Posts

Showing posts with the label introduction

Starter 26: A Rough Outline of Fathach

Image
I intend to release something online. I want to create a game. It will start as a blog game as all things should. There was a challenge put forth of making 2026 the year of the starter set.  See here . So I will make a series of blog posts that makes this starter box. First, the setting, as that is what is rattling in the dome for months.  This but with thousands less dollars involved The Giants  These are the centre of my setting. all questions will at some point involve them. There are no dragons or wizards only giants. Once the giants figured out how to cast a spell, they used this power to wipe out all competition. There are 6 types of giants but there is only 1 to be concerned with in the starter box.. The Stone Giant. This Giant, like all giants, are large and their plans incomprehensible. The Giants are like eldritch horrors. most people don't deal with them unless they don't have a choice. There are stories of those who have made a pact with a giant and bec...

Time to throw my hat into the ring

Image
Heroic OSR All the talk recently about reducing lethality in OSR games got me thinking about "A Quick Primer For Old School Gaming". One of the Zen moments mentioned in the primer is Heroic, not Superheroic. I find a lot of OSR games focus on mud farmers growing over time to be monarchs and sorcerers. I personally don't like this as free time is becoming more and more scarce. I won't be able to run enough sessions to get players to the end goal of monarch, sorcerer or homeowner. I like ruling not rules, I like that problem solving outside the sheet is important, I like the avoidance of game balance but I don't want to play mud farmers all the time. This looks like a job for me.   From Land of The Blind A game that has what I am going for is FIST by Claymore. The only issue is it is more modern and I want to run fantasy. Break!! by Grey Wizard and Madrinan, from what reviews I have read, gets closer but it is unclear about how I am supposed to play the game. All ot...

An Introduction

 I am LootLoot and I like ttrpgs. I will try my best to post on weekends but that's not a guarantee. I like rpgs in general and currently running a in-person game using my own home brewed system.Solo rpgs are an interesting frontier and I am actively looking into them. Anyways, have a nice day

Every system teaches you something. Even bad ones.

Image
Introduction I have played many systems, from narrative focused games to more simulationist games. Over time my tastes have changed from wanting the rules nearly out the picture to wanting the rules to be the focus of the game. Nowadays it leans somewhere in between. Here is a list of all the games I have played and what I learnt from them.  The Games Dungeons and Dragons 5e: advantage is a great mechanic for simply adding to a roll with little tracking.  Pathfinder: It's very hard to make a one-trick pony so every character has at least a dozen toys. Shadowdark: The perfect amount of character abilities (at least from the get-go) is 2. From The Arcane Library's website GURPS: I love how the numbers are done in the beginning meaning once character generation is done, you just need to look at your sheet.  Dungeon Crawl Classics: I love level 0 as it answers the only question a backstory should have and that's why are you here. Troika: Give your players weird and cool toys ...