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Showing posts with the label design

Getting hurt, Resting and Otherkind Dice

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Clarification Time This section is for addressing confusion or feedback about the previous posts in the series.   Naturally, when you think you've invented a mechanic that has never been done before, the Bakers casually had a shower thought years ago that happens to be the exact thing you've come up with. I am talking about  Otherkind Dice.  Otherkind dice is exactly like my combat system but including partial successes and each procedure is kind of like a PbtA move. Already some of the appendix ideas are showing up. Surprise is a free 5-6 that you can use if you get the jump. There is a cursed helmet of a paladin that gives a free 5-6 or 2 dice to combat related consequences but every rest you have "2 I failed to keep my oath" as a consequence unless you kill a creature that day.  Also there are scaling consequences. Here's an example using the goblin attack from the last post: 4 - [Success Goal] amount of players get Scared (Scared has been rewritten. Scared n...

Fathach's Foundation and 1 roll combat

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The foundation of Fathach's design is explorative, social decision making. I want the mechanics to encourage exploration, to interact with the environment and the fiction. I want the to encourage characters to talk and engage with NPCs of Fathach, Lastly I want the moment to moment gameplay to be filled with trade offs and choices with no solved answer. A good example of what I am going for is the combat. I don't like combat but OSR games that I like feature it often. Also when anyone hears of a roleplaying game, combat is never too far away. [1]     From Arcane Library (This combat is already too long) The aspect of combat I find the most interesting and unexplored isn't the round to round gameplay but instead the before and after of a combat. What do you have ready in case a fight breaks out? Do we surprise attack these goblins or do we check if we can talk to them? What did that fight cost? Is it worth it to go further now that everyone has less health and some broken we...

Starter 26: A Rough Outline of Fathach

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I intend to release something online. I want to create a game. It will start as a blog game as all things should. There was a challenge put forth of making 2026 the year of the starter set.  See here . So I will make a series of blog posts that makes this starter box. First, the setting, as that is what is rattling in the dome for months.  This but with thousands less dollars involved The Giants  These are the centre of my setting. all questions will at some point involve them. There are no dragons or wizards only giants. Once the giants figured out how to cast a spell, they used this power to wipe out all competition. There are 6 types of giants but there is only 1 to be concerned with in the starter box.. The Stone Giant. This Giant, like all giants, are large and their plans incomprehensible. The Giants are like eldritch horrors. most people don't deal with them unless they don't have a choice. There are stories of those who have made a pact with a giant and bec...

Morally correct adventure creation.

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Context  A couple nights ago, I watched a video by PaladinProse ( link here ) about Black Lodge Games (BLG) and what it means to "be a man" online. In the video, Mr. Prose highlights how BLG made a supplement for Shadowdark about a brothel (that doesn't shy away from being misogynistic), despite Kelsey being openly lesbian. It got me thinking about when you create a supplement or adventure for someone else's system. Is the act of creating the adventure an act of standing with the original author's stated beliefs or is it a case of replacing the author's stated beliefs with your own?  From PaladinProse Surprise! It's Nuanced and a Moral Grey Area! This is something I don't hear much about because there is nuance and edge cases and two games can have a completely different answer. For small, brand new indie games, when someone releases a supplement it is a message that the author of the supplement is part of the indie game's community and therefore h...