Session 4 carries through to the end of the game, though it was very close to the line. You’ll have to pardon us for putting optional content on the side like we did, but we came to we were going to cut the session close, and wanted to get the game done! By the way, are we really through nearly two Persona games in a row with no new additions to our tacky Godslayer list? I thought this was a SMT game! (Wandering enemies don’t count. They have to be characters, or at least mandatory bosses!)
We started by going back to the bomb shelter, the second-last time we would do so. While the bomb shelter was “optional content” in the traditional sense, we had cleared the Abandoned Factory in P2IS, and so didn’t give up on the Bomb Shelter until a little later in the session. It probably helped that the Abandoned Factory feigned a shallow level of plot, but the Bomb Shelter had little to say that wasn’t clues to its final puzzle, which we never solved. Unfortunately, despite our best efforts to coax a Shoggoth back to our side to bust open the door from the hub to Room 5, we only ever saw one of them, only enough to restore our Pact but not enough to make a request! We had to go to Room 5 the long way, through Room 4, both forward and back, costing us nearly 45 minutes on one “room” worth of new progress. While we were there, we ran into this game’s version of Izanami as a wandering midboss, no longer with the bizarre pigtails, and got her material card for summoning her as a Persona. We would spend much of the session training Izanami only to completely drop her from our final layout. You could say she was the party’s Runner Up, a Persona who would have gotten in if there had been one more slot, as she had an in-combat only healing group spell that was more powerful than Mediarama. Oh well.
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