Posts

Announcing My New Kickstarter 5(e) Part Pact

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 Introducing 5 part pact. It's a game set in Jay Dragon's game 7 Part Pact now compatible with the world's greatest role playing game. It's funding on Kickstarter Right Now!! It only has 300 days to go. This game is a cozy, wholesome game to allow you to tell stories about your favourite wizards living in a small cottage in the woods. There is optional pacifism mechanics for those without a mean bone in their body. Crafting mechanics, over 2000 adventures, 400 opinions and we might (if we hit our stretch goals) be the greatest contribution to landfills world wide. You can fully simulate entire economies.   This is the Mariner. They are blue. (Art to be replaced when I am bothered to AI generate it)  But what can you get? Well an entire change of clothes 50+ minis that won't even survive shipping  A d77 Dice made out of Arsenic  Over 500 cards that explain the game   4 hardcover books with aluminum edges. Player's book, GM book, a forgettable adven...

Downtime in The Academy

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 So Downtime in Fathach depends on your location. The different towns and settlements have different downtime activities available. Each Settlement has 3 Focus Activities. These are activities you can only do while in the settlement. Here are the Academy's Focus activities. Pass the Twilight Test (1/month)  2 successes. Gain +2 Palace Slots. You have to have gone to class this turn to take it.  Win the Allister Cup (1/year)  2 successes from 4 different people. Gain the Allister Cup (shatter it to block a consequence in exploration) Go to classes (1/week)  3 successes (Has to be complete in one settlement term) Learn a ritual from the list. If failed to complete it in a turn gain the condition Burnt Out (2 slot vertical in Palace, moves to the left each Rest. Ends once it hits a boundary. Starts in the highest middle Slot)  From Warner Bros.    During a Rest you can spend dice on healing wounds or doing stuff like this. In addition there are gener...

Site Creation and Maps in Fathach

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 GM Minigames I always wanted to see minigames that the GM can play. Here's how Site creation works in Fathach. You will need physical physical dice and 1 A4 sheet of paper. Sites are areas that can be explored. They are controlled by factions. Every site is made up of of a number of dice. 1 dice per Treasure room you want to include, 1 dice per Oddity and 1 dice per Danger. Treasure are rooms that have items like furniture, books and items that questgivers want. (and maybe something the player wants). Oddity are fountains, portals and weird elements of the the dungeon (they can also be lore rooms. Oddity function like empty rooms in a dungeon). Danger is how dangerous the site is to the characters (it can be monsters but it should be mostly traps). Every site will have a listed amount. Here's an example Site block of an adventure site in Fathach. From Guild Wars 1   =====================================================================  The Tower of The Wizard T 4 O 8 D 4...

Fathach Character Class: The Failed Arbiter

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 In the previous posts, I talked around the PCs, but now let's talk about who are these PCs. In the starter set I plan to include 6 out of 36 classes. They are inspired by mythic bastionland of being a weird creature with some equipment. Each class has some background text, an inciting question, some equipment, a passive ability and an active ability. Here's an example of one. By Howard Pyle The Arbiter  The villages cry for the storms to go away, for children to survive a plague and a lover wanting one last look at their partner. They look for magic and they look for you. You wander across a land with hidden miracles dancing on your tongue. What a shame you can't find them.  What miracle is out of your reach and what stopped the community from throwing you out? Passive: While the world of magic is out of your reach, the mundane world surrounds you. Automatically pass "There is no one on watch" Active: You have Guilt in all your min Palace. You don't start wit...

Getting hurt, Resting and Otherkind Dice

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Clarification Time This section is for addressing confusion or feedback about the previous posts in the series.   Naturally, when you think you've invented a mechanic that has never been done before, the Bakers casually had a shower thought years ago that happens to be the exact thing you've come up with. I am talking about  Otherkind Dice.  Otherkind dice is exactly like my combat system but including partial successes and each procedure is kind of like a PbtA move. Already some of the appendix ideas are showing up. Surprise is a free 5-6 that you can use if you get the jump. There is a cursed helmet of a paladin that gives a free 5-6 or 2 dice to combat related consequences but every rest you have "2 I failed to keep my oath" as a consequence unless you kill a creature that day.  Also there are scaling consequences. Here's an example using the goblin attack from the last post: 4 - [Success Goal] amount of players get Scared (Scared has been rewritten. Scared n...

Fathach's Foundation and 1 roll combat

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The foundation of Fathach's design is explorative, social decision making. I want the mechanics to encourage exploration, to interact with the environment and the fiction. I want the to encourage characters to talk and engage with NPCs of Fathach, Lastly I want the moment to moment gameplay to be filled with trade offs and choices with no solved answer. A good example of what I am going for is the combat. I don't like combat but OSR games that I like feature it often. Also when anyone hears of a roleplaying game, combat is never too far away. [1]     From Arcane Library (This combat is already too long) The aspect of combat I find the most interesting and unexplored isn't the round to round gameplay but instead the before and after of a combat. What do you have ready in case a fight breaks out? Do we surprise attack these goblins or do we check if we can talk to them? What did that fight cost? Is it worth it to go further now that everyone has less health and some broken we...

Starter 26: A Rough Outline of Fathach

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I intend to release something online. I want to create a game. It will start as a blog game as all things should. There was a challenge put forth of making 2026 the year of the starter set.  See here . So I will make a series of blog posts that makes this starter box. First, the setting, as that is what is rattling in the dome for months.  This but with thousands less dollars involved The Giants  These are the centre of my setting. all questions will at some point involve them. There are no dragons or wizards only giants. Once the giants figured out how to cast a spell, they used this power to wipe out all competition. There are 6 types of giants but there is only 1 to be concerned with in the starter box.. The Stone Giant. This Giant, like all giants, are large and their plans incomprehensible. The Giants are like eldritch horrors. most people don't deal with them unless they don't have a choice. There are stories of those who have made a pact with a giant and bec...