Postcards from the Multiverse

While it’s definitely true that Marvel Heroes doesn’t have the graphical fidelity of a DII Resurrected or Path of Exile 2, I still think that it looks quite good in places. Especially the various set pieces scattered across the story campaign, like this rune pattern created by the Bifrost for example, look pretty awesome.

Speaking of the Bifrost, the rainbow bridge connecting Himinbjorg and Odin’s palace looks great, too, and also grants a nice view of Asgard’s lower levels.

I really like how the game manages to convey a sense of height despite being essentially two-dimensional. When you’re running across rooftops it really feels like you could fall down at any moment if not careful.

They also did a good job with getting the locations to look right. The scene above is supposed to take place in New York City, and I actually would have guessed that if I hadn’t known.

This, on the other hand, is Madripoor, which would be located in south east asia if it was a real place. I’ve not yet been to Singapore myself, but I’ve absolutely seen places in Vietnam and Hong Kong that strongly resemble this.

This was taken somewhere in Asgard, I believe, and I just find it pretty. It’s also uncharacteristically tranquil for a game that usually has more action and mayhem going on than basically any other I’ve played.

The bulk of the action in Marvel Heroes takes place outdoors, but I like the few interior sets we get to see a lot. They’re all quite detailed and, shall we say, tastefully decorated.

Of course once the action starts they get absolutely shredded to pieces within seconds. I do appreciate having the ability to destroy a game’s environment (anyone else looking forward to Battlefield 6, by the way? Oh, look, Naithin does!), but here it’s almost a pity to wreck these beautiful places.

Almost.

This cold room gave me lots of Predator 2 vibes, but unfortunately (or fortunately…) there weren’t any invisible, discus-throwing aliens around.

In hindsight, the screenshot I used when talking about loot explosions in my first impressions piece (after a nine-year hiatus we can call them “first” impressions, no?) was much too tame of an example. So here’s a better one, taken in Castle Doom’s throne room right after whupping the good Doctor’s ass. I still get a kick out of gobbling up those XP bubbles.

The wanton destruction wasn’t on me this time, in case you’re wondering. What can I say, that’s what you get for messing around with the fabric of the multiverse.

So, yeah, doesn’t look too shabby, now does it?

Nevertheless this will probably be my last post about Marvel Heroes for a while. Not because I don’t enjoy it anymore, but a) I’ll be on vacation starting tomorrow, and b) the other day I finally caved and bought a game I’d been very intrigued about for quite a while, and so far I’m really liking it.

See y’all on Arrakis when I get back.

Blaugust 2025 post count: 5

Summon the suit!

Another week, another character for me to play in Marvel Heroes – this time around it’s Moon Knight’s turn. Once again I was inspired to try out someone new by seeing him do his thing in the live-action adaptation made by Marvel Studios.

I couldn’t tell you whether it’s actually any good as an adaptation because I know nothing about the comics, but the show in and of itself is absolutely brilliant in my opinion.

It’s very much carried by Oscar Isaac, who plays the character(s) to perfection. The way he switches from Marc Spector to Steven Grant or vice versa in a heartbeat, completely changing his accent and speech melody, as well as his whole demeanor and body language, is nothing short of amazing. Sometimes you can see the transition in his eyes alone! I liked him as an actor before, but this performance easily made him one of my favourites.

As I’m a big fan of ancient egyptian mythology, Moon Knight’s adventures also get bonus points from me for their themes and setting. In any case, I can strongly recommend watching the show if you haven’t yet.

“Oh, the idiot’s in control…” “I heard that!” *angrily shakes his fist*

So what about the ARPG’s take on Khonshu’s avatar?

I think he’s really fun. Unlike some other heroes he isn’t more or less locked into either melee or ranged combat, as he’s got various abilities of both flavors at his disposal. He can even morph some of them into one or the other via his talents and traits, which are unlocked from level 32 onward.

When fighting up close he uses weapons like truncheons, nunchucks and a bo staff, while depending on his signature crescent blades for ranged combat. Strangely, some skills have him shoot those blades out of a pair of pistols. I don’t know how that’s supposed to work, but I assume that it’s canon.

“Did he just throw the gun??” Well, not exactly…

His unique resource is called Khonshu’s Favor. It starts out empty, and some abilities build it up over time. Once at 100% he can use either of two spenders (or both at the same time if specced for it), which completely depletes all favor and gives him big buffs for quite a while.

What’s great about this is that most of his skills need no resources whatsoever, so you can basically use everything off cooldown, and spam those that don’t have one endlessly.

His signature ability is a barrage of very quick attacks with a big finisher at the end. This one, too, can be switched between melee and ranged, and while the former does more damage I prefer the latter as it’s much easier (and also safer) to use. You can “weave” it around a bit if you’re quick, but in essence it’s a single-target skill, which is quite unusual for a signature. The upside is that it literally melts bosses…well, not literally, but…you know what I mean…and that’s a trade-off I’m very willing to make.

His Ultimate, however, is by no means lacking in room clearing capability, as it peppers a pretty large area with gunfire and rockets for 20 seconds straight. You can still move and attack with your other skills in the meantime, too. Great stuff.

Call in the Batwing…err…I mean, the “Moon Copter”

I gotta say, I really appreciate how unique every hero I’ve tried up to now plays and feels. I believe they doubled down on this when they released the BUE (Biggest Update Ever) in January ’17, and while that patch was met with a ton of criticism by the playerbase as well, I think they did a good job in this regard at the very least.

I also really like how much control I have over each character’s specific playstyle. The aforementioned traits – it’s basically a talent tree that lets you choose one out of three options every few levels – offer more substantial alterations to a hero’s kit than most games do. Said switching between melee and ranged capabilities, or giving an attack a huge damage boost and additional DoT in exchange for a longer cooldown are just a few examples.

Granted, I’ve only scratched the surface so far, what with 58 more heroes waiting to be played. But, again, the ones I have given a shot are really unique and fun, and Moon Knight is no exception.

“What are we wearing??” “She said I needed a suit.” “Yeah, the ceremonial armor from Khonshu’s temple, not psycho Colonel Sanders!”

Basically the only thing that he’s lacking is a high-quality costume based on his signature armor from the show – which is no surprise of course, as the game was shut down five years before that even came out. Fortunately the one I’m wearing on all screenshots seen in this post, based on Steven Grant’s version of MK (known as “Mr. Knight”, I believe), comes pretty close to the one Oscar Isaac wears when Steven’s in charge, so that’s at least something.

Anyway, that’s enough for today. Now please go and visit Project T.A.H.I.T.I., so you too can play this awesome game again (or for the first time). The more the merrier!

Laters, gators.

Blaugust 2025 post count: 4

With great power comes great fun!

My Marvel movie watching binge is still in full swing. Having concluded the Avengers timeline…Thanos timeline…whatever you wanna call it, I’m now revisiting the few good flicks operating outside of that. Ok, if you also count the X-Men franchise it’s actually more than a few, but I’ve watched those too recently to go back to them yet again.

So I’m mostly talking about stand-alone entries now. For example, I still quite enjoy Punisher: War Zone (rest in peace, Ray Stevenson), and just the other day I had an absolute blast with 2018’s Venom once again.

Since I’d just hit level cap with the Punisher in Marvel Heroes I thought, well, what better time to give everyone’s favourite symbiote a spin. Boy, what a great decision that was.

WE are Venom!

Like many heroes (or villains…depending on who you ask, I guess) he has his own mechanics and special resource to go along with it. Actually he has two resources to manage, because some of his abilities consume his own hitpoints, and also deal more damage the less he has left. To make permanently running around on low health feasible he’s a pretty tanky dude, and I’m looking forward to how this feels at higher levels.

His unique resource is called Ichor, and it looks the part. Yuck. Thankfully it starts at full when you enter a level, unlike, say, Scarlet Witch’s Chaos Energy, which has to be built up first (I don’t know her full kit though, so take this with a grain of salt).

Consequently you can go all-in right from the start, spending Ichor as well as hitpoints galore. As long as you weave in abilities that recharge at least one or the other, depending on what you need, you should be good.

Have a nice life

Most importantly, it plays well, and also looks and feels really great. It’s hard to get good screenshots of it, because his powers move so damn fast and twitchy (as they should), but I hope it comes across at least somewhat on the ones I’m showing here.

So many snacks, so little time

Having played a new (to me) hero for a couple of hours now has also highlighted some more aspects of the game where the developers went the extra mile to make each of them unique and fun.

For example, every character has a basic movement ability right from the start. It’s basically a short dash, meant to get out of harm’s way quickly. The Punisher does a forward roll, Captain America lunges with his shield held in front of him, Venom shoots a tendril of ichor and then pulls himself after it. Some are too lazy to move on their own and just teleport.

It gets really crazy at level 10 though, when everyone gets their “travel power”. These aren’t for combat (they even have a short cast-time), but they’re a godsend for traversing the huge maps quickly. And I mean quickly. I really wish every ARPG had something like this, because not only takes it the sting out of any backtracking you might have to do, it’s also fun as hell!

Cap and the Punisher just sprint really fast, Blade, Wolverine and Ghost Rider…well, ride their motorbikes, while Iron Man, Wanda and others fricking fly (Ant-Man rides a flying ant of course)! It’s not just for show either. While they can’t go over higher obstacles like freight containers or buildings, getting to another floor level or from rooftop to rooftop without taking the stairs or bridges is no problem. And as for Venom, well…

Weeeeeeeeeeeeeeeeeeeeeeee

Holy macarony, how awesome is that? I assume Spidey and Carnage do something similar. Mechanically it’s the same as flying, so bonus points for that.

Of course each hero also has their own lore-appropriate ultimate ability.  Iron Man activates the House Party Protocol, the Punisher calls in an armored and armed-to-the-teeth van that would make B.A. Baracus blush, and Cap…take a guess…AVENGERS ASSEMBLE!

They’re really powerful, too. To balance that they have a whopping 10 minute cooldown to begin with, but you can shave that down to 7 or so (I think) by upgrading it.

Hell yeah, THAT’S what I’m talking about

Another cute tidbit is how heroes automatically talk to each other when they meet in the hub areas. When I’m standing around with the Punisher and an Iron Man walks by, my guy says “You should stick to making the hardware, Stark, not using it!”, for example.

Sure, stuff like that can get repetitive after a while, but I usually can’t help but chuckle at the amount of snark these guys have for one another. I wonder whether this is where the Overwatch devs took their inspiration from, because those heroes do it in quite a similar fashion.

Now you’ll have to excuse me though, those bad guys aren’t gonna bite off their heads themselves…

Blaugust 2025 post count: 2

It’s a magical place

I’ve recently felt the urge to re-watch my favourite Marvel flicks once more. As it turns out they really knew how to make fricking awesome movies during the first ten years or so – in my opinion, obviously – and I’ve now binged on over a dozen of them in less than three weeks.

In addition to just enjoying the experience, seeing Cap, Iron Man et al. in action also made me reminisce about a great game that actually let us play all those characters and was really fun while it lasted – Marvel Heroes.

As a fan of both the movies and the ARPG genre I obviously had to check it out back in the day, and while it wasn’t quite as good as Diablo II or Path of Exile I still liked it a lot. They totally nailed the feel of playing those iconic heroes, which is arguably the most important thing to get right for a game with a license like this.

Before I knew it I was investigating the possibility of playing the game in 2025, and lo and behold, there’s actually a number of fan projects in various states of completion and with different server concepts to choose from.

About two hours later (because I first had to procure the right version of the original game client) I’d created an account for Project T.A.H.I.T.I. and started to punch and shoot my way through Hydra’s henchmen once again.

By now I’ve played the Punisher up to level 57, Iron Man to 26 and Cap to 20, and I’m pleased to say that it wasn’t just nostalgia that drew me back to the game – it still holds up really well. Sure, the graphics aren’t that great, and it doesn’t feel as polished and smooth as the aforementioned kings of the genre either, but, again, being able to play these iconic characters totally makes up for that.

Insert obligatory CLANG sound effect

As far as I can tell this is the game just as it was right before its shutdown in 2017, but with a few important distinctions.

Most notably, all heroes are unlocked from the get-go. I haven’t counted, but if memory serves it’s 63 of them, and you can play each and every one to level cap if you so desire without paying a dime. As a matter of fact it’s currently not possible to spend any money period, not even donations are a thing. I don’t know whether that’s going to change once they release the 1.0 version, I guess we’ll see.

Speaking of which, the game is currently in alpha, with the launch slated for “early 2026”, and while they’re saying that there won’t be regular wipes until then, there will be one wipe prior to 1.0 going live.

Due to this, since I’m not one of those ARPG players who basically live for starting over from scratch every few months, I’m probably not going all-in quite yet, but for the time being I’ll continue to play. It’s just that much fun!

Like I said, the heroes feeling absolutely great to play is a big contributor to that. They achieved this by various means. For one, they got the animations and sounds right, especially for the main characters from the movies. Cap’s awesome flying reverse kick (or whatever it’s supposed to be called) from his fight against Batroc looks basically the same in game, and you can almost feel the impact when it hits. Many ability names are winks and nods to the films as well, like Cap’s sprint “On your left” or Iron Man’s 360-degree laser attack “One-Off”.

But wait, there’s more. Many a hero’s kit was specifically designed to fit what they do mechanically. To use the Punisher, my main in 2015 and probably again now, as an example: instead of having a mana/energy gauge and abilities with individual cooldowns he has an ammo system, and his big hitters can only be used a certain amount of times per reload cycle.

Consequently playing him revolves around using his basic MG stafing attack (at my current level it’s a fricking minigun!), which consumes a certain amount of ammo per second, and weaving in his various grenades, rockets, shotguns and whathaveyou until you have, optimally, used up all the things and also expended at least 75% of the ammo. Then you can hit his quick reload with a reduced cooldown, rinse and repeat. I really like this playstyle because it gives me a lot of agency, and aside from his signature-ability I basically never have to wait out any cooldowns.

If this doesn’t sound fun to you, well, there are 62 other heroes to check out, many of whom play very differently.

Instead of energy or ammo the Hulk has a rage meter that starts out empty and has to be filled up before he can smash, Blade needs to keep his bloodthirst in check, and Deadpool…well, he doesn’t need to manage anything. He just kicks ass, and where his ammo gauge should be you just see his logo, which, if you hover over it, says “Awesome 100/100”. Raise this stat (as you would energy), and all of his damage increases, just because. How cool is that?

There’s much variety on offer here, is what I’m saying, so any ARPG connoisseur should find something to enjoy.

Just as important for an ARPG is the loot, and boy, I’d totally forgotten how good the game feels in this regard. It’s quite addicting, really. Now, granted, there’s a lot of crap lying around, too, but after a short while I was already back in the groove of what to pick up and what to hoover in (to automatically be fed to your pet for additional stat bonuses).

There’s also a lot to work towards long-term. For example, each character has a Relic slot. These drop semi-rarely and give pretty minor stat buffs at first glance…until you realize that you can stack up to 1,000 of the same type on top of each other. One thousand! Which means that even at low levels you’ll find stuff that will basically be of use to you until the end of time, which I think is very good game design.

My favourite thing are the XP bubbles (the green ones seen above). It feels so damn satisfying to see them pop out of chests or enemies, then to walk over them and watch the XP rolling in. Sure, some players may find this annoying and unnecessary, but I prefer this over XP just getting added to my total whenever an enemy dies. I don’t know, seeing these bubbles drop and then collecting them somehow makes the whole thing feel more tangible and rewarding to me. Also, it makes the already impressive loot explosions even more ridiculous.

Speaking of loot, a handful of little treasure rooms are spread out over each of the bigger areas. In there you just have to kill two or three groups of enemies to spawn yet another loot chest. I like these a lot because it’s a quick and easy way to grab even more stuff and XP, and more importantly, as their entrances don’t always lie directly on the path to your next main objective, they reward exploration and let me see parts of the map that I’d otherwise miss.

By now I’ve also started to do Terminals and One-Shots again, which are the game’s version of instanced dungeons and…well…bigger dungeons with a bit of story. It’s all quite addicting, really, but in a good way. Just like an ARPG should be.

Long story short, yeah, Marvel Heroes is still a great game, and as far as I’m concerned Project T.A.H.I.T.I. is, in fact, a magical place. I’m here to stay!

Sorry Phil.

Blaugust 2025 post count: 1

A decade of MMO gaming – Part II

Happy new year, folks!

Last time I talked about the various MMOs I’ve played between 2010 and 2014. Now let’s have a look at the past decade’s latter half.

2015

Decade14

ArcheAge won my heart instantly, but alas, only to go ahead and break it soon after. I’ve talked at lenght about all that here.

The realization that the game was basically rotten to the core hit us pretty early on, nevertheless we continued playing for quite a while. We just couldn’t let go. Its great aspects, those we had so much fun with and that made us feel like we’d found our new virtual home, meant too much to us.

Having started in September ’14 we held on until about July ’15. What finally tipped the scales was the announcement of server merges later that year, meaning that everybody on affected servers – including ours – was going to lose their land. That made us drop the game like a hot potato.

Decade15

I’d read about Marvel Heroes from time to time, but wasn’t all that interested for some reason. Mainly because I thought (and still think) that I don’t really need another ARPG when I can play Path of Exile any time I want, I guess.

Quitting ArcheAge left a huge void though, and we’d just rewatched a couple of great Marvel movies – my favourites are still the first Iron Man, the first Avengers and the second Cap – so it seemed like the perfect time to try it. It didn’t even come close to knock PoE off it’s throne, but it was cool and I miss it.

Decade16

We went on vacation in September, and while we were away we pondered which proper MMORPG we might play next. WoW aside one of the the last AAA titles we hadn’t tried yet was Final Fantasy XIV. Lakisa was up for it from the start, I wasn’t so sure. Reading about its gathering and crafting systems won me over pretty much instantly though, and we ordered the boxes so that they were already waiting for us when we returned home.

The game took a bit getting used to, but we had fun and played it straight all the way until the end of the year. However by that time I was absolutely sick of the game’s stubborn gating of content behind the main story quests, the mandatory group content bits to advance said main story, and also burnt out by the crafting grind, so I decided to quit before we’d even seen the first expansion’s content.

2016

Decade17

Some time during spring I felt drawn to EVE again after a nearly five-year hiatus.* As usual I did some mission running to get into the groove again and pad my wallet. When Lakisa watched me doing that she got interested, played a bit on my account and eventually created her own.

We gave her character a little jump start by injecting skill points I’d extracted from an alt of mine who didn’t use them anymore and tried a bit of everything. Missions, exploration, mining, production. The ultimate goal was to get into PvP of course. By that time I’d read that the Mercenary Coalition, one of the game’s first large merc groups many years before, had reformed and Noir., my former corp, had joined them. They even had a training corp for newbies, Noir. Academy.

Long story short, we joined them in March. Perfect timing that was, because World War Bee was just getting intense and we got to see some really big fights. As academy pilots we weren’t allowed to fly “real” ships though, and having to move your base of operations every two weeks or so gets very tiring, so once WWB fizzled out in late June we decided we needed a break.

* I’d last played in 2011, which I totally forgot to mention in the preceding post. Oops. I was in Noir. Mercenary Group from March until about July, a relatively small merc corporation mainly operating behind enemy lines for their contractors. It was the first time I actually received a wage for PvP – we got a cut of the contract payment depending on activity instead of the usual ship replacement – which was pretty great. I didn’t stay longer for various reasons however.

Decade18

In October we returned to FFXIV. The next expansion, Stormblood, had been announced, and being a huge fan of all things Asian I thought, well, if we start now we should easily be able to get through the story until it arrives.

Yeah…no. I’m sorry, but playing this game is work. I mean, we played on and off (more on than off) until August ’17…

2017

…and we did have some fun, don’t get me wrong. But everything takes so much time here, and, more importantly, you have to do things just the way Yoshy P and co. have envisioned it. I’ve never felt so much like being held on a short leash by an MMO. Of course we did not actually make it through Heavensward and subsequent patches until Stormblood arrived, which meant that despite having bought the expansion we couldn’t even fricking go there and have a look at the new zones and housing districts.

It’s sad because there’s also much to love here, but…I’m sorry…screw that game!

Decade19

In June I started this blog, so from here on out it will be much easier to get the timeline right, and I’ll also have posts to link to in case you would like to know more.

Decade20

I don’t remember if it was Lakisa or myself who first expressed the desire to return to EVE in earnest, but by April we were back in New Eden. To make things easier for us this time around we wanted to join an all-German corp, preferably one operating in low sec. It didn’t take long to find Holy Cookie, and we joined them in May. Through the rest of the year we fought in Alliance Tournament XV, moved to a new home and scored lots of kills in low sec.

I also played Destiny 2 when it came out and had some fun for a while, but its problems soon became too blatant to ignore, and I haven’t touched it since.

Decade21

In December I made my third attempt to get into Black Desert Online. This time it really clicked, and hard. I still don’t know why I couldn’t get into it before only to absolutely fall in love with it then, but I guess that’s just how it goes sometimes.

2018

Consequently I played a lot of BDO whenever there was no action going on in EVE. This two-headed dragon absolutely dominated my gaming time until we went on a long vacation towards the end of March.

Decade22

When we came home I seemingly needed something different, so I picked up Path of Exile once more. Discovering how fun and strong a summoner build can be in this game made me stick to it much longer this time around. I even played a challenge league somewhat seriously for the first time and reached hights I’d never reached before in an ARPG.

Just like in 2017 the summer months were also heavily shaped by preparations for EVE’s Alliance Tournament and the tournament itself. We fared relatively well once more, but were again put in our place by more experienced teams in the end.

Decade23

In August I returned to Everquest II after a very long break, wondering why the heck I hadn’t played it for this long. Revisiting Nights of the Dead and Frostfell was a real blast from the past, with additional content I didn’t know yet to boot.

Decade24

Come December it drew me back to BDO though, which carried me well into the next year.

2019

Black Desert is a really exceptional MMORPG, and during the year’s first half I played it almost exclusively.

Our corp joining NC Dot in May gave us another big push to play some EVE again though, and it was a pretty fun ride. Lakisa and I didn’t want it to end either, but many corp members didn’t like living in null sec as much as they’d imagined and left, so leadership decided to leave the alliance again. Unfortunately that whole thing was handled very badly by our CEO in our opinion, which made us pretty unhappy. Thus we ultimately left the Cookies after over two years. Lakisa joined one of NC Dot’s corps, Blank Space, and is still having fun in null sec. I haven’t played EVE since.

Decade25

In August a seemingly minor article over at Massively OP made me finally try out Warframe, and I liked it from the start. I see many parallels to Path of Exile here, which is always a good thing, just in the form of a 3rd person shooter. It’s great!

Decade26

That same August also gave us the announcement of ArcheAge Unchained. I dismissed it as just another cheap attempt to rob us blind at first, but as time went on and its release drew nearer I couldn’t resist and tried to inform myself about it.

Well, I’ll be damned! It’s the real deal, and it’s awesome.

If it works, that is.

By now it mostly does though, and we’re having a lot of fun. I played it every day and didn’t touch anything else for the rest of the year.

Honorable non-MMO mentions

Decade27

Despite my huge fondness of the genre I didn’t only play MMORPGs and MMOs during these ten years of course. I won’t (and probably can’t) name all other games I’ve played, but the ones I liked the most, in no particular order, are:

The Uncharted series (2 and 3 are the best), Resident Evil 2 Remake, Limbo, Inside, GTA V, Heavy Rain, Vampire: Bloodlines (playthroughs four to six or something), Batman: Arkham Asylum & City, Assassin’s Creed: Brotherhood, Overwatch, StarCraft 2.

Here’s to the next ten years of gaming!

R.I.P. Marvel Heroes

I know, I know, it’s been almost two years since Marvel Heroes was shut down unceremoniously by our cruel overlords at Disney. What’s more, I’ve never actually talked about the game here before. So why now?

Well, since I’m currently quite hyped for Lost Ark but can’t play it yet – Naithin’s glowing tales about the game don’t make it any easier either – I was looking for a somewhat similar substitute (an accidental alliteration, awesome). That’s when I realized that of all games I’ve ever played Marvel Heroes might have been the one with the most similarities to Lost Ark, at least in some regards.

Of course I can’t play MH either, what with it having been shut down and all. Sucks to be me I guess.

Anyway, what I can do is give the game a proper, if belated, fairwell. It’s the least it deserves because it was a really great game, and whatever reasons they had for pulling the plug, the gaming world is the poorer for it.

MH_Title

By all accounts the game wasn’t actually that good when it released in 2013. I wouldn’t know because I only started to play in July 2015, and it had been heavily improved upon by then. I picked Iron Man as my first hero and had a blast from the get-go.

Of course the MCU train had accelerated to full speed at that time and I was eager to play my favourite heroes, so the game obviously got bonus points for that. But to give credit where it’s due, they got the look and feel of characters like Captain America, The Punisher and the aforementioned Iron Man just right in my opinion.

Cap’s shield attacks, for example, felt really strong and impactful. Of all ARPG melee characters I’ve tried he was the most satisfying.

MH_Klong
Yeah, that’s what I’m talking about

The ranged characters also had some cool tricks up their sleeves, my favourite being ‘beam weaving’. The term was invented by the community and referred to skills you channeled by holding down the corresponding hotkey and aimed with the mouse. You basically weaved the beam/bullets/whatever over the enemies until they were all dead, like Iron Man does here. Fun stuff.

MH_Beams
Basically like this, just more effective

What really set the game apart from pretty much every other game I’ve ever played was how much mayhem was going on at all times.

MH_Mayhem
This is actually a rather tame example, unfortunately I don’t have a better one

So many enemies, so many effects, so much loot. The game almost felt like a bullet hell shooter, except that you usually didn’t die from just one hit. ‘Patrol zones’ were the most intense in this regard because those weren’t instanced just for you or your group. Consequently, whenever you spotted a boss spawn on the map you could be sure that at least half a dozen other players were already there, throwing everything and the kitchen sink at it. Of course those encounters’ difficulty was tuned accordingly, so you had to be quick on your feet to dodge telegraphs, take care of countless adds and burn down the boss at the same time.

MH_Boss down
And here I thought Path of Exile showers players with boots…err…loot

It could be almost stressful at times, frantically zipping from one bossfight or ring event to the next (noticed that Next Event timer on the screenshot above?), hoovering up tons of loot and reward-containers with even more loot, until the inventory was completely full and you had to take a break to manage all that stuff. But it was a lot of fun and felt pretty epic.

I quite liked the graphics too. The style was, unsurprisingly, somewhat comic-like, but not too colourful for my taste. Most heroes’ default costumes were modeled after their classic (read: old) looks from the comics though. If you wanted them to resemble their MCU counterparts or more modern comic versions you needed to be extremely lucky with costume drops or buy them in the cash shop.

MH_Costumes
Default Cap and Rocket on the left, Avengers-The-Movie Cap on the right

I was ok with that though because the payment model was pretty fair overall. As far as I remember there were no P2W aspects, and many shop items could also be earned by playing a reasonable amount of time, additional heroes being a good example. Of which there were 63 towards the end, so there was something for everyone, and you could level every single one of them up to level 10 before deciding whether to unlock them or not.

MH_City
One of these in-engine cinematic moments that remind me of Lost Ark

Another unique feature the game had – unique among ARPGs that is – were raids. I didn’t experience these myself, but from what I’ve seen they provided series of bossfights for groups of ten people, much akin to raids in MMORPGs. As per usual for such types of content the gear requirements were pretty high, which is why my rather casual way of playing the game didn’t get me there in time, but I would have loved to smack those bosses with a big round chunk of vibranium in the face.

Overall I didn’t spend a huge amount of time with the game despite all its virtues, at least when compared to the countless hours I’ve sunk into Path of Exile and Diablo II. I think the main reason for that is the aforementioned stress level the game tended to induce, which was a bit too much for me at times. Still, it was a great game and I miss it a lot.