Trophy Room – Four Master Planners conquer The Ankh

Welcome to another episode of Trophy Room, where I reminisce about past video game adventures and indulge in a healthy (?) dose of self-adulation while I’m at it.

Once again it’s a tale about The Secret World. As I’ve said before its designers didn’t shy away from facing players with pretty tough challenges. What’s more though, contrary to many other game developers they’ve also managed to actually make me feel a desire to conquer them all. Or most of them, anyway.

Like, say, the “Master Planner” achievements.

Shown here: three of the five I managed to get

To the surprise of absolutely no one I’ve been a huge fan of TSW’s extremely flexible skill- and gear-system right from the start. More than any other I’ve experienced it allows players to adapt to pretty much any situation, and boy, have I always made heavy use of that.

For example, I have no less than three different tanking setups for the dungeon Hell Raised alone: one with more stuns to interrupt nasty boss attacks, another for a bit more party-wide damage output, and a third sporting additional movement abilities for the final boss. As you can freely switch between templates whenever you’re out of combat there’s no reason not to use the tools you have at your disposal like this.

Unless you’re after the Master Planner achievement for the dungeon you’re running, that is, because in order to get that the whole group has to commit to one set of gear and skills for the entire run. Fortunately you can talk things through and, well, plan the course of action with your mates first, so it is possible to do this even via the group finder. But once you click on the thing at the dungeon entrance which activates a Master Planner run everyone’s commited to whatever they’ve chosen at that point. If any one player changes anything before the final boss is defeated no one gets the achievement.

The reward for pulling this off successfully is a unique outfit fitting each dungeon’s theme, so it won’t surprise you to hear that I was very keen on getting these done. Not to mention, in my opinion most of the game’s dungeons are extremely well designed and challenging in a fun way, so just like with scenario missions I really wanted that feeling of accomplishment, rewards or no.

This…doesn’t look all too inviting, does it?

And thus it happened that four guildies and I set out one evening in March ’14 to master plan our way through The Ankh, a dungeon of slightly above average difficulty by TSW’s standards (which translates to: usually most people didn’t even run it because they just wanted to farm their currency as quickly and easily as possible).

Since we weren’t going to be able to adapt to any specific circumstance we went with the most flexible group setup of tank, direct healer and three ranged DPS, me being the former.

As mentioned above I would normally adjust my build for some of the bosses. In case of The Ankh this means having an ability to pull enemies towards me as well as a teleport for the second and last boss, a specific AoE-attack which builds some stacks of defense on myself for the third (it’s almost impossible to survive the encounter’s initial attacks otherwise), and a rocket launcher modded for additional runspeed after using rocket jump (!) for the final boss.

For the MP attempt I obviously had to keep all of these in for the whole run, while also having the usual means of interrupting nasty attacks and, well, dealing a bit of damage to get and hold aggro. There wasn’t a whole lot of wiggle room, is what I’m saying.

I didn’t manage to get a good shot of the first boss, so here’s the fourth

Once we had our builds sorted it was time to get going.

The first boss of a dungeon is usually there to warm up a bit, to acclimate oneself, if you will. As first bosses go the Squalid Hekaturgist (don’t ask me) isn’t the easiest though, what with players having to always keep their distance to some floating orbs that continuously move in and out of the center of the arena while fighting. It’s almost like a dance. I think we wiped twice before everyone got the rhythm down.

After that players face Dr. Klein, the dungeon’s main antagonist, for the first time.

Why are mad scientists almost always German? he asked in a slightly offended tone

This fight is the first real test for any group, and probably the main reason why most players didn’t want to include the dungeon in their daily rotation.

There’s more dodging of flying orbs and wave attacks (on a fairly narrow bridge no less, as you can see), a steep DPS and HPS check, as well as a killer-wave that needs to be teleported over with almost perfect timing by the tank and dodged by everyone else.

I don’t remember exactly how many attempts we needed, but I think we almost entered two-digit territory.

The next two bosses didn’t give us too much trouble. The fifth, however, is again a bit on the mechanics-heavy side and also spawns pretty strong adds from two different directions. Took us quite a few tries to get him down.

By then we’d been underground for nearly two hours or so, quite a bit longer than anticipated, and one of our DPS had to leave. Needless to say, since your team isn’t allowed to change anything during a MP run you can’t sub in a new player either.

We’d come this far though! Since a lack of damage output hadn’t been our main problem in the previous fights we decided to tackle the final boss and his pet abomination anyway.

Time to challenge Dr. Klein again, this time accompanied by Melothat, The Colossus.

The main difficulty now became that our two remaining DPS couldn’t hold back at all – they needed to go in full guns blazing, which made getting and keeping aggro quite a challenge for me. Whenever Melothat did switch onto one of my mates he would either place puddles of filth below their feet or outright kill them all with his strong cleave attack.

Twice during the fight Mel becomes immune to damage and receives a channeled buff from his master, which is when I had to run halfway around the arena (this is where the rocket launcher came in handy), up some stairs and along a rather narrow scaffolding to smack Klein in the face a couple of times. Then I had to jump back down to my tanking position for Mel without landing in a big pool of filth and continue the fight.

Don’t look down! Don’t look down! Don’t look down!

Once the big guy goes to sleep for the third time Klein teleports down to us and casts his big-ass wave again. My mates just needed to step aside, but I had to teleport over the wave again and then to immediately stun him.

As soon as Mel finally dies the whole group has to run up the scaffolding, all the way to the top of the arena, where we first have to kill two adds and then, finally, Klein himself.

As you probably have guessed absolutely nothing went wrong during all of this.

Hah, just kidding. Pretty much everything that can go haywire over the course of this fight did so at least once. I vividly remember one wipe that happened because I, after everyone having performed perfectly up to that point, fell into the damned pool of filth after hitting Klein for the second time, couldn’t for the life of me climb out again and died.

But we persevered…and we did it!

Showing off our “Spelunking Gear”, proud as Punch

And thus one heroine and three heroes defeated the dungeon’s final boss and got their Master Planner achievement. Of course we had to change into our new garments right away and pose on-site, basically standing on top of Klein’s dead body. Served him right for giving us all that trouble!

And what do you know, in order to get adequate screenshots for this post I ticked yet another box on my list of personal achievements: I just now finished The Ankh solo. On normal mode, obviously. I may be German, but crazy I ain’t!

OR AM I ???

Blaugust 2024 post count: 5

PSA: What to do when WordPress.com breaks your blogroll

This morning I spent three quarters of an hour on something I hadn’t planned or even thought about, something not at all pleasant, courtesy of our cruel overlords here at WordPress.com.

Not long ago Wilhelm posted about his blogroll (and some other things) completely vanishing from his sidebar, just because he’d dared to try out some of the new “features” the platform forced upon us lately. In the comments to that post I and some other WP users chimed in to share our own pains, and I think everyone went away with a feeling of “I really hope they don’t break any more of my stuff”.

Well, yesterday I did nothing more than just open the widgets page to take a look at something, and poof, gone was my blogroll. I didn’t even notice it until this morning, but yeah, opening the widgets page again confirmed that it had just disappeared all on its own.

As Wilhelm pointed out WP.com’s new and “improved” blogroll can only show blogs which you are subscribed to, meaning that they’ve basically declared each and every blog that’s not hosted on WP persona non grata. So that’s not an option.

I couldn’t quite get Wilhelm’s workaround to…well…work, so I went looking for different solutions. Luckily I found one that’s fixed the issue relatively painlessly for me. Here it is:

On the admin-page (which you get to by adding /wp-admin to your blog’s URL) look at the sidebar on the left, hover over Appearance and then select Menus. Now create a new menu and call it Blogroll (or whatever you like, this isn’t the name that will be displayed later).

Under Add Menu Items select Custom Links. Now enter the URL and name of a blog you want to link to and click Add to Menu. Rinse and repeat until you’ve added every blog you want to have on your list.

To add the new menu to your sidebar hover over Appearance again and select Widgets. Click the big plus sign at the top, look for the widget called Navigation Menu and drag and drop it to the position on your sidebar where you want to have it. Choose a name, and use the drop down menu called “Select Menu” to select the blogroll you just created.

Click Update at the top right of your screen. Done.

If you’re like me and want the links to automatically open in a new tab a few more steps will be necessary though.

Go back to Appearance -> Menus. Click on Screen Options at the very top right corner of the screen and make sure that the box “Link Target” is checked.

Now you can click on the little triangle next to the words Custom Link for every blog in your menu (yes, individually) and check the box Open link in a new tab.

I’m really glad that my blogroll isn’t all that long because, as you can see, this would be a major pain in the butt if you had to do it for hundreds of blogs…

Thanks again, WordPress.com, for making me do this. Now please don’t break any more of my stuff!!!

Blaugust 2024 post count: 4

These are the quests you’re looking for!

The last time I revisited The Secret World a couple of years ago I raved about its skill system, the ingenious wardrobe feature and its quite flexible take on the holy trinity of tanking, healing and dealing damage. What I didn’t address in the end – despite promising as much to y’all – is why I think the game’s quests are simply the best the MMORPG genre has ever seen, the likes of which we’ll probably never see again.

So let’s finally talk about that now. What is so special about these quests anyway?

Fortunately for heroes like us human stupidity can always be relied upon

As you may or may not know, TSW’s game director up until launch, and creative director for a while afterwards, was Ragnar Tørnquist, who’d set out as a video game producer and designer during the nineties with the stated goal of modernizing the adventure genre. On that front he was most notably responsible for the Dreamfall series.

This mindset of his also had a huge impact on The Secret World’s design though. In many ways it is an adventure game, just one with the usual MMOPRG trappings built around it.

Yes. No! Maybe… I don’t know. Can you repeat the question?

To address the elephant in the room first, back when the game came out everyone was talking about Investigation Missions. Indeed these really seem to be borrowed directly from design documents for an adventure game, as they require an amount of riddle solving that’s basically unheard of in the MMORPG genre.

They didn’t pull any punches here either. You need to solve math sequences as seen above, decipher morse code (in the form of audible beeps, or the blinking headlights of a car), and you regularly have to figure out where to go next in less than obvious ways. Examples for this are following the instructions of a GPS you picked up from a crashed car backwards, or recognizing a house you’ve only seen in the background of a photo in the game world.

A picture says more than a thousand words…

A really nice touch is that they’ve actually created real-world (but fake) websites containing clues for some of these missions, and also included a functioning browser to look these up directly in the game.

Now, depending on how much you like this sort of stuff doing these missions is either really fun, or possibly rather annoying. As long as you play solo it’s no big deal if it’s the latter because walkthroughs were, and still are, abundant. If you’re in a group however, this being an MMO and all, you better hope that everyone has about the same level of dedication and patience, else there might be a conflict of interests sooner rather than later.

Me, I’ve only ever played the game’s story content either alone or as a duo, which worked out just fine (better as a duo, actually). Every now and then I did consult walkthroughs though, because some types of riddles are really not my cup of tea, and even as a fan of oldschool adventure games my patience isn’t endless.

I’ll be damned, it really moves on its own! I mean, it doesn’t now, but it totally did!

That all being said, if you ask me the investigation missions were hyped up a bit too much anyhow.

First of all, there’s only about a handful of them in each zone. The other mission types, especially the relatively “normal” Action Missions, are much more prevalent. More importantly though, many of those other quests, even those labeled action, aren’t your bog-standard Go here and kill X of these either. I’d wager that more than half of the game’s missions require that you read, look or listen carefully to stuff that’s happening around you, else you might find yourself at a loss one way or another.

A simple example: an early side mission in Kingsmouth is triggered by looking at a dead woman’s phone. A message she’s received outright tells you where too look for something hidden, and the location is even marked (roughly) on your minimap. However, it does not directly tell you the code for the keypad. Instead the message says “The code is the first song he planned to sing on Sunday”. As it turns out the item is hidden right next to the church, so you need to go inside, look for the chalkboard with the song numbers for Sunday Mass, memorize the first one and type that into the keypad. Voilà, mission done.

In my opinion this is actually where the game’s quests are at their best, because they strike a good balance between making me think and be attentive on the one hand, and just running around, exploring and killing shit on the other.

So you’re saying I’m not supposed to go through here?

I’ll keep it brief regarding Sabotage Missions. These are basically stealth missions where you need to evade enemies and cameras, bypass or disable traps, stuff like that. Many players loathed them, which doesn’t surprise me at all, as some of these are the most unforgiving quests in the whole game. Personally I think they’re servicable and provide some gameplay variety. I don’t hate them, but I don’t love most of them either.

Hey gals, haven’t seen you around here before…wherever “here” is

Regardless of mission type, TSW really has quite a few cool things up its sleeve that I’ve never seen anywhere else. Not every idea was pure gold of course, but there’s a lot of awesome stuff to be experienced here.

A couple of times during the course of the game, when a quest nudges you to look for clues in the spirit world, you actually need to die to be able to see them. This becomes routine relatively quickly, but first time around it blew my mind! Bonus points for the afterlife looking really gloomy and spooky.

This is mostly for fun and flavor, but it contains a clue at the same time

Almost every quest has some kind of picture, chart or sketch attached to it, some even have whole books to flip through. These were obviously crafted with a lot of love and care, and they make everything feel much more real. The attention to detail devoted to such “minor” things is just astounding.

Even tutorials on how crafting works are done in this fashion. I really dig it!

Really, I can keep this? Err…thanks, I promise to wear it all the time now

Some missions grant you access to special items, too. Upon entering a pitch-black parking garage you find a hard hat with a headlamp attached, in order to fight a fire you’re given a hazmat suit to protect you from the smoke, and more.

The great thing here is: you get to keep these items even after the mission in question is done. I don’t remember whether the hazmat suit can actually perform a function anywhere else in the game, but the headlamp sure does work everywhere, and I’ve used it more than once in dark areas to find my way around. The suit, if nothing else, is one more wardrobe item to collect and wear, if you so choose.

Believe it or not, I really did all those things!

The three factions, the Illuminati, the Templar and the Dragon, are very distinct, so much so that a second and third playthrough may well be warranted just for the differently flavored mission debriefings and cutscenes.  Should you choose to side with the Illuminati, for example, your agent handler will be one Kirsten Geary, who is as snarky and uncompromising as they come. I’ve very rarely taken screenshots of quest text in other MMORPGs, but I have at least 50 or so of KG’s debriefings alone.

If that’s not enough of an incentive to reroll, each faction also has about a dozen exclusive outfits to unlock, like the one seen below. Many of them have different looking male and female versions too.

Speaking of cutscenes and story presentation in general, I think the game does an excellent job with this despite character animations definitely not being one of its strong suits. Playing a silent protagonist works well here, and the NPC voice acting is terrific without exception.

And one last thing: each and every quest in the game is repeatable. They do have a cooldown, and missions that are part of the main story only become available again once you’ve seen it all the way through to the end (if I remember correctly), but nothing’s ever one and done if you don’t want it to be. There are missions that I’ve finished dozens of times, some just for quick and easy XP, others because they’re just that much fun!

Finally unlocked my favourite Templar outfit. No idea why it’s called “Pugilist” though

So everything’s perfect, no complaints whatsoever? Well, not quite.

In addition to the deficiencies I listed in my other posts linked above it’s only fair to say that more than a few quests can be a bit annoying, some even to the point of being frustrating. This is especially true if you play solo. A couple of paragraphs earlier I talked about patience and dedication, and to really enjoy TSW I think you need a good deal of both.

If you do have these traits and also like adventure games as well as RPGs you really can’t go wrong with The Secret World though. My recommendation: go play it while you still can!

Blaugust 2024 post count: 3

Revisiting The Secret World once again

As mentioned last week I’m back to playing The Secret World right now, and as always I’m having a ball! This is such an amazing game, and it still pains me that it wasn’t successful enough to warrant its further development. I’m not complaining (too much) though, as I’m just glad that I can still play it as is.

This time around I’ve even decided to freshen things up a bit. Until now I’ve always just dusted off my main character to play some scenario missions, a handful of favourite quests, and, if I was able to drum up a few more people, a couple of dungeons.

However, by now the latter is out of the question as there are pretty much no other players around anymore – within the span of two weeks I’ve seen a grand total of three other people, all of them standing or sitting around in Agartha, apparently AFK. The other stuff, as great as it all is, I can unsurprisingly do only so often until it becomes stale again.

Hence now, more than eleven years after I created my main, which was also the only character I’d ever played since then, I said to myself You’ve never seen the story from a Templar’s perspective, just roll up a new alt! So that’s what I did.

Tadaa! …guys? I’m here! GUYS??

Best decision ever! Playing through Kingsmouth with a character that doesn’t steamroll anything that moves without breaking a sweat is such a great experience, especially after all this time.

By now the game has reminded me, more than once I might add, that it can totally kick my butt if I’m not careful. The need to be cautious fits the game’s setting and atmosphere very well – feeling a sense of dread would be a lot harder if the game was easy as pie.

Of course my years of experience do help quite a bit, and I’m very happy with my build choice of wielding a shotgun and an assault rifle. I’ve pretty much always used at least one melee weapon, that being my trusty blade, so this is quite refreshing too.

I feel like I’m being watched…eh, I’m sure it’s nothing

After just over two weeks I’m halfway finished with Blue Mountain, the game’s third zone, which means that I have five and a half more ahead of me (not counting Tokyo, more on that later), as well as various storylines that were added post-launch, like the awesome Indiana Jones and James Bond homages, and of course the questlines to get hold of auxiliary weapons like the rocket launcher and chainsaw. Great times!

Speaking of those eight launch-zones – I remember some people complaining at the time that there wasn’t enough content in the game. I disagree. Consider this: I’ve done it all before – twice – and it has still taken almost a week each to play through the first two.

Believe me, I’m much faster than I was back then, and not only because I kill stuff quicker and don’t die as often. More importantly I also remember quite a few details regarding most of the quests. Next time around I’ll finally talk about how awesome everything about the quests in this game is, but for now let’s just say that there’s more to them than just following X’s on your minimap and killing shit. Much more.

Aren’t treehouses supposed to look…cozy and inviting?

So, yeah, I think there’s content here for many very enjoyable weeks if not months, and that’s not even counting dungeons, raids and scenarios, which are obviously meant to be repeated ad nauseam.

I don’t think that I’ll move on to Tokyo with this character once I’ve finished everything Maine, Egypt and Transsylvania have to offer though. I do quite like the zone, which was the first and only new one they released after launch, but they really didn’t do the game (or themselves) any favors by implementing the AEGIS gear system. I remember vividly getting my ass kicked upon arriving there with my fully dungeon- and raid-geared main, and I’m not much inclined to repeat that experience with less strong gear. Maybe I’ll just hand the baton to said main at that point and revisit Tokyo with him.

I guess we’ll see. Until then I have a load of awesome content still ahead of me, and I’ll savour every minute of it.

Blaugust 2024 post count: 2

Welcome to Blaugust 2024! I’m Mailvaltar, by the way.

Hey folks, it’s that time again: Blaugust is here!

The annual festival of blogging, as always hosted by our friend Belghast, is back for another round. I won’t rehash what it’s all about for the umpteenth time, but in the unlikely event that you really don’t know you can look up all the details here. The TL;DR version is this: we’ll all be posting a lot, reading each other’s stuff, and generally having a whole lot of fun during the month of August. Also, you should totally chime in if you haven’t already.

As for myself, this is my seventh participation – or eighth if you count Blapril and Blaugust Promptapalooza, which both happened in 2020, as two seperate events – so you might say I’m somewhat of a veteran. Still, you (yes, you) may well have found your way to this corner of the internet for the first time, so I’m gonna introduce myself a little.

It’s just common courtesy, isn’t it?

Hey, don’t you dare sticking out your tongue at me!

In the context of this blog I’m a gamer first and foremost. As its subheader suggests MMOs, and especially MMORPGs, have been by far my most beloved kind of game for quite a long time. I say have been because I have, for the most part, distanced myself from playing with others in recent years for various reasons.

I still give new releases a shot if they interest me of course, and I also regularly return to old favourites if the moods strikes me. As a matter of fact I picked up The Secret World once more just over a week ago – yes, the servers are somehow still running – which I’ll most likely talk about in my next post.

MMOs aside, ever since Genshin Impact introduced me to the concept I pretty much always play at least one gacha game. Right now it’s mainly Zenless Zone Zero, and a bit of Arknights every now and then. What I like about this type of game is getting and building characters, obviously, but they usually have a lot of other qualities going for them too, for example very high production values, funny stories and engaging combat. Also, once you’ve completed the main story many of them don’t really offer more content than for, say, half an hour a day, which makes them very much suited for either people with little free time, or to provide some variety alongside your current main game.

Overall it’s fair to say that gaming is my main hobby, although there definitely are other things that are just as important to me, if not more. Such as…

It’s such a beauty, I’ll just use this picture again

I’m not a fan of saying things like “I couldn’t live without xyz“, because unless you say “oxygen” or “food” it’s obviously never true. However, it’s my firm belief that life would be a very dull and sad affair if it weren’t for music.

From my early childhood days, as far as I remember them, listening to music has always brought me great joy. When I realised that usage of modern technology had started to diminish said joy for me a couple of years ago I even turned around and went full-on oldschool.

I’ve also played the guitar and the drums in various bands and projects over the years, although the last gig I played that wasn’t just cover songs at a birthday party or some such happened like 15 years ago. I had my reasons for quitting – and good reasons too I feel – but I still wouldn’t completely rule out forming or joining a band again in the future.

In my opinion great music makes everything better, which is why I always enjoy games, movies etc. all the more if the score is really good. Oh, and speaking of movies…

Yeah, you guessed it – I’ve always been a big movie buff too. Ever since I watched Star Wars for the first time I absolutely can’t imagine not going to the cinema or turning on my big-ass TV to immerse myself in galaxies far, far away regularly.

I don’t do reviews and such, so I don’t often talk about the topic around here. If you do get me started I usually have a lot to say though.

I miss those days, I really do…

Lastly for today, I’m also a big sports fan. American Football and Basketball are far and away my favourites. I’ve played the former myself “for real” for a couple of years, league matches and everything, which was great. Once I had to sadly conclude that I’d gotten too old for that shit I joined a hobby Basketball team. It’s a great bunch of people, and I play with them once a week to this day (and hopefully beyond).

Right now I’m watching every game of teams Germany and USA at the Olympics, great stuff!

Again though, despite my various interests you’ll find that I mostly talk about gaming around here. I guess I usually deem stuff that goes through my head more worthwhile to write down if it’s related to that particular topic. Also, it’s right up there in the blog’s name, isn’t it?

Anyway, that’s enough about me for one day. Happy Blaugust everyone!

Blaugust 2024 post count: 1