lygia/sample)Dependencies:
lygia/sample/2DCube.glsllygia/sample/derivative.glsllygia/sample/heatmap.glsllygia/sample/quilt.glsllygia/sample/sprite.glsllygia/sample/3DSdf.glsllygia/sample/dither.glsllygia/sample/hue.glsllygia/sample/repeat.glsllygia/sample/triplanar.glsllygia/sample/bicubic.glsllygia/sample/dof.glsllygia/sample/mirror.glsllygia/sample/shadow.glsllygia/sample/untile.glsllygia/sample/bracketing.glsllygia/sample/equirect.glsllygia/sample/nearest.glsllygia/sample/shadowLerp.glsllygia/sample/viewPosition.glsllygia/sample/bumpMap.glsllygia/sample/flow.glsllygia/sample/normalMap.glsllygia/sample/shadowPCF.glsllygia/sample/yuv.glsllygia/sample/clamp2edge.glsllygia/sample/fxaa.glsllygia/sample/opticalFlow.glsllygia/sample/smooth.glsllygia/sample/zero.glsllygia/sample/normalFromHeightMap.glslDependencies:
lygia/sample/2DCube.glsllygia/sample/derivative.glsllygia/sample/heatmap.glsllygia/sample/quilt.glsllygia/sample/sprite.glsllygia/sample/3DSdf.glsllygia/sample/dither.glsllygia/sample/hue.glsllygia/sample/repeat.glsllygia/sample/triplanar.glsllygia/sample/bicubic.glsllygia/sample/dof.glsllygia/sample/mirror.glsllygia/sample/shadow.glsllygia/sample/untile.glsllygia/sample/bracketing.glsllygia/sample/equirect.glsllygia/sample/nearest.glsllygia/sample/shadowLerp.glsllygia/sample/viewPosition.glsllygia/sample/bumpMap.glsllygia/sample/flow.glsllygia/sample/normalMap.glsllygia/sample/shadowPCF.glsllygia/sample/yuv.glsllygia/sample/clamp2edge.glsllygia/sample/fxaa.glsllygia/sample/opticalFlow.glsllygia/sample/smooth.glsllygia/sample/zero.glsllygia/sample/normalFromHeightMap.glslDependencies:
lygia/sample/2DCube.glsllygia/sample/derivative.glsllygia/sample/heatmap.glsllygia/sample/quilt.glsllygia/sample/sprite.glsllygia/sample/3DSdf.glsllygia/sample/dither.glsllygia/sample/hue.glsllygia/sample/repeat.glsllygia/sample/triplanar.glsllygia/sample/bicubic.glsllygia/sample/dof.glsllygia/sample/mirror.glsllygia/sample/shadow.glsllygia/sample/untile.glsllygia/sample/bracketing.glsllygia/sample/equirect.glsllygia/sample/nearest.glsllygia/sample/shadowLerp.glsllygia/sample/viewPosition.glsllygia/sample/bumpMap.glsllygia/sample/flow.glsllygia/sample/normalMap.glsllygia/sample/shadowPCF.glsllygia/sample/yuv.glsllygia/sample/clamp2edge.glsllygia/sample/fxaa.glsllygia/sample/opticalFlow.glsllygia/sample/smooth.glsllygia/sample/zero.glsllygia/sample/normalFromHeightMap.glslLYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors, created and lead by Patricio Gonzalez Vivo.
Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).
It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.
Sign up for the news letter bellow, joing the LYGIA's channel on Discord or follow the Github repository