Gribelda the Grimdark
Common goblin but has 4HD and saves as a 4th level cleric. Staff deals 1d4 damage.
Gribelda the Grimdark is the priestess of the Black Maw, a squamous, black goblin philosophist from the Night Knives tribe.
Turned into a scholar after receiving an un/holy revelation one night when all the members of her tribe were ritually murdered, including her parents, siblings, husbands and children, by none other than her own hand, she now preaches about the Dusk Presence, the guardian of emptiness, and of the mercy of death. She lives in a chapel in the Black Maw. If she feels threatened, she resorts to sophistry.
Her goal is to help the Dusk Presence to bring the eternal night. The goblin doesn’t know what the eternal night is, she thinks is a literal night that never ends. But first, she needs followers. You can’t start a religion without any members, ain’t it right?
Chapel of the Black Maw
Read or describe when the party enters the ruined chapel of the Black Maw:
> The stone walls are slick with old, dark ichor. A single candle flickers in a rusted iron holder, casting long, wavering shadows that seem to crawl toward you. Upon inspection, it’s not wax, it’s human fat. In the centre of the nave stands a squat goblin, her skin the color of crude obsidian, eyes white like thick milk. She wears a ragged cloak of bat‑wing leather and wields a bone‑tipped, obsidian staff. She taps the staff against the altar, each tap echoing like a funeral drum. Dum! Dum! Dum! She hisses: “Welcome, mortals, to the Gloaming, where the last light dies… and the Culling begins.”
Sophistry
A system of beliefs based on mistakes that are somehow truths.
A sophism is a void magick spell that first needs to be spoken, and then to be triggered by a specific action made by a target.
Example of sophism
Sophism: “If the night devours the day, then darkness is merely the day’s mercy.”
Trigger: Any creature that draws a weapon in Gribelda’s presence after she says the sophism.
Effect: Shadows cling to the weapons, and all attacks get a -1 penalty.
The referee is free to come up with her own sophisms.
The Blood‑Stained Chalice of the Culling
A cracked obsidian cup filled with a swirling, dark liquid that seems to pulse, rests on the altar.
Effects: Once per day, the holder can drink the contents to gain one temporary level or HD (until the next dusk), and heal 1d6 as well as any Constitution damage. The drinker must also make a saving throw vs. poison or become fearful of light (any light source stronger than a torch) until the next sunrise: the benefits are cancelled, and lose one level or HD until the next dusk.



