Living in a Three Hundred and Sixty Four-Class Society

I’m having so much fun playing my chosen class on the ArcheRage server right now!

In contrast to many other MMORPGs I’ve played I didn’t land on my favourite kind of character in ArcheAge right away though. When I first picked up the game in 2014 it was, for some reason I can’t recall, clear to me that a Melee DPS would be my build of choice. After playing as a Shadowblade for a couple of months I was tired of always being in the thick of things and being focused down by ranged classes almost instantly more often than not, so I decided to switch things up and fight at range myself.

I tried different flavors of archer and eventually settled on Stone Arrow, which I played until I quit the game in late 2015, and then again four years later in Unchained. The class always felt somewhat lacking in damage output however, so I finally checked out another variant, the Ebonsong, which I’ve been using ever since. Between my time in Unchained and now some skills have been tweaked or reworked, and I love the class even more now than I did then.

Before I elaborate on what’s so great about it I need to take a step back and talk about how classes in ArcheAge work in general though.

Man, I’m doing SO MUCH damage!! Tanks…? What tanks?

I’ve actually praised the game’s skill trees and classes before, but since I’m so enthusiastic right now I’d like to go into a little more detail today. Ok, maybe a lot of detail, so better strap yourselves in.

At the time of writing there are fourteen skill trees in the game (up from twelve in 2019), three of which make up a character’s final class. As you can combine these without any kind of restrictions this leads to a staggering total of 364 available classes.

Not all of the skill trees are created equal though. Some are clearly meant to define your character’s roleĀ  – like damage dealer, tank or healer for instance – while the others are mostly designed to fulfill a supporting role in any of these contexts. That being said, you absolutely can play a class that’s comprised of three buff/debuff/misc trees if that’s what you want. You’ll even have a fancy name like Nightcloak or Exorcist – yes, they’ve really given each and every possible combination a unique name, how cool is that?

All classes present and accounted for. Ok, maybe not quite.

However, you’ll most likely have an easier time, especially if you also like to do stuff on your own every now and then, if you include one of the role-defining skill trees. These are (I think):

    • Battlerage (melee combat)
    • Sorcery (magic-based ranged combat)
    • Archery (physical-based ranged combat)
    • Gunslinger (physical-based ranged combat)
    • Vitalism (healing)
    • Defense (tank-stuff)

For example, the aforementioned melee DPS class Shadowblade is centered around Battlerage, supported by Shadowplay and Witchcraft, whereas an Ebonsong uses Archery with Shadowplay and Songcraft.

Settling on a combination of skill trees isn’t all there is to defining your build though. Not even close.

From character level 55 onwards you’ll have the maximum amount of skill points at your disposal, which is 20. Since each tree offers 12 skills you’ll obviously have to pick and choose. What’s more, three skills per tree can only be unlocked once you’ve spent a specific amount of points in that same tree beforehand. Last but not least, the passive abilities seen on the screenshot above are also enabled by spending enough points in the respective tree.

This leads to a whole string of decisions you have to make. Do I want to be able to go invisible? I’ll have to spend at least 5 points in Shadowplay then. But I really need that passive bonus to critical rate too, so I’ll also have to reserve 8 of my 20 points for Archery alone. So on and so forth.

These decisions can become even harder once you realize that even skills from different trees can have various interactions. For example, multiple Archery attacks deal more damage or other bonus effects to bleeding targets. However, Archery by itself has no means to make someone bleed (John Rambo would like a word…). But if you use a skill from another tree that inflicts bleeding prior to shooting those arrows the bonus effects will trigger.

Of course there’s also stuff like this built into each individual tree. Before I launch Concussive Arrow, a strong AoE bow-attack, I use another Archery skill that buffs my crit rate a bit and, more importantly, negates the former’sĀ cast time when fired within the next five seconds. As the buff’s cooldown is short I can execute this combo literally every time, hence I specced CA into doing more damage at the cost of an even longer cast time, which gets negated by the synergy all the same.

And how did I do that? Well…

Cue Ancestral Skills.

Apparently Koreans can only count to 55 (just kidding of course), because after reaching that character level filling the XP bar up one more time makes you go back to square one, so to speak – you get a fancy symbol next to the number and are now at “Ancestral Level 1”.

Among other things this unlocks the ability to modify one (predetermined) skill per tree. Usually you can pick one of two variations, but you can also just leave it as is of course.

Sometimes the modifications are relatively minor, like the aforementioned damage boost balanced out by a longer cast time, but there are also those that transform a skill into something completely different. One such Archery skill, Missile Rain, is pretty cumbersome to use in its default state. It has to be manually aimed at a certain spot first, followed by a relatively long cast time, only then the rain of missiles begins. It doesn’t even do all that much damage to make it worth the hassle. However, one of the ancestral alternatives makes it so that the skill instantly shoots its volleys horizontally in a cone in front of you. You don’t even have to specifically target it at someone, and it pushes back enemies that are close to you to boot.

You unlock more such options for each skill tree every few ancestral levels, up to 13, so once you’ve reached that level you’ll have, considering all of the above, an enormous freedom in how to build and play your character.

It really looks much more impressive in motion…

Which is why I really don’t feel like I’m playing an Ebonsong – I’m playing my Ebonsong!

Archery by itself is already a lot of fun, and I’m using Shadowplay for stealth, mobility and an important debuff that makes the target take more ranged and magic damage. The real kicker is the Songcraft tree though.

As the name suggests this is basically ArcheAge’s version of the bard, so it’s not surprising that you’ll find various helpful buffs for your whole group or raid (up to 30 players) here – move speed, healing over time, attack speed and damage, defense, you name it…your lute’s or flute’s melodies will make your friends happy and your foes tremble with fear. To keep this from being too powerful you can only play one of these “Perform skills” at a time, and if you attack or do anything else the song will stop.

You can play them while on horseback though, and they’re not only useful when in a group – being able to heal yourself between battles or make you / your mount go faster is already tremendously valuable. I use these – along with the mobility skills Shadowplay provides – basically all the time. Hell, you can even speed up your poor donkey when it’s got to carry your fat well-conditioned butt plus a heavy trade pack around.

Songcraft also offers some very powerful debuffs. Especially Sonic Wave can be a game changer in large-scale PvP as it makes all enemies in a 15m long and roughly 8m wide column in front of you lose their targets and unable to lock onto anyone again for three seconds.

A short but very strong buff to your own move speed and a passive proc on crit that increases your critical rate even further round out this…err…all around awesome package.

So much choice, so little time to play…

So, yeah, I’m pretty sure that I’m an Ebonsong for life now.

I’ll probably still level up all the other skill trees too though, if only because the game lets me. Always good to have options, right?

FedExing stuff for fun and profit

Holy crap, ArcheAge is consuming my life once again.

Ok, it’s not quite that dramatic, but I’ve been playing a heck of a lot since I started on the ArcheRage server. It really feels like I’ve come home after a long field trip or something.

As for what I’ve been doing…pretty much all the things that I’ve always loved about the game.

I regularly tend to my little farm so that stuff that I need is always growing. I’ve also placed an aquafarm because I want to pick up alchemy as one of my main crafting professions again, and making oils and polishes requires various flavors of coral. Meanwhile, out in the wild, I’ve felled so many trees! The server’s doubled growth rate is very noticable, wherever you go there’s rocks, trees and other stuff ready to be harvested at all times. It’s truly a heaven for gatherers now, and I don’t think I’ll have to “waste” space on my own land to fulfill my lumber-related needs ever again.

In addition to farming and gathering I’ve followed the main quests as well as the very important Blue Salt questline, which rewards you with essential things like a donkey and the basic 8×8 and 16×16 farms. I’ve killed lots of mobs, upgraded my gear, built a clipper, crafted the first batches of music paper, the works.

Over the weekend I’ve also participated in most of the game’s massively multiplayer content like Grimghast and Crimson Rift, Aegis Island, Whalesong Harbor and so on. I didn’t really have these on my “things that I missed”-list, but, somewhat to my surprise, had an absolute blast doing them again. When it comes to daily activities it seems these are, to me, the perfect mixture of just going through the motions on the one hand, and surfing on a wave of complete and utter chaos, sometimes even with bits of PvP sprinkled in, on the other.

The biggest contributors to my huge enjoyment however are all those little (and sometimes not so little) extraordinary things that just keep happening. By extraordinary I mean stuff that never could have happened in any other game I’ve played during the past twenty years because those just weren’t designed in a way to make it possible.

Like for example…

The other day I was sailing the Arcadian Sea with my clipper to kill some sea bugs for a quest. Perfectly ordinary MMO-stuff, in other words. Only that, while looking for more critters, I stumbled upon a single trade pack floating on the surface. There were no other players to be seen far and wide, and I wondered how it got there. When you log off with a pack on your back it disappears with you, and if the owner got killed by pirates they surely wouldn’t have left the booty behind?

Whatever the case, I picked it up of course. It turned out to be a cargo pack made on the continent of Auroria, so it had traveled quite a distance already. I decided to try and deliver it to Two Crowns on Nuia, my home continent, as that was the closest and also safest option, relatively speaking. I had my head on a swivel the whole way, looking for other ships, ready to despawn my boat and hit the Stealth skill in an instant. Not a soul crossed my path though. I made it to shore safe and sound and was in for a big surpsise when the cargo NPC told me that I’d receive a whopping 44 Onyx Archeum Essences for my efforts!

It says 43, but that’s without the 2% interest, which is rounded up apparently

I’ve talked about these essences and how well their acquisition is designed in terms of risk versus reward before. To quickly recap, the options are: buy the cargo pack and deliver it yourself (cheapest option, but risky), pay another five gold for a ticket and take the safe NPC ferry (more expensive and slow, only available between Nuia and Haranya), or buy the essences on the market (most expensive, but quick and risk-free).

I usually choose option number one, like so: buy a pack on Nuia, basically right at my doorstep, and deliver it to Haranya with my clipper. This is relatively quick as it ain’t far, which also reduces the risk somewhat, but it’s still dangerous of course. The pack costs 26 gold, and if I succeed in delivering it I usually get 14 essences in return. So as you can see my little “detour” was very lucrative indeed. More importantly though, it was another one of those unforseen and exciting adventures that I love so much.

I sure hope this vehicle is desert-proof

Another aspect of the game’s design that has been working in my favor these past two weeks is the daily challenges system, which asks players to, among other things, craft one specific trade pack. Only craft, not deliver. As established players – of which there are quite a few on a server that’s been running for seven years now – don’t want to waste their time by hauling a single pack from pillar to post they just plop it down right where they made it and leave it there.

Due to this I had at least half a dozen instances now where I passed by one of the specialty workbenches and saw anywhere between two and six packs just lying on the ground. Even after waiting around for a couple of minutes no one came to pick them up, so I figured they must be fair game, which was confirmed by people in nation chat when I asked. I mean, technically they’re free loot in any case when they’re just lying there, but I’m usually not one to “steal” from my fellow Nuians.

Fortunately I got a time-limited farm hauler very early on (at the end of my first Grimghast Rift, probably via an achievement or some such), so I didn’t think twice, loaded up those packs and delivered them to either Two Crowns or Solzreed Peninsula, whichever was closer to my starting point, for quite a bit of gold. Not only that, as the maker of a pack gets up to 40% of the proceeds nowadays (cargo packs being the exception), depending on freshness, I actually did some folks a favor by doing this.

The hauler has expired by now, but I’ve since found out that all ArcheRage players can claim a pretty generous welcome-package including a fully built farm wagon via the game’s website, so I’ll definitely continue to be the FedEx-guy for some random strangers when the opportunity presents itself.

I know I must sound like a broken record at this point, but I can’t help but repeat it over and over…the fact that stuff like this is possible in ArcheAge is what makes the game so dear and special to me.

This private server is all the (Arche)Rage

About a week ago a comment over at TAGN made me aware of a pretty big development in MMO-space that I’d completely missed, namely the shutdown of all remaining western versions of ArcheAge on June 27th.

I initially thought the commenter was referring to the game’s Unchained version, which was merged into the legacy servers and thus effectively ceased to exist a while ago, but no – ArcheAge is actually gone for good. MassivelyOP has it all covered of course, and their articles brought me up to speed on the whole situation.

Although I hadn’t played in years and didn’t really plan on ever returning, learning about this made me very sad. As I’ve talked about at lenght around here the game holds a special place in my heart.

Five years ago, just prior to Unchained’s launch, I wrote:

[…] It makes me feel like I can do pretty much whatever I want, whenever I want, and that anything can happen at any time. The game stops being just a game and becomes a virtual world I actually live in. Other games I’ve played. These three wereĀ home.

I was referring to Ultima Online, Star Wars Galaxies and ArcheAge there, and despite all the truly awesome games I’ve played over the years there still hasn’t been another that made me feel quite like this.

Feeling all kinds of nostalgic like that made me browse the hundreds of screenshots and watch the videos I’d made during my two stints in the game, which, unsurpsisingly, made me miss it even more.

Thus it didn’t take long until I took another look at this MOP article talking about two rogue servers currently in operation, and then started to do some research on those servers. I guess, since the original game has ceased to exist, they aren’t even “rogue” anymore.

The first one mentioned, AA Classic, has at least one awesome feature that really tempted me for a moment, namely the old commerce system (meaning that normal trade packs can be crafted and turned in anywhere, even cross-continent). Unfortunately all things equipment are also based on an older version of the game, before Hiram gear was a thing (I guess they didn’t choose the name AA Classic by accident). As this means lots and lots of RNG, including chances to downgrade or even lose pieces of expensive gear, this is something I don’t wanna have to deal with ever again.

Which leaves ArcheRage. This one is based, as far as I can tell, more or less on the latest version of the game, but with some very substantial changes under the hood.

Most importantly, everyone has Patron status all the time, for free, so no need to worry about not being able to own land without ponying up, or to lose it when you stop paying. Also, buffs galore: Labor points recharge at five times the normal speed, XP gains are also quintupled, loot drops and plant growth rates doubled, and plenty more.

Long story short, I created an account and jumped right in.

Well, almost. I will say that they make starting out a bit more cumbersome than it needs to be. Downloading and installing the patcher is easy enough, but said patcher takes ages to bring the client up to snuff (by 2024’s standards at least, I think I waited for roughly three hours). Once that was done I couldn’t log into the game. Turns out I had only registered to the forums up to that point, not for the game client. What’s more, for some reason only certain email-domains are allowed to do the latter, so I actually had to go and create a new mail-account just for this.

Once all that was sorted everything became smooth sailing though. Character creation works exactly as I remembered (still too few beard options for male characters), and soon enough I found myself standing in the world of Erenor once more.

I felt right at home from the get-go. As I chose to play a Nuian again, who looks exactly like my old character and is also an archer, it’s no big surprise I guess. That’s precisely why I did it, too, so op success.

Following the main questline happens pretty much on autopilot, as usual, only that the huge XP boost catapults the character level forward with ludicrous speed. Which is great, not least because the server’s stewards have chosen to restrict any kind of farming, gathering and stuff like that to level 52 and upwards. Man, it really pained me to pass by so many grown plants and trees while questing and not being able to harvest them. I already dinged 52 on my third day though, and I’ve been more than making up for that loss since then.

Mine? Mine?!? MINE??? MINE!!!!

By now I’m at ancestral level 2 (which is technically level 57), so I can do everything in the game that’s not gearscore-restricted. Fortunately most things aren’t. Soon after writing this I’ll patricipate in my “first” Grimghast Rift, which I’ve always liked to do, and then probably do a round of Hiram weeklies if enough people are up for it.

I don’t think that will be a problem though, because the server looks very lively to me.Ā  So much so that it didn’t seem like I’d be able to find a spot for even the smallest of farms at first. I’ve read that they’ve added a newbie housing area to the game, where you can only place land if you don’t own any anywhere else, and I had finding out how to get there already on my to-do list. But lo and behold, I actually managed to place the farm in Two Crowns, my former home, really close to our old ‘hood no less.

It’s not what you’d call “prime real estate”, but starting small is the motto

So, yeah, I can grow my own cotton now (to make fabric) and harvest wood, ore and stone aplenty in the open world. It won’t be long until I’ll have my own clipper and farm cart again, which opens up the world considerably and provides so many possibilities. Great times!

I certainly didn’t have this on my gaming Bingo card for the coming weeks (or months), but I’m pretty happy right now that it turned out this way.