Mega Man Legends 1 – Carbon Offset Orbital Laser

After finally saving and healing, we were able to return to town.  There, we completed a simple, new sidequest where a pregnant woman has gone missing, and you search the wilderness for her before discovering her mid-labour in an obscure corner hidden by a rock wall?  Yikes, could she have had worse luck?  Anyways, these weird human-robot people have pregnancy, add that to the list.

We finally head into the newly-unlocked Main Gate, which leads into a spiral passage that nominally goes extremely deep underground (in practice it’s like, three basements deep, hardly the sci-fi wonder they’re pretending. I’m not asking them to force us to walk down fifty storeys, but there were tricks you could have used, like an elevator!).  MegaMan finally finds a computer – Kyle and I sure knew what to look for after that generator incident! – and it says that “Eden” has sealed the “Central Gate,” a location that happens to be right behind you.  Instead, the computer allows you to open the “Sub-Cities,” which the computer insists is a breach in protocol, but it does what it’s told!  And yes, that’s right: the Sub-Gates unlock the Main Gate which unlocks Sub-Cities, which I’ll spoil will unlock the Central Gate. I think I’ve solved Mega Man Legends’ backstory, everybody: their society was wiped out by an enraged thesaurus.

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Mega Man Legends 1 – The Rarest Saw in the World

Session 2 carries us to the end of the game, and we even got to play some Legends 2 on the other side!

Having completely forgotten what we were planning to do in the weeks between real-time Mega Man Sessions, we decided our replacement itinerary should be “everything”: we’d just take out a walkthrough and go through each sidequest in order to make sure we had done them all!  After that, we tracked down the remaining weapons, too!

While we initially considered tracking down missing museum pieces, we soon realized it would be best to look up a way of getting through the prominent, rock barriers that were scattered about the underworld, since not only would some of the pieces surely be behind them, but a walkthrough would be more likely to include a guide on how to find all of them in one, quick section!  While Kyle had remembered this being the Grand Grenade subweapon’s job, turns out he was mistaken about that (in both this game and MML2, though he continued to hedge his bets until the very end!), and you actually need a weapon called the Drill Arm, which we didn’t have yet, since one of its parts is in a later dungeon! But for now, we did what we could on the surface.

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Mega Man Legends 1 – Learning how to drive (our own two feet)

Once we got the Jump Springs, we finally clued into something that would have helped over an hour ago: it turns out you have to equip these things in the menu, including the armour we broke the bank to buy and hadn’t been wearing this entire time!  As for the Jump Shoes, you jump real high after they’re equipped.  You’re not adding a foot and barely climbing over high ledges, like in some games. No, it’s time to moon jump over these things!

We started to backtrack to areas we remembered with high jump points, and eventually gave up and just followed a guide.  The first was maybe the most interesting: a connection between the southern Sub-Gate and the main ruins!  Yeah, not only are the ruins dungeons interconnected, but so are the Sub-Gate dungeons, just via a loading screen!  On the other side, we ran into Miroc, a simple enemy more notable for giving loads of cash for only a single shot of damage.

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Mega Man Legends 1 – We’re the Minigame Heroes

Roll is let into the city, and you with her to talk to Barrell and the mayor.  Amelia admits that, yes, there is a key to the ruins, but this hasn’t come up since? Instead, she offers you a B-Class Digger’s License, which will let you into two extra dungeons (though we didn’t realize the second one existed until later).  Just then, the Inspector, sounding more exhausted and bored than anything, informs you that there’s a third pirate attack going on to the north.  “Inspector, I want you to arrest them immediately!” Ma’am, with all due respect, did you see anything out of that window of yours during the last attack?  Did you notice the army of a robot tanks?

You step out of city hall to learn that Roll spent her last fifteen minute repairing the spotter’s truck into a rust-free, perfectly-functioning vehicle, and she gives you a megaphone you can use to access fast travel, providing you’re in an area the van can reach (i.e. in the orbit of the fast travel points).  The two of you talk and agree that you should go after the pirates a third time.

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Mega Man Legends 1 – The Great Lego Siege

We do a time skip, and Roll repairs the inside of the truck.  I appreciate the skip, but bearing in mind that this all happens in the time it takes Barrell to fill out some paperwork, Roll still has godlike repair skills.  She and Barrell seemingly do a lot of work on the Flutter in a short period of time, too!

Roll takes you inside and is able to use some of its equipment to give you a new subweapon.  That said, the setup, the sound effects, and the nature of the change also suggest that she just removed your arm, and replaced it with another.  Sooooo… you are a robot?  But if that’s not weird enough for you, bear in mind that this equipment used to belong to that human-looking couple out there, and presumably did similar things to them!  What is going on with the people in this setting?

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Mega Man Legends 1 – Grand Theft Auto for Canadians

Time to finally get back to Mega Man Legends 1 itself!  Over a decade in the making, people. We played this very briefly back in the day, before the Mega Man Marathon came to an accidental halt – I’ll tell you where we stopped – but now it’s time to do it right.  The game was released in December 1997 as Rockman DASH in Japan, and in 1998 as Mega Man Legends in other regions. The game was later ported to N64 as the misleadingly titled Mega Man 64 in 2001, and that version went to Windows, except re-titled Mega Man Legends! Despite the four-year gap, Mega Man 64 and Windows are generally considered to be worse ports, removing some audio content because of file size limitations, and earning a little bonus criticism for not upgrading the control scheme to the superior controls from MML2.  A Japanese-only PSP version followed in 2005 which is seemingly loyal besides the obvious screen resolution change (yes, it also uses the outdated controls), but PSP load times being what they are, I’m still not sure about it, either.

Unrelated to the release schedule, I have to keep reminding my Final Fantasy Marathon-trained ass that this games title really is “Legends” plural, and not “Legend,” like the Final Fantasy Legend subseries.  I am editing this years later and it still hasn’t sunk in.

By the way, what amazing timing we have, because one and a half weeks ago, fans finished work translating the MML cell phone game, which is a fully-3D sequel to the main series! We will indeed be playing this in good time, though you may have to wait a bit for us to get a chance and catch up, because it’s a real-time game and that means we have to get together, first, which is less frequent!

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