You knock, and Sir Chrisopher (Pollard again. we’ve been seeing a lot of him) answers the front door. The sinister music picks up here again, and he even sounds like he’s giving you a guilt trip when he says you and Edgar used to be close, even though I’m pretty sure this is just meant to be an “as you know”-style block of tacky exposition. Are we sure Christopher and Egleton weren’t meant to be villains? Why does this keep happening? I think the problem is that the devs think we’re playing evil music because we’re talking about the horrible fate of your former friend, when their timing keeps making it happen whenever these “good” characters try to “help” him?
Sir Christopher recites Edgar’s career as of late, which anyone familiar with the tropes will recognize that Edgar, an archaeologist, must have learned some dark and evil secrets in the field, and become obsessed with them, as you do. Sir Christopher steps out briefly to get you a soda (presumably meaning a cocktail, not a coke, although we do seem to be having a theme of “things you forgot were old enough to be popular in the 1920s,” don’t we?), and the game uses this as an excuse for you to poke around, although there’s no obvious reason why: you don’t accomplish or find anything of value before you stand in front of the fireplace and Sir Christopher comes back, trailing his evil BGM behind him. He sits down, and for the first of many times, we’re expected to continue the conversation not by clicking on the other character, but by doing something of your own accord, even though it feels external to the conversation. Normally, this involves handing them something from your inventory, but not today, and so it might take a while for you to realize you’re supposed to continue searching the room, something you were just doing behind his back, but that the devs interrupted as though you were finished! If you’re like me, you might assume you missed something while he was gone, and be worried that, if you poke around, he’ll accuse you of spying or stealing! You have to click the portrait over the fireplace, which is of Edgar’s maternal ancestor, Gregor Herschell (sometimes spelled, “Herschel”), who supposedly resembles Edgar, to the point of being “uncanny,” but the contrast between 2D art asset and horrible, 3D puppet-man is, shall we say, a step too far to be “uncanny.”
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