For quite some time now there’s something going on in the gaming industry that I just can’t wrap my head around.
On the one hand, many developers and/or publishers try to make us spend all the money nowadays, their methods getting more dubious – often to the detriment of the gaming experience itself – year by year.
But there are also cases where I can’t help but wonder how a game can possibly stay afloat at all, let alone generate profits, with the so-called business model its overlords have chosen for it.
In my opinion ArcheAge Unchained was one of the titles that suffered from and ultimately died because of this. I voiced my concerns in that regard less than a year after its launch, when Gamigo had come forward and admitted that they weren’t generating enough income, so they had to charge for the upcoming expansion despite their initial promise that those would always be free.
Granted, it took another three years before they eventually pulled the plug by merging the Unchained servers with the legacy (i.e. Pay2Win) ones, but the writing was on the wall almost from the beginning.
Conversely, The Secret World was arguably over-monetized at release. It came out with a full box price and a monthly subscription on top, at a time when only the most successful games, or the ones with fiercely loyal fanbases like EVE Online, could still get away with that.
It didn’t take long until Funcom realized their mistake – the subscription went away only six months later. However, aside from that they basically carried on as if nothing had changed, resulting in many players not spending another dime beyond the box price and maybe a cosmetic outfit or two.
What they should have done the moment the decision to ditch the sub was made is to considerably ramp up their production of cosmetics, and also to find additional ways for us to part with our money.
But Mail, I hear you say, you always claim that you hate being nickeled and dimed for every little thing. True, but: when I really love a game I want it to succeed, so that it stays alive and (hopefully) keeps getting better and better for years to come. Thus having reasonable (!) ways to support its continued development is crucial.
What’s more, for basically every game you can always think up a plethora of features that would be nice to have, but not really necessary. Players have proven that they’re willing to spend money on that kind of thing time and again.
Which brings me to…
Diablo 2 Resurrected has been out for almost four years now, and to this day there’s absolutely no way to spend money on it beyond the box price.
Now, I’m obviously very happy that they haven’t taken the least bit of inspiration from their mobile abomination wearing the same brand name. But, again, if we want the game’s future to look bright, additional ways for us to support it financially would surely go a long way.
It’s no rocket science either. Whoever’s in charge of D2R needs to look no further than Path of Exile, which was and apparently remains bloody profitable by selling its players just two kinds of things: cosmetics and stash tabs.

To me the currency tabs were probably the greatest and most game-changing gimmicks that were added to PoE while I was playing it between 2014 and 2019 – and they also introduced fricking housing during that time frame, so, coming from me, you know how much I value a quality of life feature like this when it’s done right.
More stash space in general, preferably with options to name, sort and color-code the individual tabs, is always welcome too of course.
Shouldn’t stuff like that be there right from the start and included with the box price though? If we’re talking about a one and done game that has to be feature-complete when it ships, yes. But, again, amenities like these, which are obviously very nice to have but not strictly necessary, lend themselves very well to generate additional funding for a game that’s supposed to be supported and expanded for years to come.
And as for cosmetics…

This is what my level 82 Necromancer looks like right now. If you’re thinking I’ve deliberately dressed him up badly for illustration purposes, think again. This is the current high-end gear he’s actually wearing.
Spending a grand total of ten minutes I’ve superficially skimmed some stashes and mules, and compiled an approximation of how I would want him to look like if it wasn’t gonna royally screw up his stats:

I would happily pay five bucks or so per character to be able to use items just for their looks, while retaining the stat bonuses of that goddamn green panholder he’s wearing on his head in the first picture. If a wardrobe system is too complicated to implement, sell a consumable that turns items into skins, and let us use those to overwrite the look of something else.
I think for them to do something, anything, along those lines is not only wishful thinking on my part, but basically a necessity. Why? Because active development on the game has ground to a halt about two years ago, and I’ll eat my hat if that doesn’t have anything to do with revenue drying up.
I don’t know, maybe there is such a thing as a studio’s big cash cow titles funding the smaller ones, making the latter being profitable unnecessary. Unfortunately the last two decades have made me cynical enough to not quite believe this to be a long-term solution though.
To be fair, Blizzard have kept the original D2 servers’ lights on for a very long time, but still…I can’t help being worried that D2R might suffer the same fate AA Unchained and TSW did, and that would be truly heartbreaking as far as I’m concerned.
So, yes, please shut up and take my money already!




































































