Showing posts with label Victrix. Show all posts
Showing posts with label Victrix. Show all posts

Tuesday, February 18, 2025

A Hail Caesar Test Drive: Much Bonking and Hacking


This weekend in the old Rectory games room I had a few hours to put all my painted ancients figures on the table and try the Hail Caesar rules from Warlord for the first time.   I used the early German and imperial Roman army lists and had enough figures to field the following:
Roman: 1 18 regular sized and 1 8 small sized unit of Heavy Infantry Auxiliary Infantry w Spears, 1 small unit of slingers, 1 small unit of Auxiliary archers, and 1 regular sized unit of Medium Auxiliary cavalry.
German: 2 32 figure warbands, both Eager Fighters, 1 small unit of 8 javelin skirmishers, 1 small unit of 8 archers, and 1 small unit of skirmish javelin cavalry.

Most of the figures on the table are Victrix plastics, though there are a few Foundry metal figures and some fantasy castings from Thistle and Rose filling out the German ranks.

Here are the forces arrayed at the start of the battle.  I didn't put any terrain down as I simply wanted to learn the core mechanics.   I quickly realized that with infantry movement at 6", cavalry movement at 9", and maximum bow range at 18", you don't want to put the two forces too far apart.  My limited collection meant that I played with one division aside, though HC allows for three divisions per side.


Romans won the initiative, which as I understand HC means that they keep it all through the game.   The command/activiation rules mean that units might get 1, 2, or 3 moves, or none at all, depending on how far they are away from their division commander, so the side that moves second might have a better turn depending on how the activations go. 

In their first turn, all the Roman units got to move, but in subsequent moves things got a bit herky jerky for both sides, so if you don't like activation rolls, this probably isn't the game for you.  The war band on the German right held back, and the Roman cavalry were reluctant to move.   I quickly learned how missile fire worked, and between them the Roman slingers and archers made short work of the German bows.  The German skirmishers and Roman horse exchanged volleys of javelins.  It seems to me that most units in HC have some kind of missile capability, but the real game is decided in hand to hand combat.
Below, a small unit of German skirmish horse is trying to annoy the Roman left, but as they are skirmishers and the Romans are formed, there didn't seem much that they could do, and the Roman archers kept them well at bay.


Proconsul Luigi briefly visited the battlefield and watched as everyone in the centre collided.  He seemed to be planning his next triumph, with my dogs in chains behind his chariot.  I don't have a lot of experience with ancients gaming but it seems that the big scrum in the centre is how most fights are decided.



Giving the Roman archers some love.  They did well in their first fight.  My sabot bases from Warbases take eight figures, and as far as I can tell from HC, eight figures is a small unit, and sixteen would be a regular sized unit, so that's convenient.


So on to the big final scrum.   There are a lot of photos just because it amused me to see all my figures on the table, locked in combat.   One thing about Ancients, the big battles just look darn cool.

The two war bands had an initial advantage.   For their first melee they throw seven D6, hitting on 4-6, but as Eager fighters they get to re-roll misses.   The Roman auxiliary infantry elected to Close Ranks, meaning that they get a plus on on their save rolls, saving on a 4-6, but hitting on a -1.  That seemed a fair trade, and thus the Romans survived the first round with only two hits.  



However, in subsequent rounds, the tide began to shift.   In their subsequent attacks, the war bands only attack with 6 d6, whereas the Romans fight every round with 7d6.  Hits on the Germans began to accumulate faster than they could cause them.  In the third round, the Roman cavalry finally passed an activation roll and joined the battle.  Likewise, the small unit of Roman infantry joined, though how they achieved that was funny.  I rolled a 12 on 2d6 for them to join the fight, which in HC is a blunder, but the blunder table result was an uncontrolled advance into the enemy, which allowed them close the distance and contribute to the final round.

At close of play, the German war band on the left broke thanks to the intervention of the cavalry and was removed from play, while the one on the right was very close to breaking.   The larger of the auxiliary infantry had been forced to retreat in disorder, but the result was still a Roman victory.


It's always interesting to try a set of rules for the first time.  The mechanics were fairly simple to grasp and there was a clear result within six turns, but there were some dynamics that I would like to explore further, particularly how skirmish, open order, and close order units interact.   There was a moment where the Roman slingers fired annoyingly, and then in the next turn the auxiliary infantry advanced through them to seek a resolution, so I felt I was doing that part right, but there feels like more to explore.   
The two sides felt different - the German power lies in their unwieldy war bands, which felt both powerful and fragile, whereas the Romans felt more resilient. Perhaps it would have been a tougher fight if the Romans had been outnumbered.
One thing I felt I might have missed was the influence of commanders on the game.  As far as I could tell, they simply exist as a measuring point to units being given orders - if they are beyond 12" from the commander, it's harder to get them to react.  They didn't seem to have any other rule that I could see. There were rules for commanders becoming casualties, but in my first play through I couldn't see how that worked, but you always miss details the first few times.
As for the activation rules, you either like them or you hate them.   I recall the same sort of activation principle when I once tried Warlord's Black Powder, and they are not unlike Lardie rules in that respect.  

Having all these figures on the table looks grand, but in 28mm, if you use the unit sizes that HC requires, you need a LOT of figures.  Two war bands at 32 figures each exhausted my available figures, so I had to add in some fantasy barbarian figures from Thistle and Rose.  If you look closely you can see them in the back ranks of the war bands.   My friend James suggests just using smaller units, or another set or rules, such as Midgard.  Not bad ideas; Midgard certainly has some interesting roles for commanders and their influence on battles.  Another way to maximize a smaller collection such as mine would be to try playing skirmish games using a set of rules such as TFL's Infamy, Infamy, or Clash of Spears.   Those are both options to explore.  Otherwise one is looking at painting a LOT of figures, which may be what a company that makes minis and rules wants!

So, congratulations to me for trying a new set of rules and getting all my ancients figures on the table.  I'll give Hail Caesar another try down the road.  Next up, the same armies using the Midgard rules from TFL/Reisswitz.

Thanks for reading and blessings to your die rolls!  
MP+


Friday, February 14, 2025

Finished: Some Victrix Roman Auxiliary Archers

A dozen Roman auxiliary archers have stepped off from the Basing Depot and will be mustered into the Emperor's service.   They'll be marching off to the forests of Germania shortly.

I continue to like the Victrix figures, they look good, are well proportioned, and take paint well.   The assembly was a bit of a chore, and while they do come in a pleasing variety of poses, there were one or two where I felt, "that doesn't look quite right".   However, they'll do.   I painted them fairly quickly, I'm not sure it qualifies as "slapchop", whatever the kids mean by that, but they are I guess what one would call "wargame standard".   I painted them with the same light blue tunics that I gave to my existing auxiliary infantry, to suggest the same legion or affiliation.


They're based individually but the washers I can use can fit into my Warbases sabots, and can be stored in a box lined with magnetic paper.

The Victrix early imperial archers set comes with 12 figures from the western empire and 12 in the distinctive dress of the eastern empire.  I'll save the eastern figures for a Middle Earth project, and while it would be nice to have another 12 of these painted, I am not sure how reliant the Roman armies were on archers - I suspect they were a fairly small and specialized arm, but not sure.  Probably for now a dozen for a small tabletop army are sufficient.

Speaking of Middle Earth, it also occurs to me that these figures could be used as Gondorian militia archers, as opposed to the Games Workshop Gondorian archers in their full armour, but that's another thought.


I noticed that quite a few of the heads are sculpted wearing moustaches.   It reminded me that in Rosemary Sutcliffe's The Legion of the Ninth, the hero commands some auxiliary archers and they are described as being from Gaul, and one thinks of ancient Gauls as being hairy fellows.   Or maybe a coincidence?    Pray speak up in the comments.
Next up, some definitely hairy ancient Germans.

Thanks for looking, blessings to your brushes.
MP+



Friday, November 8, 2024

Three Victrix Imperial Roman Generals

I continue to be pleased with the quality of Victrix figures and by how well they take paint.  Here are three 28mm Early Imperial big cheeses to lead my numerically tiny Roman forces.  I like the fellow on the left because he's old and cranky and it probably hurts to climb on his horse in the morning.    I feel a certain kinship with him.


Mostly I used Foundry tri-tone paints, especially on the horses, which I think turned out quite well.


The iconic red cloaks that you see in all the films.  For these I used Foundry British Redcoat, which looked fine to me.


Thanks for looking.  Ave, vale, salve!
MP+

Saturday, May 11, 2024

Saturday Workbench: Victrix Roman Archers


After saying in my last post that I was treating my newfound hobby fascination with Ancients with caution, I've spent the day chopping and glueing a set of Victrix early imperial Roman auxiliary archers.   I found it fairly simple to assemble them, each figure has only five parts - body, arms, head and quiver - and yet there's a satisfying number of poses. 

The Victrix set comes with a dozen western and a dozen eastern Roman figures, so I started with the western ones first.


I then started looking at the dozen eastern figures still on the sprues and got to thinking that they looked exotic enough to serve as Easterlings or Haradrim in a Middle Earth setting.   I never did like the Easterlings that Games Workshop released for their LOTR range, but these figures would do nicely, so I got to work.


I was pleased that I could find a use for all of the figures in the set, though these eastern fellows will get put in a box for now while I think about what other historical figures might pass for Tolkien's Easterlings and Haradrim.  Parthians, maybe?   What are your thoughts?

Cheers and blessings to your glue and clippers,

MP+




Monday, May 6, 2024

A Small Ancients Diversion: Victrix 28mm Roman Auxiliary

 I've always tried to be careful about overextending my hobby energies into too many periods, but I often fail.   A few years ago, when Clash of Spears was all the rage at my local gaming store,  I painted a Germanic war band and developed a fondness for Victrix figures.    A little fiddly to put together, but they come with a pleasing range of options and they paint up nicely.    So I thought that my Germanii could use some opponents for solitaire play and decided on, of course, Romans.    My friend James likes to say that the auxiliaries made up the backbone of the Roman armies, rather than  the sexier legionaries, and so that was my next step into the world of ancients wargaming.

Here's the first set complete, and tucked into 8 figure bases from now defunct 4Ground that I bought for GW's War of the Ring rules.


A very mean and scary centurion in the middle.


Shield transfers from Little Big Men.  Once you get the hang of applying them, they're quite easy to do for a whole unit.

On manoeuvres in the forests of Germania.  What could possibly go wrong?


Very easy figures to paint, I quite like how the mail shirts look from this angle.

 

There's a lot of competition to get into the painting queue these days.  On one desk I have a regiment of Union ACW infantry, and on another desk I have a Prussian SYW musketeer regiment just getting started, but I think once they get done I'll return to Romans.  I have some Baleric slingers and some auxiliary arches to paint next.    

In the meantime, there are rules to master.  Clash of Spears is too tactical for what I have in mind.   I am currently playing with Three Ages of Rome, written by Philip Garton and published by Helion.  Hope to have an initial report here soon.

Cheers and blessings to your brushes!  MP+

Sunday, January 15, 2023

Things I Did in 2022: Early Imperial Roman Cavalry

Parish work has been rewarding this last week but has left me with precious little time to paint or to post here.   With a slight respite this afternoon, here’s a return to some of the projects I completed last year.

Following on the heels of a surprise turn to Ancients Gaming, I decided to paint some Roman cavalry as adversaries for my Germanic warriors.   I have only a vague idea of how the Romans used cavalry in Germania, probably more as scouts and line of communications troops than on the battlefield, but I’m sure they had their share of skirmishes and patrols.  I showed this figures to my friend, Consul Homo Lepus, who knows more about Romans than I do, and he was impressed that the Victrix figures come with quivers (right word??) for their javelins, as well as blankets, canteens and other useful kit.

These are 28mm plastic Victrix figures, with shield transfers by Little Big Men Studios.  The horses are painted using Foundry tri-colour paints from their “Horse” paints set.   I’m still figuring these paints out but in general I’m pleased with them and would use them again.

Command figures:

I have quite a few more ancients to paint, including Roman auxiliary infantry and archers, and more lead Germans thanks to the Wargames Foundry Diamond Jubilee sale last year where my finger slipped and I bought rather a few.As I may have posted here earlier, I acquired the Germans last year when the local gaming group was playing a lot of skirmish games using Clash of Spears rules, and I may stick with them or perhaps look at Too Fat Lardies’ Infamy rules.   I also have a set of rules from Helion, Three Ages of Rome by Philip Garton, which I confess I’ve barely looked at since it arrived.  

So ancients are not a back burner project, exactly, more of an interesting diversion which I’ll pursue this year.

Blessings to your brushes,

MP+

Monday, August 8, 2022

Weekend WIP: Victrix Early Imperial Roman Cavalry

In thinking of ways to get me blogging more regularly (is blogging a lost art in the age of social media?  Discuss), I was going to start a regular Weekend Work in Progress Feature, but now it’s Monday evening, so I missed that deadline.  In my defence, it was a bit of a lost weekend, as I started feeling crummy on Saturday morning, By Saturday night I’d shoved the nasty little wand up my nose and gotten my first ever positive COVID test.   Gradually started feeling better today, just not a lot of energy, a dry cough, and a distinct lack of appetite.   Glad I got the jab and the boosters, I’d hate to think what I’d feel like without them.

Here’s a batch of 28mm Victrix Roman Early Imperial cavalry, about half done.   As I think I mentioned in my last post, the SYW get the maximum effort from my brushes, but these chaps will just get wargames standard from the three foot rule.  I do however want to put some work into getting the horses right.

I am realizing how shockingly ignorant I am of Things Romani and keep asking my mate James for help with niggling details like what colour should this officer’s crest be?

I also realize that other than the fight scene at the start of the film Gladiator, I know precious little about Roman cavalry, their organization, tactics and employment.  I know that each legion had an attached group of cavalry, and I imagine they would be engaged in scouting, escorting supply convoys, line of communications stuff, and so on.  I’m sure I’ll learn more as this project progresses and grateful for any pointers in the comments.

Cheers and blessings to your brushes!

MP+

Saturday, May 14, 2022

Some Ancients Gaming: Clash of Spears at the Club

Hello friends and welcome back to this semi-moribund blog.  April was a bit of a write-off for me, what with the Easter season (a busy time for a wargaming vicar) and then winding down my contract at All Saints, King City, which ended on 1 May.   Since then I’m not sure if I’m retired or just between jobs.  Next week I have a chat with my bishop, who will try to tempt me into another gig of interim ministry, so May has been a bit of a rest, getting the garden ready, and some gaming.  

Recently I was at what passes for our local club in Barrie, Sir Games-a-lot, playing Clash of Spears with my friend Charles.  CoS as I’ve mentioned here before is currently getting a lot of play, it’s a skirmish level ancients game that might be compared to TFL’s Infamy, Infamy.  In this recent game, I took my freshly painted Victrix Germans and Charles took a Punic (!?) force.   Not sure what they were doing in the forests of Germania, but my guys wanted to send them home.  In this scenario, both sides are competing to control the green/white star tokens.

I was more fortunate in the terrain selection this time, giving Charles fewer opportunities to get all his troops into action.  Here a swamp on the left and woods on the right allow me to defeat one of his light units early on.    I quickly learned that while my German barbarians come be had cheaply on the points list, thy aren’t much good without sufficient leaders.  I had seven units and only two leaders, so six command points between them each turn, which wasn’t enough to take advantage of my numbers.

Charles’ auxiliaries don’t fare much better vs my raging tribesmen.  The dead chap on the dial marker is used to indicate fatigue.  Units acquire fatigue quickly in battle, and unless thy can be pulled out of the battle line for a breather while a fresh unit steps in, things go badly quickly.

I quickly learned that light horse archers can be deadly.  I pushed a unit forward in the wide open area on the right of the battlefield, the horse archers came up a half move and shredded the lightly armoured barbarians, then rode back, then did it again!   I have invested in some Victrix Gaulish horse to stand in as mounted Germans, not plentiful on the CoS Germanic list (found in their Clash of Eagles supplement for the early Empire era) but there if you want them.   

 

Final stage of the fight.   Both of us ended controlling an objective marker, but lacked the strength to take the second.   With those deadly light horse supporting Charles’ heavily armoured foot, I decided to split the honours.

M

As someone once said, is furies Romae, Romano vivid more, or to translate, when the other guys are playing ancients, play ancients also.   I once swore that I’d never take up ancients gaming, and had a lot of fun with CoS, so I’ve taken one step into the 28mm world, and have some Victrix early imperial romans on order, on the theory that one should always have two armies for solitaire gaming.  

I also have some adventures in smaller scale ancients gaming to report on, so my next post will describe how I discovered and enjoyed DBA.

Cheers and blessings to your die rolls,

MP

CoS haClash of Spears


Monday, February 28, 2022

February's Project: Victrix German Barbarians

Hello friends:

February’s almost done and I’ve neglected this poor blog terribly.   I’ve been focusing my spare time on projects for this year's Analogue Hobbies Painting Challenge, and one of those projects has been sixty ancient Germanic barbarians from Victrix.  These guys have been featured in two lots on the AHPC, the first batch here, and the second here.  I won’t repeat all the details from those two posts, but will indulge myself in showing some of the better pics.  High praise for these Victrix models.  I’ve heard that some of their horse and musket models are fiddly but most of these models consisted of only 3-5 parts.   I ordered the bespoke Little Big Men Studios shield transfers for this Victrix set and for the cost of a small bit of work they add immeasurably to the visual impact of these figures.

Elites in amour (Roman auxiliary deserters?  captured kit?).

 Not everyone wants a fancy uniform.  Javelin troops. 

 Barbarians with assorted choppers.

Fellows with stabby sticks. 

 Roman soldier’s eye view.

 The horde’s all here.  

The whole point of getting these figures was to participate in the Clash of Spears games currently popular.  I’ve only played two games of CoS thus far, I’ll try to post again soon with some thoughts on those rules.

Cheers and blessings to your brushes!

MP+


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