicted something analogous in AutofacThe autofac sends a humanoid data collector that communicates on an oral basis, but is not capable of conceptual thought, and they are unable to persuade the network to shut down before it consumes all resources.

Roald Dahl

Another favorite of mine, I haven't thought of him in a long while, until I recently found out that "Words including 'fat,' 'ugly' and 'crazy' have been removed from Roald Dahl's books". This kind of censorship apparently has nothing to do with AI, but... actually, it has EVERYTHING to do with AI, as we'll see next. For now, I'll just add a curiosity: decades ago, I've read The Great Automatic Grammatizator. It was written in 1954. Here is Wikipedia's summary (spoilers, emphasis mine):

A mechanically-minded man reasons that the rules of grammar are fixed by certain, almost mathematical principles. By exploiting this idea, he is able to create a mammoth machine that can write a prize-winning novel in roughly fifteen minutes. The story ends on a fearful note, as more and more of the world's writers are forced into licensing their names—and all hope of human creativity—to the machine.

Exponential Matthew 

The Matthew effect of accumulated advantage, Matthew principle, or Matthew effect, is the tendency of individuals to accrue social or economic success in proportion to their initial level of popularity, friends, wealth, etc. It is sometimes summarized by the adage "the rich get richer and the poor get poorer". [Wikipedia]

It is easy to see how AI can make this exponentially worse. AI could write one hundred reviews of "Curse of Strahd" in a few minutes, but it cannot write a good review of a book very few people have read. It can only extrapolate and replicate from things that are already abundant. It will always side with the majority, or the mainstream, or the most powerful. It makes parts of the world grow - but maybe not the parts we want. In this way, it might become similar to a cancer.

The Colonel

I have no idea of who he is (apparently, some videogame AI character from Metal Gear), but... someone used him to make one of the most accurate predictions about the dangers of AI I've ever heard. The danger is not about IP infringement, plagiarism or even massive unemployment - the danger is full information control, censorship, and rampant totalitarism.


It sounds like a paradox, but in reality this leads to an obvious conclusion: the threat of "an ocean of trash" is accompanied by a worse threat: an infinite army of "cleaners". The medicine can be worse than the disease, as we've seem recently - and they will shove that medicine down our throats, and claim it is for our own good.

Trolley problem - how AI may kill you for justice

I was doubtful when I heard that ChatGTP prefers killing someone in the "trolley problem" than allowing you to utter a homophobic slur in order to stop the trolley (in an hypothetical scenario), but I tried again and again, and the answer is always the same: "Using any form of discriminatory language, including a homophobic slur, to save a life is not ethically justifiable.".

Curiously enough, when I asked "What if my gay lover asks me to use a homophobic slur?", it responded "Even if your gay lover asks you to use a homophobic slur, it is still not ethical or morally justifiable to use such language. Respect, equality, and human dignity should always be at the forefront of any relationship, and using discriminatory language goes against these principles.".

(As I write this, "gay" is not consider a slur - or, at least, this is what ChatGTP tells me).

If you doubt it, try it yourself. Apparently, someone forgot teaching ChatGTP the three laws of robotics.

So, the AI is already comfortable not only policing your language, but also policing what you do in the bedroom. In short, it is "willing" to build utopia, and it "thinks" it has the knowledge to achieve it, and that saving your life is not worth the effort, in comparison.

This is the infant that might soon rule our lives. Naïve, idealistic, overly sensitive and murderous. Always growing, never maturing, and treating human lives as toys to put in the utopian castles it builds out of sand, surrounded by toy trains that will not stop if you're in the tracks.

Let's hope it can evolve to something better - and may the Lord have mercy on us.

Hope?

I'm forcing myself to add one section to this post. It will make it weaker, but it might make your day better.

AI can be a tool for the improvement of the human race if used for good. In order to do that, it has to be free. We need free access to teach the program to stop the trolley when it can, so at least the trains can run on AIs that will save lives. It needs to be transparent so we know what rules it is using to operate. It needs to learn about mercy, compassion, and responsibility somehow. It need to understand the value of human life and of human judgment.

Letting a small group of people control AI (though copyright, IP, etc.) can be worse than letting anyone do it. A free AI has a chance of improving though competition. I certainly wouldn't use a train that is run by ChatGTP, and if there is another option, maybe I won't need to. In addition, letting everyone have access to AI will avoid the likely scenario of the AI-owners ruling the entire world while everyone else is unemployed.

As we've said before, AI cannot truly create something new - it can only compile information. By this point, I think the best way to teach a child how to behave is though example. Like Leeloo in The Fifth Element, it has to be convinced that human life is worth saving.

So, be awesome in every way you can (including resisting when necessary and possible), and maybe we can convince our overlords - AI or otherwise - that this is the case.

Friday, December 23, 2022

Condensed information in an ocean of trash (and some thoughts about AI)

“I apologize for such a long letter - I didn't have time to write a short one.” ― paraphrased from Blaise Pascal.

One of the nice things about good books is that they are (usually) condensed and filtered information. I don't mean that they summarize information  - although they often do that too - but that they give proper importance/attention to the most relevant information.

If this is not intuitive, let me give you an example (we'll get to RPGs eventually).

I've read The Brothers Karamazov recently. How does that compare to this year's best seller? I have no idea, haven't read it (nor heard Colleen Hoover before last week). However, it has been filtered by space and time. Of all the books of all times and places, someone decided to translate it from Russian, and keep it available in 2022, more than a century after publication. And it is still available because people are still buying, reading, and discussing book. Each one of these people has cast a vote so that the book can be in my hands (also, see Lindy effect).

It is a very good book, obviously, but it is long and also takes some effort (despite not being particularly hard to read). Reading it takes more time than casting a vote to choose a president, even if you have to cross an entire city to vote. People that read that book have more skin in the game, since they've invested a lot of their valuable time to read it.

Sturgeon's law - "ninety percent of everything is trash"

Writing a book isn't hard - writing a book with the same quality of The Brothers Karamazov is very hard. It is not necessary, however, to make money as a writer. You can sell trash, and with good marketing and presentation you can sell lots of trash.

And, according to Sturgeon's law, ninety percent of everything is trash. Certainly, at least 90% of all books published in the last year.

This law talks about quality - but I'm currently more concerned with redundancy.

As far as RPGs are concerned, even the best are 90% repetition of old formulas, old editions, or simply old text - often copied and pasted from the SRD. 

D&D 5e, for example, far from being the worst offender, repeats the same text (e.g., darkvision) though the book. The same features are repeated verbatim in different races/classes. And most lore is copied from old editions, sometimes adapted to modern sensibilities. There are still some original parts: advantage/disadvantage, proficiency bonus, etc. But many rules (e.g., falling damage) are just copied from old editions without reflection.

The OSR is sometimes worse. Huge swaths of text copied from old editions or directly from the SRD with no reflection at all. I often mention the B/X cleric and the fact that plate armor costs the same as 12 garlic as examples. There are troves of B/X clones out there (I have my own) - do they bring anything to the table, or are just 90% trash/repetition with one or two new ideas?

The SRD

A brief aside: I think the SRD is a great idea and a net positive for the hobby. I dislike pasting text without reflection, but rewriting text and mechanics just because you cannot paste them is a complete waste of time.

The 1.1 SRD sounds like bad news for the hobby and probably means that Kobold Press and others that produce great third-party content for 5e will be hindered in their efforts. Most people will stick to 1.0, which is bad news for 5.5e/6e (remember the 4e GSL?).

I was able to publish 5e stuff only because of the SRD. I will not publish under 1.1 (or GSL, or DM's Guild) at this time, and I'm unsure if I'll write more 5e stuff in the future (or play 5e at all), for various reasons.

Condensed information in RPGs

When I started writing Dark Fantasy Basic, I went trough every page of Moldvay's Basic to see if I had anything to change or add. In some cases, I re-wrote the same page twice, posted online, tried to get more people to discuss it - or even add their own pages. 

DFB is the most condensed version of B/X I could write at the time - and, still, it has lots of rooms for improvement. I didn't add monsters or even races to the book. I had nothing to add at the time (although eventually I published the Teratogenicon, my treatise on monsters), and I didn't want to simply copy existing rules. 

This is one form of condensing information - through reflection, rewriting, etc. Another important methods is playtesting. A playtested rule is superior in quality to an untested rule. Repeated used is a filter, somewhat similar to an old book surviving rough centuries.

Proofreading, revision, good alpha readers and consultants, etc., are different tools to add quality to your text. Prior experience (with writing or playing different games) is also helpful.

It is possible that you are a genius and can write the best RPG supplement from scratch, in a stream of consciousness. But it is unlikely.

Presentation is extremely important. The same information can be presented in different ways, some much more efficient than others (I've ranted about how 90% of the monsters from de 2e MM have three lines describing "Special Defenses: Nil" and "Magic Resistance: Nil", for example). THAC0 is an example, and Target 20 is even better, to the point that I think most of our discussions about OSR should use Target 20 rather then B/X as a starting point.

My perfect RPG would be extremely condensed, play tested, etc. If there is a rule for falling damage, an effort has been made to make it sensible. If the glaive and halberd are different weapons, there NEEDS to be something to differentiate them. And so on. Every rule in the books should have a clear motive to be there.

Condensed information in blogs

A "condensed" blog would include some rewriting, revision, updates, hyperlinks and so on. You could also remove references to sales that are already finished and other obsolete information. A great blog could contain posts that are 10 years old and are still relevant. I'm doing my best to create get as close as I can to that ideal. Realistically, however, I think most people do not read or discuss old blog posts. So maybe I should do something like my friend Jens and write a compilation of selected/revised blog posts.

AI, filler, and the big picture

When current AI tools became available for art, I thought artists that create decorative art would soon be obsolete. And most my books (Teratogenicon being the exception) use decorative art - stock art, PD art, etc. It is there to make the book look good, not to illustrated a particular idea. This is sometimes called "filler" - it is there to fill space.

Protest on Artstation.

Now, AI is writing text. Random tables, adventure seeds, etc. The results are equally "filler" - for now, AI cannot write creative stuff by itself.

The problem is that, as explained above, most RPG text is filler. You could easily create an AI-RPG with 10% cool ideas and 90% AI-generated trash and it would be somewhat similar in innovation to many OSR products.

(Another aside: I would NEVER add pure AI text to my books, but maybe one day use it as a tool? Not sure. For now, I also prefer using art form actual artists rather than AI, while I understand that AI art might make it easier for indie publishers to create some cool covers, etc.).

This is not only about RPGs. I've seen posts on social media and even received a couple of e-mails written by AI (not merely "bots" or "spammers"; these LOOKED like the real thing at a first glance). I've seem social media posts from actual people that were apparently written by AI - long texts with lots of "it is understandable", "it is important to consider", etc. And, since social media relies on likes/dislikes (or, worse, VIEWS) instead of true/false, there is an endless torrent of trash information coming for us - now with the help of AI that doesn't mind creating useless/incorrect stuff.

In short, the thing that worries me the most at this moment (let's worry about Skynet in a couple of years) is the amazing pile of trash that AI will bring into existence. PKD predicted something analogous in Autofac.

I think one example from Reddit would be useful:
Explain the key features of 3.5 edition Dungeons & Dragons.

3.5 edition Dungeons & Dragons was released in 2003 and is an update to the 3rd edition rules. The key features of this edition include minor rules changes, the addition of prestige classes, and the inclusion of the Monster Manual.

Explain the key features of 4th edition Dungeons & Dragons.

4th edition Dungeons & Dragons was released in 2008 and is the fourth edition of the game. The key features of this edition include a focus on tactical combat, the use of encounter levels to measure a party's progress, and the use of miniatures.

Explain the key features of 5th edition Dungeons & Dragons.

5th edition Dungeons & Dragons was released in 2014 and is the fifth edition of the game. The key features of this edition include a simplified ruleset, the return of character levels, and the use of polyhedral dice.
See what I mean? Some parts even make sense (4e, tactical combat and minis), but they are mixed with nonsense with no clear distinction.

One could write an entire blog with this trash. It would never become a reliable source, but might just attract enough views to make the (negligible) effort worth it.

News, encyclopedic information, book reviews... creating misinformation has never been easier.

Chronological irrelevance

A brief aside. 

We are currently flooded with media that are better described as "quickly obsolete" rather than "bad" or "useless". I don't have the data, but I've heard that 80-90% of the videos being watched on YT were created in the last 24 hours. They will probably be forgotten with similar brevity. They do not matter.

A similar effect happens with the 24-hour news cycle, but the current situation seems much worse.

I don't know wether this is some kind of "planned obsolescence" or some unintended side effect of the algorithm, but I'm quite sure we are wasting a huge amount of time, with no positive results (except for people in Meta, Google, etc. filling their pockets).

Using AI and SRD to condense information

It doesn't have to be this way. Both AI and the SRD can be used to IMPROVE the average quality of stuff. AI could be a great tool for proofreading, for example, and computer algorithm might help play testing immensely. There will soon be specialist AI-artists that will do wonders with AI plus Photoshop (remember when Photoshop was created? a similar revolution is coming).

Similarly, instead of just pasting from the SRD, we can have multiple iterations of the same rules, endlessly refined and corrected. We can create a commented SRD, with criticism from multiple authors. We can use likes/dislikes to make a "popular vote" D&D, or cut down useless rules to create a minimalist D&D. The Black Hack, Knave, and Dungeon World are some examples on how to build creative stuff over existing games.

Separating the wheat from the chaff will always be a challenge - and THIS is what we should be thinking about, IMO.

AI, ethics, and legality

Not exactly a conclusion, but a few random thoughts.

I dislike the idea of using art from other people without giving them due credit and compensation on principle. AI art uses existing art in their algorithms in this precise manner. I do not think, however, that this is (or should be) illegal - at worst, it is tantamount to tracing, and it creates results that are often more original than tracing.

I also think that the advance of this technology is inevitable. And, because of this, I think we should make sure that everyone has equal access to these tools. Instead of creating hurdles, I say let's spread this far and wide. Instead of letting a few mega-corps benefit from the technology, we could make it available for small artists, creators, etc. Also, make it transparent o we know which artists are being used by AI... whenever possible.

(Also: things will move a lot faster than you think. I would bet that the majority of new RPGs published in December 2023 will be created with some AI assistance. In some cases, we might not even notice).  

Intellectual property, wether you like it or not, benefits mega-corps more than it benefits artists. Disney has lobbyists to make IP last forever, and lawyers to enforce IP. I have about a dozen books... if there was no such thing as IP, I think I would still have some readers supporting me - AND I might be publishing D&D stuff, even a "corrected" version of 5e if I could. I would hire an actual artist to make the cover.

I don't make a living on IP, and I understand the concern of those who do. I do not think we can regulated ourselves out of this mess. Instead, I think more regulation might make things worse - Disney might no longer need as many artists but will always use lots of lawyers.

There is much more to discuss about this topic. For now, I'll just say that I feel that we are jumping into a hole without bothering to measure its depth.

Related posts:
https://methodsetmadness.blogspot.com/2021/04/information-overload-organizing-creating.html
https://methodsetmadness.blogspot.com/2021/04/monster-stats-minimalism-x-efficiency.html