Part II of a currently undetermined number
But first: Elizabeth Bear has been really on point in her newsletters lately. “Typing is easy. Telling stories is hard,” definitely gave me some things to think about, as did “Avoidance is a trauma response.” Have to recommend them.
(Plus, gorgeous horse pictures.)
Breaking down a second scene
So let’s return to Dragon Age: Absolution episode one, “A Woman Unseen.” My previous post can be found here.
I’m next going to look at the scene that lasts from the end of the title credits (02:28) to the next major transition (05:50 or thereabouts, where the camera fades to black and pans up on a view of the city from the nearby countryside). There are what I consider four, perhaps five if you want to divide them more narrowly, distinct emotional/thematic/narrative movements within this scene. Let’s list them out:
Dolph confronts Miriam and her companion, who we learn is called Roland, over not abiding by his plan (“Stupid blasted knife-ear!”)
Fairbanks and Sapphira (aka Hira) interrupt and we get two distinct character introductions through action and dialogue (“I hope we are not interrupting anything.”)
The introduction of Hira as someone focused on Miriam (“Hey, Miri. You kept the scarf.”)
The introduction of Fairbanks as a manipulative employer/client (“You see, I already told the City Guard where to find the missing lyrium.”)
Fight scene! Miriam defends Hira and Fairbanks, while Roland looks on, against all the rest of Dolph’s crew (“I will kill every one of you before I let you touch her. I swear it.”)
Parting quips. (“Next time, aim a little more to the right.”)
“Stupid blasted knife-ear.”

The first movement of this scene combines worldbuilding with character illumination. The tone with which Dolph’s voice-actor delivers “knife-ear” and the rest of its context reveals it’s a species- or race-related slur directed towards elves. This cues the audience in to the presence of species- or race-based discrimination (against elves) within the world of the story.1 Miriam is the only elf we’ve seen so far, and the only one among Dolph’s crew, which is worth noting.
We also see in this exchange Miriam’s confidence in her decisions, her loyalty to her friend (“It’s me you’re angry with, not Roland,”), the fact that Dolph’s crew respect her (“Half my men seem to think you’re the one in charge here!”) and her willingness to try to de-escalate Dolph’s anger (“You’re still the boss.”).
This is all information that will prove relevant on an ongoing basis. And how it’s delivered, as part of a confrontation, keeps the tension rolling.
“I hope we are not interrupting anything.”
The confrontation isn’t resolved, but instead sustained and redirected to a fraught interruption, the second movement. This is the introduction of two new distinct characters, Fairbanks and Hira. Let’s take Hira first, because this character introduction sets up some themes that will repeat across the next six episodes.
“Hey Miri. You kept the scarf.”

Come on, it’s a perfect setup. I’m as much of a sucker for ex-lovers with lingering feelings reunited! once! more! as the next romantic bisexual sop.
And at first blush, this looks like just such an awkward but touching reunion, full of messy emotions and potential recriminations. Although it’s possible, if you are excessively inclined to ignore queer potential, to read this as close friends who parted badly, let’s be honest: this is Dragon Age.2 Right here in the frame we have the possibility of ex-lovers reconnecting (let’s go lesbians! everyone knows about that tiny dating pool) because at least one of them regrets how they parted.
But we’ve also got a couple of important pieces of character detail: Hira ploughs right through a boundary that Miriam tries to draw, going in for a hug even after Miriam shakes off her hand, and she’s with Fairbanks in setting up a theft to test Miriam’s skills and potentially pressure her into signing on for a longer job.
“You see, I already told the City Guard where to find the missing lyrium.”

Fairbanks’ introduction is doing less layered work than Hira’s or Miriam’s: it’s about the same amount of character work as Roland’s, with a little more exposition. That’s priming the audience to see Miriam and Hira as more complex, and therefore more central, figures to the narrative.
In Fairbanks’ introduction, we get someone who’s maybe Hira’s employer, or maybe her slightly senior partner: someone who has no real fear of Dolph and no real compunction about using the threat of exposure or criminal punishment to recruit Miriam (and Roland, but Roland is clearly a bonus) to his cause. Fairbanks comes across as a bit of a Nate Ford from S01 E01 Leverage character. That is, competent, occasionally charming, and absolutely capable of being a stone-cold bastard. He arranged for the theft of the lyrium as a test of Miriam’s skill, and proceeds to reveal that he’s also told the City Guard where to find it.
This results in Dolph, already angry, ordering his crew to kill the newcomers.

“I will kill every one of you before I let you touch her. I swear it.”
The fight scene that follows the character introductions is a central pivot around which the first act of the episode turns. Not only does it call back to the stylised violence of combat in Dragon Age: Inquisition and Dragon Age II3 (and establishes a similar aesthetic for violence in Absolution), it cements several vitally important things about Miriam.

Foremost among them: she is, despite how they may have parted, still deeply attached to Hira. As evidenced by her threat.4
We can contrast Miriam’s attitude to the “amateurs” of the cold open with her protectiveness of Roland and here, of Hira (and Fairbanks on account of his association with Hira). In this fight sequence, Miriam faces off alone against the rest of Dolph’s crew, having explicitly told Hira and Fairbanks to stay out of it, and defeats them without killing any of them.
Miriam is in complete control of the violence. Not one of her opponents lands a blow: it’s a showcase of her competence, especially as Roland seems content to watch. The viewer can also choose in retrospect from two interpretations of Miriam’s solo, murder-free defence of Fairbanks and Hira: either she’s so intensely protective that she doesn’t want to put the object of her protection at any risk, or that she wants her current opponents to stay alive if possible, and doesn’t trust their survival to Hira and Fairbanks’ restraint.
“Next time, aim a little more to the right.”

The scene’s closing exchange, where Dolph, defeated, attempts to shoot Miriam in the back, gives us Miriam deflecting the crossbow bolt mid-air. Miriam’s rejoinder to Dolph’s attempted murder and Roland’s parting words does a number of things. It adds definition to the tone of the episode, and thus the series (we can count on a sense of humour); it solidifies Miriam’s badassery; and it confirms part of Roland’s characterisation as Miriam’s friend, and someone who follows her lead. As well, of course, as naturally leading in to the cut to a new scene.
The scene as a whole.
If we consider the structural purpose of the scene, it serves to break Miriam (and Roland) out of their pre-existing context and set them started on a new course, one which will presumably occupy at least the rest of the episode, if not the run of the series. It introduces a hint at Miriam’s past, in the form of Hira, and offers three reasons besides curiosity for her to accept the job that Fairbanks is offering: the connection to an attachment from her past (Hira), Dolph’s antagonism, and Fairbanks’ willingness to use the City Guard as a threat. It does a little worldbuilding through dialogue and visual cues. But most of its matter is character detail, setting up and fleshing out these people and their relationships with each other. We’re now a little more than a quarter of the way through the episode’s effective runtime, and we’ve established:
The quality of Miriam and Roland’s past associates
That Miriam is both a competent thief and an extremely competent fighter
That she and Hira have history
That Hira’s a bit pushy about boundaries
That Fairbanks is willing to use risky pressure tactics to get the outcome he wants
That Roland trusts Miriam to have shit handled and absolutely follows her lead
That Miriam is very invested in Hira’s well-being
That Miriam and Roland are going to need some new friends
We’re less than 1/20th of the way through the series and we’ve already got a lot of information to work with. DA:A is doing efficient work.
Yes, I know it’s pretty extensively detailed in the games, but it’s here to pick up on even if you have no exposure to them at all. And it’s going to be rather important in a little while.
Even people who know nothing else about Bioware and Dragon Age know they do queer characters.
Anyone else remember the warehouse fights in DAII?
Shoutout to all the other queers who swoon over extremely competent protective semi-feral butch willing-to-murder-but-not-currently-murdering sword knife lesbians, because bloody hell, guys, that shit’s catnip.







