Portrait of Juan Cruz Linsalata, known as LinsaFTW

@LinsaFTW · Juan Cruz Linsalata · Argentina

I make Minecraft infrastructure.

I build server software, anti-exploit and anti-bot security, a Linux window manager, games and AI tools. Founder of ArkFlame Studios, coding since 2010.

linsaftw@arkflame ~
$ whoami
linsaftw — founder, developer, operator
$ ls ~/work
arkflame  flamecord  exploitfixer  veloflame  fairplay  flamewm  ffaa  ark-ai  faus
$ cat ~/stack
java · paper · folia · bungeecord · velocity · packets · concurrency · typescript · rust · linux
$ uptime
coding since 2010 · building for production systems
16
years writing code, since 2010
12
case studies with architecture notes
5
public products you can run or download
30
technical articles, written from source

Selected work

Evidence firstAll case studies →
FlameWM desktop with a terminal showing system information, a file explorer, clock, CPU and memory widgets, and a four-workspace taskbar
Juan Cruz Linsalata holding an old Conectar Igualdad netbook with FlameWM on its screen
FlameWM running on an old Conectar Igualdad netbook, as shown in this photo.
Featured · Desktop / Window manager

FlameWM

A small Linux desktop built as a systems project, not a theme.

A Rust X11 window manager and desktop shell for Linux, with an experimental Wayland session and an HTML/CSS shell compiled to native rendering.

  • Platform x86_64 Linux
  • Session X11 and Wayland support (Wayland experimental)
  • Version 0.1.5, released 4 November 2026
Read the FlameWM case study

Interview-ready decisions

Architecture · performance · security

Architecture

Performance

Security

Skills

Grouped by where I use them

Languages

  • Java for Bukkit, Paper and Folia plugins
  • TypeScript for Next.js and Node services
  • Rust for the FlameWM desktop
  • HTML and CSS compiled to native rendering
  • JavaScript for Astro and browser games

Minecraft infrastructure

  • Paper and Folia threading
  • BungeeCord, Waterfall and Velocity proxies
  • Packet protocols with PacketEvents and ProtocolLib
  • Limbo verification before backend login
  • Entity and redstone budgets

Security

  • Packet validation before decode
  • Anti-bot admission control
  • Decompression and frame-size limits
  • Fail-closed authentication bridges
  • Proxy trust boundaries and firewalls

AI and agents

  • OpenAI-compatible provider APIs
  • Streaming responses without a fake stream
  • Bounded agent work
  • Model evaluation with a stated method
  • ML workflows for combat anticheat

X11 and native

  • X11 window management
  • Experimental Wayland compositing
  • Compiled shell with no web runtime
  • Workspace state with one owner
  • Profiling and tick-budget tuning

Web and data

  • Next.js, React and Astro
  • Node 24 services
  • MongoDB collections
  • Static content collections
  • Source-backed technical writing

What each project taught me

Lessons, not feature lists
  1. ExploitFixer

    Reject bad input before you decode it. The cheapest check runs first, before the server builds objects from hostile bytes.

  2. FlameCord

    Verify at the proxy so bot sessions never reach a game server. A backend should only see traffic that has already passed.

  3. VeloFlame

    Budgets belong to protocol states. A handshake limit and a play-state limit are not the same number, so one default cannot fit both.

  4. FairPlay

    Deduplicate events before you act on them. Two listeners applying the same compensation twice is an easy bug to ship.

  5. FlameWM

    Give shared state one owner. When the panel and the window manager each track the active desktop, they drift apart.

Track record

Selected milestonesAbout the work →
  1. 2010Started coding.
  2. 2013Publicly building in the Minecraft community.
  3. 2018Released early public Minecraft plugins and security tools.
  4. 2020Launched FlameCord.
  5. 2025Launched VeloFlame.
  6. 2026FairPlay, ARK AI, FAUS Legal, FFAA Zombies, and FlameWM 0.1.5.

Recent writing

Source-backed notesAll articles →

Beyond Minecraft

Games, AI and experiments
FOUNDER

ArkFlame Studios

Minecraft infrastructure, security, performance, networking and gameplay products.

arkflame.com ↗

Want the technical detail?

Start with the case studies, then read the full story. Each one explains the decisions behind the product, not just the feature list.