Simple Wars

In Fall 2017 for my Software Engineering Course at Fresno State, I had to create a program with a group of other students. Our group consisted of 5 people, myself included. We decided on making a game through a democratic process. However, I was the only person with any game development experience. Therefore, I ended up being the project lead. Nobody else on my team knew how to use Unity and none of them had ever done any C# programming. For them, this whole project was entirely uncharted territory.

I basically designed all the systems and had a hand in the game design as well. I also programmed the entire grid/tile system and numerous other features across the game. I also served as an educator for my teammates who had questions. I ended up delegating a lot of tasks to the various team members. I tried my best to identify each member’s strengths and weaknesses and cater to their strengths. Overall, it was a fun project and I’m pretty impressed with where we ended up after 4 month. Considering 4 of the 5 members had never done anything like this before and most of us had jobs and other classes to deal with, I think we met and somewhat exceeded our goal of making a simple turn-based strategy prototype.

The project Github can be seen here: https://github.com/mphilipp622/TurnBasedStrategy

An executable version of the game is downloadable from the root directory of the github.

Breakout Neon


Screenshot

This is my first Unity project that I’ve finished. I started work on the project to learn more about Unity and general game development. One of the most repeated recommendations I came across in regards to starting out in game development was to create a working Breakout or Pong game. I decided to create a modified version of Breakout.

All the code was done in C#. I utilized primitive art assets largely because I am not well-versed in graphic design/visual asset creation. I made the Music and SFX as well. The MKGlow Shader and Camera Bloom effects were both free assets I downloaded from the Unity Asset Store. The starry background image was a stock image I found on Google Images. Project was exported to WebGL via Unity 3D.

Link to the game is here:

https://photoperiod.itch.io/breakout-neon