Content Warning: Body Horror
Once again, we have a single-page interlude before FFIII. This one exists to remind us that Light isn’t “good” in the world of FFIII, and so not in the world of Memory of Heroes, either – it’s just order, and that’s not always beneficial. But it also warns that the Void, oblivion, is worse than both Light and Darkness, and you can probably guess where that’s going, too: he’s going to make the Cloud of Darkness an avatar of the recurring, Final Fantasy “Void” rather than of Dark, her name be damned. I honestly approve! It’s pretty much the only way to hold FFIII’s backstory intact, where the Cloud was responsible for the Ancient empire of Light. “Light can also be evil, but Darkness is somehow still responsible for that.” Yeah, great dualism you’ve got there, FFIII. Try again!
Since the reader understands the general rhythm of the three Famicom games at this point (not least because this book was written for a very niche market who had probably already played the Famicom games in some form or another), Umemura makes a reasonable call to start the story in medias res with the FFIII party already fighting the Djinn, skipping a lot of rigamarole! This also arguably skips a lot of character building, but the 3D versions of FFIII have standalone character scenarios for each character, so there’s still time for them to shine, even if Ingus’ episode is being slashed in half as we speak.
Continue reading “Final Fantasy I・II・III: Memory of Heroes – Quantum-Identical Quadruplets”








